One of a small series of threads, wherein I wish to address the game's general imbalance in a way that will better benefit all with bringing a given org's group combat synergy into a better, more even keel. Glomdoring is known for having great synergy in combat, as most if not all of their classes have strong means to push for and support the application of a given affliction combo that will drive hard for ease of killing across the board. That being a synergy between Bleed and thus Mana pressure, leading to either death from the initial aff if not cured, or death to rapid toading if it is.
Magnagora. (pulling from my comment from a prior thread that got this started)
Magnagora could have Bruising and Dust to work off it, minor use via mana kills IF we had Nihilists ever around able to Wrack but it's no insta kill like Celest's Absolve. Bruising seems harder to build and has generally far fewer sources to build from regardless and doesn't proc save on a cooldown based on the targets offensive actions...once per combo for a time after the nerf it took when EVER move would proc bruising in its entirety....and movement which has no cooldown to punish spam runners, but able to just be spam clot and far less negative impact should it be removed that way compared to Bleeding as again, no insta exists in Mag based off half or lower mana, just a damage burst. Damage to straight health output (nerfed by various 'fixes' over the years, Vitality to all, and Illself which was thankfully fixed most recently so that was good for all), with heavy dust stacking to TRY and push for the absurdly hard to hit kill routes available to Necromancers only....no other class in Mag can really work with Dust stacking to get an insta, though QueensLament for Cacophony doing a burst damage (that then clears ALL said plague-dust affs when used so it's a one-shot) comes somewhat close. Just doesn't quite finish the job, is the problem...always felt like Mag can get right up to the gate, but then the bar is bugged and won't let our toll pass let us slide through for one reason or another. Unlike Glom's synergy, dust stacking has a few nice affs in it but will NOT kill the target on its own.
As pointed out in following comments, 'Mag also gets touted as having this deathmark synergy and how great it is. It is so great, only 2/5 classes can even do anything to or with it, and that's only because ur'Guard have access to Necromancy. When it comes to the plague affs, only the Cacophony have a real way to make use of them, unless we're going to speak on the fringe case of maybe 100 bonus hemo if a Ninja hits a target with pox. But we have no real org themed synergy, the closest we get is, "Hey, ignore your killpath entirely and just focus on this one thing, while I do damage based on that." That's the summary of Mag's best combo (Ninjakari + BoneCrusher).' as per @Lycidas
'In the case of Magnagora, I think they were hit with a lot of nerfs and I don't think that their Nihilist rework had the same "security" that both the Night Twist rework and the Institute rework had. Deathmarks have diminishing returns (what????) while timewarp, tempinsanity and mana drains/bleeding stacks don't. Their balance loss stacking method was quickly targeted by certain envoys, removing another tool from their toolbox. The Wrack killpath is a little undertuned from when I last saw it in action.
They have what they need to succeed, they just need these stupid restrictions that only apply to them to be removed. Also, bring back bal loss stacking - if it was okay for Bonecrusher Ectoplasm users pre-overhaul, it should be okay now.' via @Maligorn
From this we can move forward, with the various issues pointed out, on how best to address them, moving forward. Constructive disagreements and discussion is welcome, but as always keep it civil. And do NOT namedrop anyone in particular as a specific problem, or derail this attempt. This is a matter important to the general health and well-being of the game as a whole.