You have enough cumulative issues for me to not want to try to discuss on this thread, it could be rather lengthy.
However, if there is significant willingness to accept changes we can move stuff around. There are three things that mess with warriors specifically: kata deflect, tattoo armour, and springup. If enough people feel these are issues we can adjust some of this to try to flex away from anti-warrior and put some of it to general protection.
This isn't an idea, but I'm not sure where else it would belong. Certainly not enough to merit its own thread. I just wanted to provide you guys with a little information since there's apparently a little confusion about what snoefaasia even does (report 1114)
It's 10 cold dmp, not 5. And it doesn't work when you invoke winter. That's still just invoke winter. Though whether you even have lowmagic winter, the snoefaasia will do the same thing. If you do have winter, then the snoefaasia will also make the mentioned snowmen, which do have a fairly good chance to sprawl. EDIT: and not just enemies, they'll sprawl the caster and allies too. Same power cost though.
Not an enormously large difference than what was stated, but I hope it helps clarify for those of you who've never seen it.
Mayor Steingrim, the Grand Schema says to you, "Well, as I recall you kinda leave a mark whereever you go."
The broom already follows you into the tree, so it's still faster to do CLIMB UP; MOUNT BROOM than it is to to SPUR BROOM SKYWARDS, wait 4s, LAND TREES. And since SPUR BROOM SKYWARDS doesn't work in trees, you're doing CLIMB DOWN; MOUNT BROOM either way.
The broom already follows you into the tree, so it's still faster to do CLIMB UP; MOUNT BROOM than it is to to SPUR BROOM SKYWARDS, wait 4s, LAND TREES. And since SPUR BROOM SKYWARDS doesn't work in trees, you're doing CLIMB DOWN; MOUNT BROOM either way.
So what you're saying is... you're not going to be flying out of treetops. So why are you mounting the broom again to begin with? Last I checked, a broom doesn't do anything else. And really, technically, if you're climbing the trees, you need your legs, so how exactly are you going to hold onto the broom with your thighs while climbing a tree is beyond me. Either way, the point still stands that considering you won't be flying out of the treetops, there really is no point to remount the broom.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Right now, there's no point to riding your broom in the trees - it's only ever useful to be on a broom if you're over water or flying. I only brought up the fact that you can do it to show that there's obviously no RP reason why you couldn't and therefore no RP reason why climbing up has to dismount you. The actual suggestion is that there be less fiddling with your mounted status between elevations. If we're not making people do DISMOUNT before climbing into the trees, we shouldn't make them MOUNT after climbing back down. It's a silly requirement.
Right now, there's no point to riding your broom in the trees - it's only ever useful to be on a broom if you're over water or flying. I only brought up the fact that you can do it to show that there's obviously no RP reason why you couldn't and therefore no RP reason why climbing up has to dismount you. The actual suggestion is that there be less fiddling with your mounted status between elevations. If we're not making people do DISMOUNT before climbing into the trees, we shouldn't make them MOUNT after climbing back down. It's a silly requirement.
Find a broom, stick it between your legs in much the same way a witch would, then go and climb a tree. Let me know how that goes for you with the broom being 'ridden'. Following that, do come back and let me know there's no RP reason to dismount broom when climbing trees.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Well, you know what I mean and that's what's important. Damage is easily the most ignored stat and either of the other two would provide some benefit. Even +5 to the other two or +5 to all is more worthwhile.
Unrelated request to the whole brooms thing (which has proven oddly controversial):
Please make it possible to PUT <herb> IN <pipe> while paralyzed. Currently, this cannot be done, meaning that if someone happens to be afflicted with paralysis and impatience while their coltsfoot pipe is out of puffs, they cannot refill their pipe and cure their afflictions.
I wanted to open some discussion to the forums, hopefully I won't regret it.
Off and on some of the monks have discussed changing the following skills, I wanted to offer you all the chance to pitch ideas for that. The goal is to move away from HARD COUNTERING WARRIORS. I am also including ideas we have on the table.
1) kata - deflect: This skill is like trueshield for monks. The problem is it is a greatly noticeable effect, in testing the arm opposed to it took 1002, the arm that was being deflect took 206 (yes 80% less). Without it though arms do not seem armored. The idea we had was to make tattoos effect arms as normal, but to change this skill away from providing armor.
2) nekotai - scorpiontail: Simply put, we stance your attack, we prone you. This is not all that bad, what it really does is kill the other half of a one handers combo. It prones but on it's own does not stop you from just standing back up. This technically is not discussed much but seemed worth opening to ideas.
