Not really a new artifact, per se, but a new line of them? I think it'd be nice to have "mini-artifacts", even if they were just pale versions of actual artifacts. Costs 1-5 credits (or maybe a decent amount of gold instead) and has one-to-few uses in it, depending on its purpose. It'd be a way for those without a lot of credits to get a small benefit.
Perhaps have some of them be flakey-runes, that "peel" off after a period of time/use (and don't make things permanent, obviously) that give smaller bonuses than actual runes. Not sure if this would adversely affect the field, but since they're temporary, they'd be bought more often (in theory).
On the god blog about beasts, I asked about/learned that after a while, the feeds on a beast "max out", meaning that no matter what you feed your beast from that point on, when administered zimoru its appearance will never be as dramatic as a "fresh" beast's. This is disappointing to someone like me: both greatly attached to the beasts I have and very interested in playing with zimoru to see what else I can get.
Therefore I'd like a (relatively inexpensive) beast reagent artifact in the vein of wackodoru that instead of resetting trains resets the feed history of a beast, allowing for a fresh start.
Seriously, I've spent hundreds of credits on zimoru alone, but doubt I will be buying anymore now that I know I don't just have bad luck and I really am mechanically stuck with a boring thunderbird. I can't just get a "fresh" thunderbird because 1) I love Belenus so much and would never kill him just to get something prettier and 2) he is collared and that would be a ridiculous waste of credits.
1) The ability to get added to cartels for design access only; no access to the clan aether, news posts, ability to see who is in it, etc, simply design access. - It would be really preferable if this wasn't an artifact and available to everyone, but I've asked for it numerous times to no avail thus far. - Giving the clan head the ability to restrict certain designs so that these design-leeches can't see them would also be nice. 2) A curio satchel. You can stick all your curios in the satchel and activate / utilize them (including rubbing the enchanted ones), but they do not take up inventory clutter. This way you can actually pull the things out if you want to show them off, instead of anchoring them back home. 3) Revamp warrior runes as per my idea on the last forums; warriors will love you!
I had more floating around, but it is early and they do not wish to come to play at this point. I'll post them when I re-think of them.
An Ikon-generator; once per RL day you can pull an Ikon out of it. It also comes with the ability to tune it to a specific (non-Eternal!) set, meaning that you'll always get an Ikon from that set (but the ikon drawn remains random).
1 ikon every 24 hours isn't going to throw things off; can generate more than that pretty readily in other ways.
Possible addition: * Further comes with a low (2-5%?) chance of drawing a random Eternal ikon, since it is an artifact after all, regardless of how it is tuned.
Stake of guarding: Permanent Nature Guard in a room. The stake is planted until the owner recalls it. It would be awesome to be able to have a few spots in certain areas (Water plane, Astral spheres, swamps etc) where you can be sure the herbs are safe from both hibernation and stripharvesters.
There's an artifact that already gives Nature Growth. Why not make an additional one to give the Nature Guard skill as well instead of, or preferably in addition to the artifact above.
Everyone is a genius. But if you judge a fish on its ability to climb a tree, it will live its whole life believing that it is stupid.
Stake of guarding: Permanent Nature Guard in a room. The stake is planted until the owner recalls it. It would be awesome to be able to have a few spots in certain areas (Water plane, Astral spheres, swamps etc) where you can be sure the herbs are safe from both hibernation and stripharvesters.
If it's going to be permanent, it should have an additional cost. Like each stake draining so much power from your reserves.
Considering you'd buy it with credits and you'd only be able to put the stake in one place at a time, why would it need an additional cost?
I'm assuming you're allowed as many stakes as you want? If not, then I have no argument. If so, I stand by the power drain. Assuming someone wants to be not nice ICly and strip harvest everything in certain places, then they find they're not able because of a one time fee stake...
Well, sure, you'd be allowed to buy as many stakes as you want... but if a stake costs, say, 50-100cr, then that should be enough of a cost. Each stake would only be placed in one room though (so you wouldn't be able to permanently guard Glomdoring by buying a single stake).
Eh, I'm just not keen on the permanentess of it. What about a power cost to uproot the things, sending them back to your inventory or somesuch? Isn't completely permanent, doesn't cost you anything else, and those who hate on herbs in certain places can do their thing still.
Well, if just anyone can poof it back to you, then it would be little better than Nature Guard. The point of it would be to have a guaranteed place to replant from without having to bother Ascendants or Ecologists (which are in short supply).
