Key of the Colossi -lets you use a Colossi in standard PvP battle. Chain of the Colossi-lets you combine your Colossus with up to four others who also have the Chain to form a MegaColossus.
Always wanted to do more with a Colossi. Org based costume arti's. 2 per org. To avoid making one seem more important to an org do a somewhat random name. Have Delta and Gamma stole that you can costumize to your current org by touching lit like prayer beads. Each would have a list of what it would turn into a for an org. Maybe the Delta stole would do all the first ones on this list and the gamma all the second: A Crow and Shadow for glom. A Stag and [Moon?] for Seren. Not really sure about teh cities outside of Celest and maybe mags having a Demon. An Air Elemental and Gem Halli. A Fire Elemental and [Fleshbeast?] for Gaudi. A Water Elemental and Angel for Celest. An Earth Elemental and Demon for mags.
Would love some org-based costumes. Not all of us have caught the eye of a divine.
For me, artifacts that let me move around the basin faster, are quite a blessing, but my main gripe with them always is "how will this affect events such as ascension trials?" when I think of it, but decided I'd suggest it anyway, maybe a way can be found to deal with these during events.
booklet of basin maps An artifact that can hold several 'maps' of areas in the basin. The artifact itself only holds one map, and that is pointing to your city/commune nexus. The map provides the following commands:
basinmap add <map> - add a new map to your basin map basinmap travel <mapname> - teleport ( standard teleport delay? ) to the area in question. basinmap list - shows all the maps you have
maps would be separate items sold, allowing people to customize their traveling to areas as they want/need it. e. g. there would be a 'map of tolborolla' allowing to travel to tolborolla, map of the undervault, map of the iceburn plains, etc.
Not sure if something like this wouldn't open a pandora's box, still it is something that would make me, personally, happy.
Artefact to increase the amount of karma you can store.
Hmm artifact that gives you 1 free karma or domoth blessing. Doesn't cost karma, can switch it once a rl day.
Cannot decide if this would be OP, or pointless given how easy it is to farm karma. Would the free one count towards the cost of upkeeping other blessings?
Artefact to increase the amount of karma you can store.
Hmm artifact that gives you 1 free karma or domoth blessing. Doesn't cost karma, can switch it once a rl day.
Cannot decide if this would be OP, or pointless given how easy it is to farm karma. Would the free one count towards the cost of upkeeping other blessings?
No. Also it wouldn't be op because you can maintain all the good karma blessings anyway so its basically a quality of life thing lets you get a buff without having to grind for it.
Artefact to increase the amount of karma you can store.
Hmm artifact that gives you 1 free karma or domoth blessing. Doesn't cost karma, can switch it once a rl day.
Cannot decide if this would be OP, or pointless given how easy it is to farm karma. Would the free one count towards the cost of upkeeping other blessings?
No. Also it wouldn't be op because you can maintain all the good karma blessings anyway so its basically a quality of life thing lets you get a buff without having to grind for it.
Seems like there's two more auctions still so here we go.
Steingrim's Wondrous Hangover Cure - Cures Drunkiness once per day.
This one actually exists kinda, as the survivalist's chalice which is once an IG month, not day. Although the artifact is not public yet, it was for sale back during the artifact cart promo (and originally an auction before that).
Seems like there's two more auctions still so here we go.
Steingrim's Wondrous Hangover Cure - Cures Drunkiness once per day.
This one actually exists kinda, as the survivalist's chalice which is once an IG month, not day. Although the artifact is not public yet, it was for sale back during the artifact cart promo (and originally an auction before that).
Oh, that's right. Pretty limited for something that does only a fraction of what several guilds can do at will. Plus if it has my name on it, I'm going to have to insist it is better...chalice indeed.
+ Aetherial Translucence (50 dingbats)<br>Enhances your suit with the ability to use AETHERSUIT TRANSLUCENCE ON/OFF for the cost of
10 power (lasting indefinitely), which will convert most of the amazing material of your
suit into a translucent aetherial energy sheathe. This will remove any armour value that
it has entirely, simultaneously removing any penalties for Tattoo, Acrobatics or
Wildewood/Wyrdenwood users, and instead will cause any physical attacks made against
you to restore a small amount of mental or spiritual energy, or in rare cases generate
additional damageshift or power.
