What Ssaliss means is that, if someone raids prime, I can just order all the guards at the nexus to follow me, and run as quickly as I can to them. Point webbing at target, and probably kill them. If there're more people, I could summon a bunch more, grab all the guards that are around, and head there etc.
I mean, I sure as hell don't mind getting the ability to shut down all possibility of prime raids. But somehow, I don't think it'll fly.
You can't order guards from another guild, though... hence the whole thing about 40 guards of every type and current limitations. He's also making mentions of 'large raids' which really don't happen... or if they do, you will need said 40 guards to do something about them. Makes no difference to me either way... mage guards are summoned and locked in, there's no moving them after. More of an ease-of-life improvement for others.
There's a difference between being able to summon 40 guards and run to a defender and order existing guards to follow to run to a defense + summon whatever more you need.
If someone wants to summon 40+ guards to defend against me, more power to them, but it should cost them.
It's not hard to order guards to move around, so if it's not a raid type situation, I'm not sure what the 'ease' issue is. Order widowrider move se x20, then repeat until you have the guards where you want them.
What Ssaliss means is that, if someone raids prime, I can just order all the guards at the nexus to follow me, and run as quickly as I can to them. Point webbing at target, and probably kill them. If there're more people, I could summon a bunch more, grab all the guards that are around, and head there etc.
I mean, I sure as hell don't mind getting the ability to shut down all possibility of prime raids. But somehow, I don't think it'll fly.
You can't order guards from another guild, though... hence the whole thing about 40 guards of every type and current limitations. He's also making mentions of 'large raids' which really don't happen... or if they do, you will need said 40 guards to do something about them. Makes no difference to me either way... mage guards are summoned and locked in, there's no moving them after. More of an ease-of-life improvement for others.
I've moved mage guards around before. I killed either Scax or Sivas in Dairuchi with 9 elementals once, though after a time, they were chasing while I was flailing around.
What Ssaliss means is that, if someone raids prime, I can just order all the guards at the nexus to follow me, and run as quickly as I can to them. Point webbing at target, and probably kill them. If there're more people, I could summon a bunch more, grab all the guards that are around, and head there etc.
I mean, I sure as hell don't mind getting the ability to shut down all possibility of prime raids. But somehow, I don't think it'll fly.
You can't order guards from another guild, though... hence the whole thing about 40 guards of every type and current limitations. He's also making mentions of 'large raids' which really don't happen... or if they do, you will need said 40 guards to do something about them. Makes no difference to me either way... mage guards are summoned and locked in, there's no moving them after. More of an ease-of-life improvement for others.
I've moved mage guards around before. I killed either Scax or Sivas in Dairuchi with 9 elementals once, though after a time, they were chasing while I was flailing around.
What? Mage guards aren't supposed to hit anything while not infused... or if hitting, to be so horribad at it that they don't make a difference, never mind squishy enough to where you look at them and they keel over. (Much like the elemental lords, heh) At least that's what I get from the help file. I'll have to kick an elem guard at some point in the near future to see how this works... but either way, my point was that mage guards are summoned and infused, not just left out there for anyone to pounce on should they feel like it. As far as I'm aware, you can't order them to 'defuse' after and then move them which is where ordering them to follow might be seen as a convenience.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Just something I mused up, an additional utility to the GC artie.
GUILD RECOVER <target>.
If one of your own dies, whether by man or beast, you may RECOVER their corpse for revival. Does not work in (org) enemy territory. Only useable once a month (day?)
okay seriously, when you trade a beast over to someone and get the damn line of "you hand the reins over" then could we actually hand the beast over and NOT make it keep following us?
I just realized the beast I gave away was still following me and the person I gave it to left the realms and now im freaking out if he starves to death...
okay seriously, when you trade a beast over to someone and get the damn line of "you hand the reins over" then could we actually hand the beast over and NOT make it keep following us?
I just realized the beast I gave away was still following me and the person I gave it to left the realms and now im freaking out if he starves to death...
While I agree... unless it's level 1, you'll be fine. It'll die and lose a level, then get back to the stables and be okay to take out in an hour.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
okay seriously, when you trade a beast over to someone and get the damn line of "you hand the reins over" then could we actually hand the beast over and NOT make it keep following us?
I just realized the beast I gave away was still following me and the person I gave it to left the realms and now im freaking out if he starves to death...
While I agree... unless it's level 1, you'll be fine. It'll die and lose a level, then get back to the stables and be okay to take out in an hour.
Not if I traded it to someone else. Not even sure he is still paid for in the stables.
okay seriously, when you trade a beast over to someone and get the damn line of "you hand the reins over" then could we actually hand the beast over and NOT make it keep following us?
I just realized the beast I gave away was still following me and the person I gave it to left the realms and now im freaking out if he starves to death...
While I agree... unless it's level 1, you'll be fine. It'll die and lose a level, then get back to the stables and be okay to take out in an hour.
Not if I traded it to someone else. Not even sure he is still paid for in the stables.
Still fine unless level 1. When it dies, it goes to the last stable it was at. If fees aren't paid, it will lose another level at the turning of the month.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
okay seriously, when you trade a beast over to someone and get the damn line of "you hand the reins over" then could we actually hand the beast over and NOT make it keep following us?
I just realized the beast I gave away was still following me and the person I gave it to left the realms and now im freaking out if he starves to death...
While I agree... unless it's level 1, you'll be fine. It'll die and lose a level, then get back to the stables and be okay to take out in an hour.
Not if I traded it to someone else. Not even sure he is still paid for in the stables.
Still fine unless level 1. When it dies, it goes to the last stable it was at. If fees aren't paid, it will lose another level at the turning of the month.
Elanowen is correct AFAIK. When you trade an already stabled beast you switch owners and pretty much nothing else that I can think of. It retains its last stable and fees paid. What I don't remember is if the beast levels when following someone else. I know I've leveled other people's beasts but I don't remember if I always had them follow me (the people with the beasts) or trade them to me.
Lusternia needs a texting system to alert you when designs are approved or rejected. :bz
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Screw that. I want an app that I can register characters on, and any time one of those characters has a design approved or rejected, it texts me.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Can we have orgs pay out 1 million gold to make a clan an 'org clan', and therefore slotless for its users? Seren, at least, has something on order of four clans, it takes up a lot of someone's slots if they need to be in all of them.
Can we have orgs pay out 1 million gold to make a clan an 'org clan', and therefore slotless for its users? Seren, at least, has something on order of four clans, it takes up a lot of someone's slots if they need to be in all of them.
That would be so awesome I can't even describe it. It'd probably free up five or so clans for me...
Vadi's app is the best 2.11 I've spent in a long time.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Add guild novice permissions to members of a guild beyond a certain rank. It is quite confusing that a GR19 can't advance novices, but a GR3 undersec can. Probably at a rank that also allows them to check guild skills/guild inventory/guild score.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
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Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
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GUILD RECOVER <target>.
If one of your own dies, whether by man or beast, you may RECOVER their corpse for revival. Does not work in (org) enemy territory. Only useable once a month (day?)
I just realized the beast I gave away was still following me and the person I gave it to left the realms and now im freaking out if he starves to death...
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
It sounds more like a guild ledger feature, only allowed on novices, to me.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
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Add all characters to Vadi's awesome app.
Get a message every time your design is approved or rejected on your phone. (It literally pops up like you just got a text)
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Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.