It looks like you're new here. If you want to get involved, click one of these buttons!
So here's another big issue. Split damage types are now required to get twice the credits for the same buff that single type damagers need. I need 600 for the same 9% buff that a mage is paying 300 credits for. This has been an issue since day 1 due to how curios and tattoos work, but was significantly softened because the magic damage runes were universal 15% and accounted for the largest buff to damage. Now you've converted them to damage type specific and really boned us that where already boned enough. If I want to buff nightkiss and nightgaze fully, I need 1200 credits, vs a mage who wants to buff the same 2 attacks for 600 credits. An enormous 600 credit disparity between what I need vs what a mage needs.This was the single biggest complaint about warrior artifacts, that the investment was unfairly slanted towards casters and that a warrior, for equal investment, got far less bang for their buck. It feel like you took the feedback, reversed it, and just made it suck for casters with split damage typing too. I really don't think it's fair to ask twice the investment from a Shadowdancer that you do from a Geomancer for the same benefit, in the same overhaul where we are stating we want to equalize things to remove outliers. I feel like twice the credit investment for damage buffs is a significant outlier. I feel like I'm sending complaints out into the void at this point. Not getting a lot of feedback and I like to think I'm being thoughtful and specific enough for them to be valid.
Yeah, no point in weapons when they can go on clothing.
Fine with me though.
1) I was wondering, can we have in the 'total' row, a bracketed percentage? eg.Total (including universal) 1(x%)Just for quick reference?2) Also, given this new system's way of capping buffs, should we reconsider making curio buffs/resistances one-at-time?
Regen runes are for worn jewelry. Damage resistance runes for worn clothing. Damage enhancement runes are for wielded weapons, including staves, swords, etc. They can also go on worn clothing since some players switch around weapons.
Everiine said:"'Cause the fighting don't stop till I walk in."-Synkarin's Lament.
Could always delete it and refund the lessons. [-O<
I suspect this was discussed somewhere in the many ongoing threads and I just missed it, but do we know how exactly cutting and blunt buffs and resistances will impact wounding?