Healing seems to be broken. I have to use curatives
I just tell mm to ignore the stuff that healing doesn't cure and manually heal it for now...
but looking forward to the overhaul...
It seems that recently ( as last night or something ) healing broke lots more and doesn't really cure much on self anymore, if anything at all. I was only briefly healer to verify it was broken ( see simply questions, where Rancoura reported it ). So, from what I've gathered right now, healing is pretty much unusable right now
I issued myself about it last night to see if it was actually a problem or I just missed some announcement somewhere, hoping to get a quick answer before the big combat happened. Didn't get an answer, but haven't been able to check since last night anyway.
Tonight amidst the mountaintops And endless starless night Singing how the wind was lost Before an earthly flight
Issues take a week (or more) to resolve. Issuing if you want a quick answer is not really the best way to go. Same with emails; they are just not rapid turnaround.
Honestly, trying to ask through an Envoy is probably the fastest route. Need a logged-in envoy for that.
Different people handle issues than bugs (there may be some overlap, though!). But bugs can just be quickly replied to. Issues have to Follow Procedures. Bugs may not be replied to faster (depending on time and availability) but there is at least that chance. Issues are only better if you want an Official Answer in general.
@Rancoura Your issue was probably looked at immediately, or at least within 24 hours, but if you didn't get an immediate response it likely means that whoever looked didn't know the answer and is/was trying to find the person who does. I apologize for the delay but I'm sure someone is trying to get a good answer!
@Rancoura Your issue was probably looked at immediately, or at least within 24 hours, but if you didn't get an immediate response it likely means that whoever looked didn't know the answer and is/was trying to find the person who does. I apologize for the delay but I'm sure someone is trying to get a good answer!
I'm glad to hear this, at least! Thank you, sir.
Tonight amidst the mountaintops And endless starless night Singing how the wind was lost Before an earthly flight
Viravain, Lady of the Thorns shouts, "And You would seize Me? Fool! I am the Glomdoring! I am the Wyrd, and beneath the cloak of Night, the shadows of the Silent stir!"
Uncontested domoths take -forever- and are super boring.
They should make it so that every time someone dies on the sphere the time requirement to capture goes down by 2 minutes. Hopefully it would motivate people to do domoths during contestable times, since it would allow you to capture quite a bit faster if you wipe the enemy a few times.
Uncontested domoths take -forever- and are super boring.
They should make it so that every time someone dies on the sphere the time requirement to capture goes down by 2 minutes. Hopefully it would motivate people to do domoths during contestable times, since it would allow you to capture quite a bit faster if you wipe the enemy a few times.
Save everyone time, and incentivise PvP!
Cap the time savings at something like 50%.
While I like the theory behind this, I just see people getting really cautious about who they send up and when to avoid "easy/intentional feeding".
Well, it can be more fleshed out, for example making the time reduction scale based on might/level, but there should be some incentive to initiate contested domoths. I'm totally open to better suggestions!
Make it to where if an org holds a domoth, they can't take it again the next time. For instance, if Shaddus has Death, and it's time to upgrade, some other org has to take it.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Comments
but looking forward to the overhaul...
It seems that recently ( as last night or something ) healing broke lots more and doesn't really cure much on self anymore, if anything at all. I was only briefly healer to verify it was broken ( see simply questions, where Rancoura reported it ). So, from what I've gathered right now, healing is pretty much unusable right now
(and sure, overhaul, wheee )
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
Honestly, trying to ask through an Envoy is probably the fastest route. Need a logged-in envoy for that.
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
The game seems to break down with lag when you have about 20+ people fighting.
Signature!
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
Tonight amidst the mountaintops
And endless starless night
Singing how the wind was lost
Before an earthly flight
They should make it so that every time someone dies on the sphere the time requirement to capture goes down by 2 minutes. Hopefully it would motivate people to do domoths during contestable times, since it would allow you to capture quite a bit faster if you wipe the enemy a few times.
Save everyone time, and incentivise PvP!
Cap the time savings at something like 50%.