Artifact Ideas

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Comments

  • FoehnFoehn Member Posts: 96 Adept
    edited November 2018
    Steingrim said:
    Pretty sure I've never use that ability other than to see what it does. Functionally it might as well not exist for me.
    It's pretty handy to get to some obscure places and there are several large clusters of adjacent rooms along the various highways that all contain pathways, which forms a sort of network of paths. Additionally, CONFIG PATHS MYSTIC ON can make use of these. That means that, getting to Icewynds, for example, doesn't require a bubblix and doesn't even require knowing where a current gate to the crystal meadows is - PATH TRACK <some room in the icewynds> will just work.

    Problem is, it consumes balance to use. And while for the example above that's not annoying, there's a path from the Aetherplex to Toblorolla and several other close proximity rooms connected by pathways; with any sufficiently reasonable celerity, it is *much* faster to just walk than it is to use pathways. For that reason, I generally keep CONFIG PATHS MYSTIC off unless I'm traveling somewhere that absolutely requires it. Having an arti to take off balance consumption makes them *way* more convenient to use and to always have on.
  • EnyaEnya Member Posts: 382 Gifted
    edited November 2018
    Non-server side pathing can add delay times into the calculation for when to use a path or not which makes them very efficient and gives folks without a bunch of other teleportation/contrivances much MUCH faster pathing to basically everywhere. 
  • FoehnFoehn Member Posts: 96 Adept
    edited December 2018
    An artifact that doubles the maximum alcohol tolerance you can have (i.e. beyond unabashed alcohol)
  • SylphasSylphas Member Posts: 77 Capable
    Yes, please! My poteen is doing a number on me.
  • RiviusRivius Your resident wolf puppy Member Posts: 1,680 Transcendent
    An artifact that lets you turn into a ghost.
  • VersaleanVersalean Member Posts: 1,109 Transcendent
    So the game should support people who support the game:

    I think Ironbeard's RNG on who he visits should be weighted by your character's present retirement value.
  • XenthosXenthos Shadow Lord Member Posts: 6,546 Transcendent
    I am not a fan.  The game already supports us with wondercorns, IRE Elite, genies, traps, etc.  Year-end presents are one of the universal things for everyone to enjoy, weighting things so that new people are less likely to see something is not the kind of message we should be sending.

    I would rather see a guarantee that everyone gets to see an Ironbeard (assuming being online of course!) than weighting it towards specific people based on credit value (which does not necessarily reflect investment anyways).
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  • RiviusRivius Your resident wolf puppy Member Posts: 1,680 Transcendent
    I thought Ironbeard sees everyone once every day as long as you didn't get a gnome that day. It just takes time for him to get to you.
  • XenthosXenthos Shadow Lord Member Posts: 6,546 Transcendent
    Rivius said:
    I thought Ironbeard sees everyone once every day as long as you didn't get a gnome that day. It just takes time for him to get to you.
    He will see a certain number of online people every so often.  So if you are online during only one of his visiting phases you have a smaller chance to see him, the longer you are online the higher your chances (especially as other online people get dropped from the list as he either visits them or they find a gnome).

    If you have limited online time though, odds are decent you'll miss him, which is all I was getting at.  I would prefer he visit more people, not less!
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  • BairlochBairloch Member Posts: 184 Adept
    "find a gnome"?
  • DysDys Member Posts: 648 Fabled
    Around Solstice every so often Ironbeard's gnomes descend from the sky with a jingle. That's your cue to run around Prime like a lunatic looking for one. If you see one, BEG GNOME and if you influence it you get a present!
  • SnaldSnald Member Posts: 92 Capable
    I would love to see an artifact that tells me the status of all of the astral nodes. If there is a node at the Orrery and which are at crackling, motes etc.
  • SnaldSnald Member Posts: 92 Capable
    Something else to do with my reserves would be nice. Maybe an artifact that could convert reserves into something else or even just get rid of the power.
  • VersaleanVersalean Member Posts: 1,109 Transcendent
    Yendor said:
    Something else to do with my reserves would be nice. Maybe an artifact that could convert reserves into something else or even just get rid of the power.
    Whatever it turns into there will be the same problem: Lucidians.
  • RiviusRivius Your resident wolf puppy Member Posts: 1,680 Transcendent
    How about a version of a Skin of a Zombie with a less tainty theme somehow.
  • XenthosXenthos Shadow Lord Member Posts: 6,546 Transcendent
    edited January 5
    Rivius said:
    How about a version of a Skin of a Zombie with a less tainty theme somehow.
    Is it just "skin" on II?  If so you could do a customization of it I'd think.  Also isn't there a Book of the Dead that was an auction arty?
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  • RiviusRivius Your resident wolf puppy Member Posts: 1,680 Transcendent
    I think the custimizations still require the zombie noun and it still shows up in your appearance and honours as a zombie

    I'd actually like that book!
  • RiviusRivius Your resident wolf puppy Member Posts: 1,680 Transcendent
    How about guards for  homesteads?
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