Coming from other IREs, all the planes limitation does is make the world feel smaller in comparison to other WHOs. And that's me as a vet understanding how planes work. Newbies don't have this context, so they are basically viewing WHO as...the entire game. That's a small game to show.
I know it is a lot to ask, since there would be a need to hire an artist, but I really wish the example picture for furrikin on the website would be changed. It is just not representative of what they look like ingame.
I demand that the Loboshigaru on the website should be changed to a picture of Daraius
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
All the website artwork could do with at least 30% less bewb.
The lucidian woman on the artwork even has exposed breasts. Does it somehow make is PG because it is crystal?
Yeah, the artist seemed to take every possibly opportunity to throw boobs or big meaty exposed thighs into every female drawing. Imo, the ones with the extremely erect nipples are way more questionable than the crystalbubs. I can almost guarantee you if he'd covered her breasts, she would've had needle-sharp crystal nipples trying to poke through her clothing. Somehow, the one with absolutely nothing covering her chest looks less ridiculous than the mugwump or taurian (we're not even going to go into the igasho with the hair tufts acting as nipple covers. Or the fact that he gave the bug boobs.)
Maybe it's a bit chilly? Oh, but none of the men are affected. Seems that only women have nipples, you guys, and they only exist if they can poke out from beneath thin strips of clothing.
And the fish, and the toad and the lizard. I am fairly sure trill only got spared because it is a male character.
It can also be noted that the elfen is the only woman at least somewhat decently clothed.
For a game that so often points out its PG 13 status the artwork of the races, one of the first thing many new players look at is really oversexualized.
And the fish, and the toad and the lizard. I am fairly sure trill only got spared because it is a male character.
Well, the whole "should x race have breasts?" thing has come up a lot, and I'm not sure we can draw the line where that line would be on actual lizards, birds, etc. since their origin was splintering from Elders, not literally being lizards that are people. If typical female Elders had breasts, then their shards would probably have them too. The kephera is just extra weird because I have trouble even figuring out how that works on an insectoid body. At least the others are typical humanoid-shaped. I mean, is it like...just armored bumps with no purpose, or... *squints* Oh my god, are they actually just false eyes? Keph, you crazy eyeball machine!
Know how you can replace the art and save money, @Estarra? Choose the most canonical artisanal pieces, maybe one or two per race. Surely we have enough by now?
Aetolia had a player (I think compensated through credits) do a redo of the race pictures. It means they all had a similar style and look and they reflect the lore better.
I like that they have several artisinals included as other examples for each race. I don't have any problems with the art currently, but that'd be cool to include!
Oh, yeah, I just included those for variety. The commissioned art is the anchor-linked images. I like how there is a simple, similar style to them all.
Make wedding bands take up a different slot than regular rings.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Maybe not so simple, but what if instead of giving points on influence, village revolts checked denizens periodically and awarded their value based on who had them convinced at that second?
It would allow Lirangshan Mist to be useful but not overpowered, and help facilitate conflict by making it harder for an org to roll in unopposed while their opponents' pants are down.
Maybe not so simple, but what if instead of giving points on influence, village revolts checked denizens periodically and awarded their value based on who had them convinced at that second?
It would allow Lirangshan Mist to be useful but not overpowered, and help facilitate conflict by making it harder for an org to roll in unopposed while their opponents' pants are down.
Changelog 730 - might be a touch late. Unless you're meaing for Ianir to do over the fix again.
- An item that enchanters (and jewellers?) can create and sell in a shop that can be used to enchant an item with 1 charge of the corresponding spell. Simply so you don't have to wait forever trying to find an enchanter if you want to wear specific jewellry to your christmas-tree outfit.
- Anything, anything at all, that tattoo artists could sell in a shop. I don't see that skill working as a trade skill at all at the moment. People get their tattoos and then never again. Also, you're basically forced to buy the artifact needle if you really wanted to try selling tattoo inking. And yeah.. nothing at all you can just toss in a shop.
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SylandraJoin Queue for Mafia GamesThe Last Mafia Game
- An item that enchanters (and jewellers?) can create and sell in a shop that can be used to enchant an item with 1 charge of the corresponding spell. Simply so you don't have to wait forever trying to find an enchanter if you want to wear specific jewellry to your christmas-tree outfit.
- Anything, anything at all, that tattoo artists could sell in a shop. I don't see that skill working as a trade skill at all at the moment. People get their tattoos and then never again. Also, you're basically forced to buy the artifact needle if you really wanted to try selling tattoo inking. And yeah.. nothing at all you can just toss in a shop.
You mean recharging? Enchantment Cubes are a thing in Jewellery.