3) psionics - psiarmour: Psiarmour? Yes, psiarmour. This skill is a handful of DMP, but it actually reduces wounds too (mages, are therefore able to also tank wounds decently well). So a psymet monk has robes/tattoos, deflect, and psiarmour. (ignoring forcedsymmetry here) (A change has not been discussed)
4) acrobatics - elasticity: To my knowledge this skill was... odd. It reduces damage and wounds only if the attack can cause wounds. It was an odd skill when bodyscan came out as it showed as being against everything. If you do not have psionics you get this, so it does not even require locking. (A change has not been discussed)
Does this make us warrior proof? No. But warriors in general have a hard time. So I thought I would explore other ideas.
We would prefer to have more defenses against other guilds, but in the case of acrobatics and psionics, they are shared with other guilds.
It's a bad idea. All it does is trap new players who walk into statues without allheale. It isn't part of anyone's tactics in combat, all it does is screw over newbies.
It's a bad idea. All it does is trap new players who walk into statues without allheale. It isn't part of anyone's tactics in combat, all it does is screw over newbies.
This isn't strictly true, blademasters, pureblades and tahtetso use hemiplegy locks. You may say that hemiplegy isn't paralysis but it is in sense, it's paralysis of one side of the body, and has the same general affects of paralysis
I'll refrain from ranting about the Tahtetso version of hemi too much, but a 0 mo cost ability that increases momentum with the lock out it has seems a trite overpowered.
Maybe it's just hell vs 2h warriors but it's certainly a frustrating source of hindering.
The divine voice
of Avechna, the Avenger reverberates powerfully, "Congratulations,
Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Change the pyromancer's amputated limbs to crushed limbs.
The reasoning: warriors have to work incredibly hard to reach an amputated limb. And even if they do reach that point, it's not guaranteed to be a sure-thing they can do repeatedly. Amputations require two applications of regeneration, totalling an eight-secondcure for one affliction.
I will admit to being pretty much a total newbie when it come to this sort of stuff, but having three amputated limbs over the course of 30 seconds while doing nothing but curing is a bit ridiculous, especially considering that with even one amputated limb, my entire offensive is gone and I can't even tumble away. Changing this from an amputate to a crushed limb will remove four seconds of curing time while not causing problems among any other skillset and also not throwing a huge wrench into Pyromancer salve-stacking.
Comments
However, if there is significant willingness to accept changes we can move stuff around. There are three things that mess with warriors specifically: kata deflect, tattoo armour, and springup. If enough people feel these are issues we can adjust some of this to try to flex away from anti-warrior and put some of it to general protection.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
then LAND TREES or LAND TREETOPS, cannot recall which. You cannt climb on a broom, silly.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Also 10 damage doesn't directly translate to 10 speed or 10 prec on two handers.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
It's nice but it's not the point of the artifact. Personally I'd rather it go to precision than speed, have it work like a Rimyur rune.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Please make it possible to PUT <herb> IN <pipe> while paralyzed. Currently, this cannot be done, meaning that if someone happens to be afflicted with paralysis and impatience while their coltsfoot pipe is out of puffs, they cannot refill their pipe and cure their afflictions.
If it's giving +10 to each blade, it should give +20 to helm, same way coalrunes/nightkiss/drawdown works.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Off and on some of the monks have discussed changing the following skills, I wanted to offer you all the chance to pitch ideas for that. The goal is to move away from HARD COUNTERING WARRIORS. I am also including ideas we have on the table.
1) kata - deflect: This skill is like trueshield for monks. The problem is it is a greatly noticeable effect, in testing the arm opposed to it took 1002, the arm that was being deflect took 206 (yes 80% less). Without it though arms do not seem armored. The idea we had was to make tattoos effect arms as normal, but to change this skill away from providing armor.
2) nekotai - scorpiontail: Simply put, we stance your attack, we prone you. This is not all that bad, what it really does is kill the other half of a one handers combo. It prones but on it's own does not stop you from just standing back up. This technically is not discussed much but seemed worth opening to ideas.
3) psionics - psiarmour: Psiarmour? Yes, psiarmour. This skill is a handful of DMP, but it actually reduces wounds too (mages, are therefore able to also tank wounds decently well). So a psymet monk has robes/tattoos, deflect, and psiarmour. (ignoring forcedsymmetry here) (A change has not been discussed)
4) acrobatics - elasticity: To my knowledge this skill was... odd. It reduces damage and wounds only if the attack can cause wounds. It was an odd skill when bodyscan came out as it showed as being against everything. If you do not have psionics you get this, so it does not even require locking. (A change has not been discussed)
Does this make us warrior proof? No. But warriors in general have a hard time. So I thought I would explore other ideas.
We would prefer to have more defenses against other guilds, but in the case of acrobatics and psionics, they are shared with other guilds.
This isn't strictly true, blademasters, pureblades and tahtetso use hemiplegy locks. You may say that hemiplegy isn't paralysis but it is in sense, it's paralysis of one side of the body, and has the same general affects of paralysis
Maybe it's just hell vs 2h warriors but it's certainly a frustrating source of hindering.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!