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When Hallifax dropped Drachau (sp?) whenever that was - last summer maybe? - we got a fairly unsubtle Divine Nudge to leave them be for a while. I wonder if other orgs are held to similar standards?
I'd say "you lost me at "to buy VA", but honestly it happened in the first paragraph. The link between VA and the topic of this thread strikes me as tenuous.
The divine voice
of Avechna, the Avenger reverberates powerfully, "Congratulations,
Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Aeldra said:Having no win/lose condition on raiding is detrimental for each orgs health and willingness to engage in conflict.
Stop trying to impose vague concepts of what you think a raider is or isn't. It's all
getting a bit wishy washy without any real point other than trying to veil insults.
Restricting all pvp to
timed windows is a concept that wont work. It's been discussed as
flawed numerous times but to recap the main point restricting it to
windows is far far too restrictive for a gaming community that
stretches across the globe.
Punishing pvpers for
pvping is a bad idea. We had very high death penalties before and we
lowered them because they discouraged conflict. (This is a conflict
game, we don't want to restrict or limit conflict.)
Lets focus on positives. On new ideas for alternative conflict zones, puzzles or areas and stop writing essays trying to punish people for wanting to pvp.
People haven't explained why it wouldn't work. Just going "it won't work" with a dismissive wave of the hand.
I think we need to step away from power drain as a punishment. Power is so plentiful these days that it would take a very significant amount of power to actually dent nexuses right now. I don't know of a good solution, I just know that power drain isn't a good one - it'd have to be so incredibly large that people would actually care, and at that point there'd be an uproar.
I mean what's the alternative, delete org territorial raiding entirely for a new neutral conflict opt in system? Because arguing to keep the status quo doesn't resolve the issues, and I'm still not seeing many solutions from people arguing against proposed changes that address them.
The thing is, even if a system isn't perfect, if it's better than what we have, there's value in changing it.Even if that leads to a new system inspiring an even better idea, and so on and so forth. The problem with waiting till the perfect idea comes along is that sometimes you can wait forever, because nothing has changed, the inspiration for new ideas remains limited.Plus our players are smart, any system will be gamed and nothing is flawless, at the risk of going full on Kevin Flynn here "the thing about perfection is that it's unknowable. It's impossible, but it's also right in front of us all the time."We'll never create a perfect solution, but we can easily create one that's better than what we have.