The bonus on hit is just meant to be a little something to compensate for the suit not actually providing anything else with the armour gone, it's not meant to be a significant factor in combat/hunting. If it is, I'm open to any other suggestions!
Suggested numbers for effect on hit (of physical damage types only): - 43% chance for 1% mana/willpower restored - 42% chance for 1% ego/endurance restored - 10% chance for 250 damageshift on next attack - 5% chance for 1 extra power generated, but does not increase reserves if already at 10 power
Edit: Suggested messages could involve absorbing/transmuting kinetic energy, maybe? Only if you actually boost a stat because it is less than full, of course. For example:
Your translucent aethersuit siphons some of the kinetic energy of the attack into (your mental reserves/your spiritual reserves/your power reserves/thrumming aetheric electricity coursing through your body, waiting to be unleashed on a target).
Not sure if this exists yet, but could we have an artifact that shows the types of damage done by attacks against yourself? How about something similar to the alethiometer from the Golden Compass:
<b>A runic golden algiometer: 150 dingbats/3000 goop</b><br> - When worn, this remarkable gnomish device will display in gorgeous detail the precise nature of every attempt to kill you.<br> - Shows you the damage types of any attacks made against you by denizens or other players.
Example:
Elryn holds his garland out and channels the force of nature through himself. Small brown patches appear all over you and you feel yourself decomposing rapidly as your flesh and sinew rots and composts in an instant, falling to the ground in a stream of mulch.<br><i>The hands of a runic golden algiometer point to a magical glyph (100%).</i><br><br>Elryn's great form creaks and groans as he wraps his branches about you and smashes you against his great trunk in a tight hug, your left arm cracking painfully.<br><i>The hands of a runic golden algiometer point to a blunt glyph (50%), then an asphyxiation glyph (50%).</i>
So it's kind of like the magic tome effect, just with only a description shown to the player affected.
Edit: Oh! And I'd love to add variations (either aethergoop based or otherwise) so that it actually shows different glyphs (an algiometer of the cycles might show a summer glyph for fire, winter glyph for cold, etc). But then that might make the message + work to create the thing a bit too much.
I would once again like to beg for a manse dweller upgrade that lets them do stage commands and count as an actor. I would pay so many credits to not have to wrangle a swarm of people to do stage things.
Any sufficiently advanced pun is indistinguishable from comedy.
Something that works like the flowerpot or the candy box.
Tae's Secret Stash of Honeycomb: (works exactly like the magical flowerpot) : Produces a max of 6 honeycombs per Lusternian month, when removed like flowers, lasts 2 months. Can be stored in shop storerooms.
Tae's Secret Honeypot: (works exactly like Gryphta's Olde Tyme Healing Tonic) Produces only honey (not honeycombs), can be put into the liquid-rift, vials, kegs etc.
*Please note, these are only names off the top of my head, but please let me us have honey ;-; * *Also please note, these are able to be used in cooking recipes etc. And possibly anything with honeycombs, if the second artifact were to be a thing, can we use the honey instead of trying to find the honeycombs?*
How. How the heck are we supposed to beat people triggering yanks or rad off of the ears artie (indicates when an enemy/ally enters a room adjacent) and the goggle things (indicate when someone flies above you (in this case, triggering highjump (or even geyser)). What the heck am I supposed to do.
How. How the heck are we supposed to beat people triggering yanks or rad off of the ears artie (indicates when an enemy/ally enters a room adjacent) and the goggle things (indicate when someone flies above you (in this case, triggering highjump (or even geyser)). What the heck am I supposed to do.
Have you tried shielding as you enter the room? That'll counter the rad anyway.
You have to know ahead of time where those people are (somehow) and strategem shielding as you move adjacent to them. And hope they don't have any beckoners to beckon you away anyways. If they have both, you don't counter it.