It is completely pointless to sell an artifact that nature guards a room if any random troll can destroy it at whim. I certainly wouldn't pay anything for it.
My alternate proposal; 10p to plant a stake, it lasts one IC year. You can uproot it early for no cost (allowing you to refresh at will), but having a farm of them gets onerous. Further, since they are not completely permanent we would not end up with a scenario where all of an area ends up protected. As players go dormant their stakes vanish.
I really like the concept behind the idea, just needs a little tweaking.
A dingbat tint item that tints an item in your inventory (worn item, preferably) a color of your choice. Maybe 2-3 dingbats to color that coral necklace pink, or those aquamancer robes blue when someone looks at you.
change the cloak of shifting hues into a rune you can attach to non-enchanted clothing to make it permanent along with the usual effects.
Not sure how this would play out ICly, but having an artifact that increases our target/alias max would be nice.
Target / alias max? This is what clients are for... right?
Or do you mean being able to hit more than one person at a time? No to that -- Lusternia is very group-combat-centric, where different archtypes play different roles. It would diminish the need to have mages/druids (who typically hit more than one person at a time) if everyone had the potential to. Introducing artifacts that become the 'standard' that everyone has to get to be useful is not ideal.
Unless you mean enemy/ally max - which is the Rune of Dominion.
I'm assuming he means ST <tar> <stuff> and SETALIAS <stuff>. Which, quite frankly, is a bit too limited (at least with targets); I think you can only store 10 targets. Haven't found a limit to aliases though.
Yeah, I mean the TAR/ALIAS stuff as Ssaliss pointed out. I know there are clients, but I find myself, on occasion, without my laptop but a way to play the game. I dont' want to be completely crippled in what I can do there.
Also, "ST TA MOB" clears out the TAR target, but "ST TAR MOB" afterwards won't work due to "max". Dunno whats up with that.
Don't the HTML5 client / Nexus client provide unlimited aliases? How do you connect if you're not connecting through your standard MUSHclient/Mudlet/ZMud, etc?
I wouldn't see this as an artifact that needs to be added if this is an issue -- should just be something that's available.
What about something that alters the look of a woven planar gate? Maybe restrict it to gatemaster'd gates. Could be something customizable, or just org-flavoured. Could also see this being a demi power.
I'm assuming he means ST <tar> <stuff> and SETALIAS <stuff>. Which, quite frankly, is a bit too limited (at least with targets); I think you can only store 10 targets. Haven't found a limit to aliases though.
SETALIAS is limited to a maximum of 100 aliases which should be more than enough for most people
Never put passion before principle. Even if you win, you lose.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
Comments
- It would be really preferable if this wasn't an artifact and available to everyone, but I've asked for it numerous times to no avail thus far.
- Giving the clan head the ability to restrict certain designs so that these design-leeches can't see them would also be nice.
2) A curio satchel. You can stick all your curios in the satchel and activate / utilize them (including rubbing the enchanted ones), but they do not take up inventory clutter. This way you can actually pull the things out if you want to show them off, instead of anchoring them back home.
3) Revamp warrior runes as per my idea on the last forums; warriors will love you!
I had more floating around, but it is early and they do not wish to come to play at this point. I'll post them when I re-think of them.
It also comes with the ability to tune it to a specific (non-Eternal!) set, meaning that you'll always get an Ikon from that set (but the ikon drawn remains random).
1 ikon every 24 hours isn't going to throw things off; can generate more than that pretty readily in other ways.
Possible addition:
* Further comes with a low (2-5%?) chance of drawing a random Eternal ikon, since it is an artifact after all, regardless of how it is tuned.
My alternate proposal; 10p to plant a stake, it lasts one IC year. You can uproot it early for no cost (allowing you to refresh at will), but having a farm of them gets onerous. Further, since they are not completely permanent we would not end up with a scenario where all of an area ends up protected. As players go dormant their stakes vanish.
I really like the concept behind the idea, just needs a little tweaking.
Even better, that erases all newsposts and puts them in a book, one to a page.
Or do you mean being able to hit more than one person at a time? No to that -- Lusternia is very group-combat-centric, where different archtypes play different roles. It would diminish the need to have mages/druids (who typically hit more than one person at a time) if everyone had the potential to. Introducing artifacts that become the 'standard' that everyone has to get to be useful is not ideal.
Unless you mean enemy/ally max - which is the Rune of Dominion.
:-/
I wouldn't see this as an artifact that needs to be added if this is an issue -- should just be something that's available.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?