No, because the Ambassador taking charge of newbies is a player-contrived thing. Game-wise, your only real duties are managing enemy statuses and inducting people into your org.
Pretty sure that's backwards! It's the enemy status thing that's contrived by the players.
10.6.1 THE MINISTRY OF THE AMBASSADOR
Newbies are the life blood of a city, for as the old generations die off,
strong new leaders must be found. The Ambassador and his aides are responsible
for cultivating a favourable atmosphere for newbies within the city or
commune, providing them with help, advice, support, and perhaps even
equipment.
The Ambassador and his aides have the following powers:
Cities
------
CITIZEN <player> : Make someone a citizen of your city.
CITYNEWBIES : See what newbies are currently on in your city.
CITYWITHDRAW : Withdraw money from the Ministry's account, in order to
help a newbie. The syntax is:
CITYWITHDRAW AMBASSADOR <amount>
However, totally not going to argue against Collegiums and guild administrators/secretaries having made this role of the Embassy obsolete, as shown by the fact that guild professors show up on CGWHO and the Ambassador and aides don't.
Hrm, you're right! I always thought it was the other way.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Don't have authority to enemy or set fines. Guild security does that.
Don't show up on CGWHO or have any particular Collegium-related authority. Guild administration does that.
Don't really need a ministry for induction new citizens. Anyone over a certain rank can do that.
Basically it's the most irrelevant ministry.
But I guess that means I can fulfill the duties of the office by just sipping tea and looking cute, like always.
And diplomaticizing at other orgs. That should really be a thing for the ambassadors to do. Also, with us having the most adorbs ambassador, we win every argument by default.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
5
EveriineWise Old Swordsbird / BrontaurIndianapolis, IN, USA
No, because the Ambassador taking charge of newbies is a player-contrived thing. Game-wise, your only real duties are managing enemy statuses and inducting people into your org.
It's not player contrived at all:
10.6.1 THE MINISTRY OF THE AMBASSADOR
Newbies are the life blood of a city, for as the old generations die off, strong new leaders must be found. The Ambassador and his aides are responsible for cultivating a favourable atmosphere for newbies within the city or commune, providing them with help, advice, support, and perhaps even equipment.
The Ambassador and his aides have the following powers:
CITIZEN <player> : Make someone a citizen of your city. CITYNEWBIES : See what newbies are currently on in your city. CITYWITHDRAW : Withdrawmoney from the Ministry's account, in order to help a newbie. The syntax is: CITYWITHDRAW AMBASSADOR <amount>
WELCOME <player> : Welcome a new member to your commune. COMMUNENEWBIES : See what newbies are currently on in your commune. COMMUNEWITHDRAW : Withdraw money from the Ministry's account, in order to help a newbie. The syntax is: COMMUNEWITHDRAW AMBASSADOR <amount>
Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"
Daraius said: You gotta risk it for the biscuit.
Pony power all the way, yo. The more Brontaurs the better.
No, because the Ambassador taking charge of newbies is a player-contrived thing. Game-wise, your only real duties are managing enemy statuses and inducting people into your org.
It's not player contrived at all:
10.6.1 THE MINISTRY OF THE AMBASSADOR
Newbies are the life blood of a city, for as the old generations die off, strong new leaders must be found. The Ambassador and his aides are responsible for cultivating a favourable atmosphere for newbies within the city or commune, providing them with help, advice, support, and perhaps even equipment.
The Ambassador and his aides have the following powers:
CITIZEN <player> : Make someone a citizen of your city. CITYNEWBIES : See what newbies are currently on in your city. CITYWITHDRAW : Withdrawmoney from the Ministry's account, in order to help a newbie. The syntax is: CITYWITHDRAW AMBASSADOR <amount>
WELCOME <player> : Welcome a new member to your commune. COMMUNENEWBIES : See what newbies are currently on in your commune. COMMUNEWITHDRAW : Withdraw money from the Ministry's account, in order to help a newbie. The syntax is: COMMUNEWITHDRAW AMBASSADOR <amount>
Hrm, you're right! I always thought it was the other way.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
0
EveriineWise Old Swordsbird / BrontaurIndianapolis, IN, USA
The problem is Ambassador is a really weird name for the role, and the Ambassador has virtually no special powers or abilities to help in their task. So players have reinvented the role.
Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"
Daraius said: You gotta risk it for the biscuit.
Pony power all the way, yo. The more Brontaurs the better.
It does seem like everything our Ministries do is done better by everything else nowadays. I do like, though, the idea of all the Ambassadors sitting around and drinking tea while throwing shade about the other cities/communes in order to avoid all-out war. I can't think of any Ambassador I've met so far who I don't get along with.
Maybe it would be worth reinventing it then? If the players have given it other purposes maybe add privs that help with that.
Like some ability to check diplomacy for all org related things, not edit necessarily just view?
Ambassador (and aides) is the only person in an org that can check diplomacy <person> summary and see all enemy stati that are related to the city/commune.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
But I can't check on any of them specifically. I know I whine about it a lot, but it would make things much nicer if I could check an enemy status and see the reasons given for it.