You have to know ahead of time where those people are (somehow) and strategem shielding as you move adjacent to them. And hope they don't have any beckoners to beckon you away anyways. If they have both, you don't counter it.
se;block w;ts
Trigger to do that and problem solved for beckon and rad.
Rad is pretty powerful, if your concerned about its use though you could maybe put in an envoy report to see about nerfing it if you think its too strong?
Comments
Originally bid on the rune thinking it was a goddamn gold bid.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
It does not even go on my bardiche (though it can be a cutting weapon). That would have been a good "this is why" reason, if I had known it.
If olive oil comes from olives, where does baby oil come from?
If vegetarians eat vegetables, what do humanitarians eat?
booklet of basin maps
An artifact that can hold several 'maps' of areas in the basin. The artifact itself only holds one map, and that is pointing to your city/commune nexus. The map provides the following commands:
basinmap add <map> - add a new map to your basin map
basinmap travel <mapname> - teleport ( standard teleport delay? ) to the area in question.
basinmap list - shows all the maps you have
maps would be separate items sold, allowing people to customize their traveling to areas as they want/need it. e. g. there would be a 'map of tolborolla' allowing to travel to tolborolla, map of the undervault, map of the iceburn plains, etc.
Not sure if something like this wouldn't open a pandora's box, still it is something that would make me, personally, happy.
Stores up to 5 essences, stopping them from decaying.
Hmm artifact that gives you 1 free karma or domoth blessing. Doesn't cost karma, can switch it once a rl day.
No. Also it wouldn't be op because you can maintain all the good karma blessings anyway so its basically a quality of life thing lets you get a buff without having to grind for it.
Perma-XP bonus?
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
The bonus on hit is just meant to be a little something to compensate for the suit not actually providing anything else with the armour gone, it's not meant to be a significant factor in combat/hunting. If it is, I'm open to any other suggestions!
Suggested numbers for effect on hit (of physical damage types only):
- 43% chance for 1% mana/willpower restored
- 42% chance for 1% ego/endurance restored
- 10% chance for 250 damageshift on next attack
- 5% chance for 1 extra power generated, but does not increase reserves if already at 10 power
Edit:
Suggested messages could involve absorbing/transmuting kinetic energy, maybe? Only if you actually boost a stat because it is less than full, of course. For example:
Your translucent aethersuit siphons some of the kinetic energy of the attack into (your mental reserves/your spiritual reserves/your power reserves/thrumming aetheric electricity coursing through your body, waiting to be unleashed on a target).
Example:
So it's kind of like the magic tome effect, just with only a description shown to the player affected.
Edit: Oh! And I'd love to add variations (either aethergoop based or otherwise) so that it actually shows different glyphs (an algiometer of the cycles might show a summer glyph for fire, winter glyph for cold, etc). But then that might make the message + work to create the thing a bit too much.
a sea serpent charm/kissing fish charm
KISS the charm to activate waterbreathing
I'm a consent-based roleplayer! Kindly ask first, and I will return the favour. Open to developing tinyplots.
Atlantis is my client of choice! (Guide)
How about that honey / honeycomb artifact?
Something that works like the flowerpot or the candy box.
Tae's Secret Stash of Honeycomb: (works exactly like the magical flowerpot) : Produces a max of 6 honeycombs per Lusternian month, when removed like flowers, lasts 2 months. Can be stored in shop storerooms.
Tae's Secret Honeypot: (works exactly like Gryphta's Olde Tyme Healing Tonic) Produces only honey (not honeycombs), can be put into the liquid-rift, vials, kegs etc.
*Please note, these are only names off the top of my head, but please let me us have honey ;-; *
*Also please note, these are able to be used in cooking recipes etc. And possibly anything with honeycombs, if the second artifact were to be a thing, can we use the honey instead of trying to find the honeycombs?*
Have you tried shielding as you enter the room? That'll counter the rad anyway.
se;block w;ts
Trigger to do that and problem solved for beckon and rad.
EDIT: ts is my invoke circle alias.