So, the big thing I'm working on right now is making the game more accessible and easier to get into for new players, especially those who've never played MUDs before. Now, the trouble is, I've not been a newbie in a very, very, very long time, so it's a bit difficult for me to find some of the more subtle or confusing aspects of the game from a newbie perspective. And thus, a forum thread is born.
The purpose of this thread is to be a place to bring to the administration's attention these sorts of things that are giving new players trouble. So, if you're a newbie and running into trouble, or a more experienced player who's observed aspects of the game consistently causing confusion for your guild's novices (especially if it's some particularly basic aspect of the game), or similar, let us know here and we can look into it!
Additionally, we're aware of current troubles with the Fates quest/introductory tour - for the time being, I'm requesting that issues with this not be included in the thread at this time.
As examples of some of the sorts of things that we're looking for, changelog 379 features two changes that were implemented as part of this overarching process. Specifically, the output for invalid commands was changed because previously it was not necessarily intuitive that the message printed should be interpreted as "you entered a command that does not exist", and further, newbies are also pointed to a help file listing common commands; for the other change, there would be confusion about how to communicate with orgs - using the organization name is much more intuitive than trying to figure out or remember CT/GNT when there's so much other stuff to learn - hence, org-names as aliases for those commands.