Interesting point about Tattoo artists. Hm. They made a change some time back to make artisan and bookbinding tradeskills more viable for shops by making furniture and books possible to put up for sale, and including origami and stationery in the bookbinding repertoire. Not sure what tattooing would entail, though... something ink related?
"Oh yeah, you're a naughty mayor, aren't you? Misfile that Form MA631-D. Comptroller Shevat's got a nice gemstone disc for you, but yer gonna have to beg for it."
@Sylandra Not recharging no, real enchanting. You can recharge just fine from cubes, you don't need an enchanter holding your hand for that. But if you have a specific jewelry item made and want -that- enchanted... good luck. That's the part only an enchanter can do and it's quite likely you'll have a very funny time (/sarcasm) trying to look for one.
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SylandraJoin Queue for Mafia GamesThe Last Mafia Game
Wouldn't that affect the market for selling enchanted jewelry? [/admittedly is both a jeweler and an enchanter]
"Oh yeah, you're a naughty mayor, aren't you? Misfile that Form MA631-D. Comptroller Shevat's got a nice gemstone disc for you, but yer gonna have to beg for it."
I don't see it having a large impact on economy. You'd still need your items recharged as before. The only difference is you could pick if you actually want to wear that gruesome glittery ring or not.
I think it might split up. Enchanters selling recharges & enchant-your-stuff-with-1-charge-items and jewelers selling a bazillion of different jewelry items. You'd buy an item that really suits your character and then get it enchanted. I really only see positive aspects, both for jewelers and enchanters.
Wouldn't that affect the market for selling enchanted jewelry? [/admittedly is both a jeweler and an enchanter]
Back before I had all my enchantments on non-decay things, I bought jewellery and sought out an enchanter, sometimes for RL days. I never wanted someone deciding for me which piece of jewellery should have which enchantment; I preferred to make my own choice.
Newbies may not mind with their first enchantment set, but once you're buying your own things, would you really want to have to settle for a piece of jewellery that doesn't really fit your mental image of your character just because that's the only one available in a store with the specific enchantment that you want?
If they did the splitting & listing of the two right, you would end up with the same net effect in the end anyways, except that the buyer gets to mix & match the jewellery they purchase with the enchantment they want (and you still get paid for both).
imo, it's good for jewelers who would rather try to stock a variety of things rather than just pre-enchanted vessels. Then you don't have to try to have five different things all with Waterwalk or whatever.
Could we make the goop-equivalents of the Gloves of Mastery (the lenses) to be wearable instead of wieldable? Currently, if you have the spectral trade enchanting curio and the goop lenses, you have to wield both, which means you can't wield a powerstone.
(You don't have to wield the trade artifacts for them to work) @Selenity
I know you have to for the spatula and shears. Not sure if you only meant the enchanting ones or were making a blanket statement, so I am just putting this out here.
Comments
Discord: Rey#1460
Estarra the Eternal says, "Give Shevat the floor please."
Maybe it's a bit chilly? Oh, but none of the men are affected. Seems that only women have nipples, you guys, and they only exist if they can poke out from beneath thin strips of clothing.
It can also be noted that the elfen is the only woman at least somewhat decently clothed.
For a game that so often points out its PG 13 status the artwork of the races, one of the first thing many new players look at is really oversexualized.
Estarra the Eternal says, "Give Shevat the floor please."
http://forums.aetolia.com/discussion/788/newbie-guide-races-and-statpacks
Make wedding bands take up a different slot than regular rings.
It would allow Lirangshan Mist to be useful but not overpowered, and help facilitate conflict by making it harder for an org to roll in unopposed while their opponents' pants are down.
- Anything, anything at all, that tattoo artists could sell in a shop. I don't see that skill working as a trade skill at all at the moment. People get their tattoos and then never again. Also, you're basically forced to buy the artifact needle if you really wanted to try selling tattoo inking. And yeah.. nothing at all you can just toss in a shop.
Interesting point about Tattoo artists. Hm. They made a change some time back to make artisan and bookbinding tradeskills more viable for shops by making furniture and books possible to put up for sale, and including origami and stationery in the bookbinding repertoire. Not sure what tattooing would entail, though... something ink related?
I think it might split up. Enchanters selling recharges & enchant-your-stuff-with-1-charge-items and jewelers selling a bazillion of different jewelry items. You'd buy an item that really suits your character and then get it enchanted. I really only see positive aspects, both for jewelers and enchanters.
Newbies may not mind with their first enchantment set, but once you're buying your own things, would you really want to have to settle for a piece of jewellery that doesn't really fit your mental image of your character just because that's the only one available in a store with the specific enchantment that you want?
If they did the splitting & listing of the two right, you would end up with the same net effect in the end anyways, except that the buyer gets to mix & match the jewellery they purchase with the enchantment they want (and you still get paid for both).
Mileage may vary as with tailoring.