But actually (and I know this isn't simple), I'd be utterly in love with the possibility of orgs being able to create their own set of offices and investing them with powers accordingly. Obviously everyone would need a MoCA and a Librarian, but pretty much all the rest of the ministries could be combined and rearranged in configurations that suit each org.
But I can't check on any of them specifically. I know I whine about it a lot, but it would make things much nicer if I could check an enemy status and see the reasons given for it.
But actually (and I know this isn't simple), I'd be utterly in love with the possibility of orgs being able to create their own set of offices and investing them with powers accordingly. Obviously everyone would need a MoCA and a Librarian, but pretty much all the rest of the ministries could be combined and rearranged in configurations that suit each org.
Wouldn't mind the ability to check the full set myself... and yes, investable powers for ministries might be a nice thing to have, although... probably not exactly a simple idea.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Any chance of an ARENA LOG or ARENA STATUS command so that we can see a record of what has been run in the arena? Would be handy for Culture Ministers to make sure that aides are running activities in the arena, plus how busy the arena actually is - how often duels are staged, etc *looks hopefully at @Ieptix and @Saesh *
EDIT: Also, is there any chance of Culture Minister automatically getting stage privileges rather than having to seek out the Bard guild? Maybe it is just me but it seems a teensy bit silly that the Culture Minister needs to go to the Bard Guild to get access to anything besides submitting a performance to the world stage.
Kiss of the Enchantress hisses eerily, "Let them fear, and despair."
Yeah, but it doesn't show detailed information, unlike LIBRARY LOG and supposedly STAGELOG (though when I try STAGELOG it doesn't do anything - I dunno if it is a bug or if it needs to be done from backstage)
It's not an urgent thing by any stretch of the imagination, but it would be nice to have an idea of how frequently the arena is actually used, whether it be several times a day or once or less a week.
Kiss of the Enchantress hisses eerily, "Let them fear, and despair."
Tried it, nothing happens. Also when you type in CITY PRIVS, it comes up as:
STAGELOG
-View your city's stage log.
If I do STAGELOG like it lists in CITY PRIVS, it says "That is not a valid command".
EDIT: Submitted a bug report, has been confirmed by @Oneiroi that it is indeed a typo and is on the list to be fixed. Still can't use "STAGE LOG" though. BACKSTAGE LOG works fine, saying I need to be backstage to use it
Kiss of the Enchantress hisses eerily, "Let them fear, and despair."
As awesome as that would be, it'd also mean you'd be able to run around with guards in orgs without having to summon them first. I wouldn't mind, but it'd mean it'd be entirely possible for a single person to defend against a large raid.
As awesome as that would be, it'd also mean you'd be able to run around with guards in orgs without having to summon them first. I wouldn't mind, but it'd mean it'd be entirely possible for a single person to defend against a large raid.
Provided the current limitations apply, I don't see how. Unless you intend to tell me that you have 40 of every type of guard available for people to just order to summon. Also, bards and mages/druids can't use their guards in that fashion either... and it'll only work on Prime anyway as guards cannot move from a nexus off-Prime.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
What Ssaliss means is that, if someone raids prime, I can just order all the guards at the nexus to follow me, and run as quickly as I can to them. Point webbing at target, and probably kill them. If there're more people, I could summon a bunch more, grab all the guards that are around, and head there etc.
I mean, I sure as hell don't mind getting the ability to shut down all possibility of prime raids. But somehow, I don't think it'll fly.
What Ssaliss means is that, if someone raids prime, I can just order all the guards at the nexus to follow me, and run as quickly as I can to them. Point webbing at target, and probably kill them. If there're more people, I could summon a bunch more, grab all the guards that are around, and head there etc.
I mean, I sure as hell don't mind getting the ability to shut down all possibility of prime raids. But somehow, I don't think it'll fly.
You can't order guards from another guild, though... hence the whole thing about 40 guards of every type and current limitations. He's also making mentions of 'large raids' which really don't happen... or if they do, you will need said 40 guards to do something about them. Makes no difference to me either way... mage guards are summoned and locked in, there's no moving them after. More of an ease-of-life improvement for others.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
I'm all for being able to move mage/druid/bard guards (I honestly already thought you could) the same way you move normal guards, except that you'd have to order it to uproot or something first, and then to root when you get to where you want to be.
Comments
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
10.6.1 THE MINISTRY OF THE AMBASSADOR
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
Like some ability to check diplomacy for all org related things, not edit necessarily just view?
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
But actually (and I know this isn't simple), I'd be utterly in love with the possibility of orgs being able to create their own set of offices and investing them with powers accordingly. Obviously everyone would need a MoCA and a Librarian, but pretty much all the rest of the ministries could be combined and rearranged in configurations that suit each org.
Estarra the Eternal says, "Give Shevat the floor please."
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
Estarra the Eternal says, "Give Shevat the floor please."
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.