Melder Revamp

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Comments

  • MakaiMakai Member Posts: 409 Adept
    Other classes can use chills/frozen but none of the other classes, outside of Aquamancy (not chemantics), that require chills and frozen. So if Celest is chills/frozen, Gaudi is burns and tempinsanity, Hallifax is timewarp, Magnagora is deathmarks, what is Seren and Glom going to be?
  • KalnidKalnid Member Posts: 535 Fabled
    Necromancy gets a bunch of distance from chills between touch and coldaura. It used to be more important with balance knocks for cruxing, but that's pretty much dead these days so it's just the benefits freezing gives directly plus dust stacking if you can push past slush balance. It should be straightforward enough to convert both of those to something else.
  • MakaiMakai Member Posts: 409 Adept
    Yeah, Chills from Necromancy (and regular lichdom) help build up deathmarks for crux, but the affliction of chilling itself isn't the reason why it's being used, just the good amount of marks it wracks up.
  • SynlSynl Member Posts: 159 Capable
    Orael said:
    Here's an update

     The base code is pretty much in. I've been working on skillset designs. I'm hoping to have them up by the end of the week at the latest. 

     The basic design I'm going for with each skillset is taking into consideration two major ideas. 1) Synergy with other classes within the org and 2) The mirror class concept or same mechanics, different flavor. 

     They won't be exactly the same, but they'll be close.


    With that in mind - one of the ideas that originated with Ianir was converting chills/frozen to be more like burns (the plan is to give every class a leveled aff like burns). Are there classes outside Aquamancers that rely on the chills/frozen affs to be successful? SS comes to mind but I'm not sure how relevant that is.

    I like every part of this. The closer the mirrors of the classes/design, the better. Excited for the end of the week.
  • PysynnePysynne Member Posts: 68 Capable
    @Orael

    You could turn allergies into a real mechanic (no ideas off top of head) for Serenwilde. It's their only real stacking affliction, but it could be expanded on with the right ideas and provide synergy to the rest of Serenwilde. As for what Serenwilde does, it is mostly mental or ice affs. Mental for succumb, but I dislike the succumb mechanic as it is (which is why I sent you the SR to look over for it) and then ice from shofangi/warrior/wildewood. SS are kind of in their own space, but could certainly be tuned towards whatever mechanic Serenwilde runs with as their synergy.
  • DrastrathDrastrath Member Posts: 40 Inept
    edited June 27
    Pysynne said:
    @Orael

    You could turn allergies into a real mechanic (no ideas off top of head) for Serenwilde. It's their only real stacking affliction, but it could be expanded on with the right ideas and provide synergy to the rest of Serenwilde. As for what Serenwilde does, it is mostly mental or ice affs. Mental for succumb, but I dislike the succumb mechanic as it is (which is why I sent you the SR to look over for it) and then ice from shofangi/warrior/wildewood. SS are kind of in their own space, but could certainly be tuned towards whatever mechanic Serenwilde runs with as their synergy.
    Maybe if allergies built and cured by ice  (Wildwood synergy as well as warrior and monk) then change sap to instant kill based on allergies (like timequake)? (Just an idea could be a really bad one.). 

    Since ice has a longer balance time, applying ice to an unafflicted body part could cure the same amount as a focused timewarp cure.  


    Edit: Clarification, ice wouldn't build allergies other skills would need to, but ice would be the passive and active cure. 

    Also, Nekotai having damagedlimbs on base would make it viable for Glomdoring.


    Could also update some skills in ecology and crow/stag to help with building allergies. 
    Post edited by Drastrath on
  • EnyaEnya Member Posts: 411 Gifted
    edited June 27
    Shamans pre-overhaul had a kind of freeze based strategy meant to create windows of long off-eq to solidify sap locks, but it wasn't ever super good due to poor ability to actually stick frozen long enough (even in sap) and the overhaul removing vapors from bloom.

    Changing freeze to stack to more levels and/or just giving it "overflow" levels to make it easier to get the actual effects before curing would actually help making this a reality again in the future, so that's good in my book. 
  • SaranSaran Member Posts: 2,178 Transcendent
    Drastrath said:
    Pysynne said:
    @Orael

    You could turn allergies into a real mechanic (no ideas off top of head) for Serenwilde. It's their only real stacking affliction, but it could be expanded on with the right ideas and provide synergy to the rest of Serenwilde. As for what Serenwilde does, it is mostly mental or ice affs. Mental for succumb, but I dislike the succumb mechanic as it is (which is why I sent you the SR to look over for it) and then ice from shofangi/warrior/wildewood. SS are kind of in their own space, but could certainly be tuned towards whatever mechanic Serenwilde runs with as their synergy.
    Maybe if allergies built and cured by ice  (Wildwood synergy as well as warrior and monk) then change sap to instant kill based on allergies (like timequake)? (Just an idea could be a really bad one.). 

    Since ice has a longer balance time, applying ice to an unafflicted body part could cure the same amount as a focused timewarp cure.  


    Edit: Clarification, ice wouldn't build allergies other skills would need to, but ice would be the passive and active cure. 

    Also, Nekotai having damagedlimbs on base would make it viable for Glomdoring.


    Could also update some skills in ecology and crow/stag to help with building allergies. 
    Just for the bolded.
    AFAFIK the overhaul is still meant to split Druidry so that HS and BT have their own unique specs rather than sharing. Which, ideally, also means stuff like this also wouldn't really be shared.

    So at a basic level, it doesn't really matter if allergies for nu-HS is viable for Glomdoring cause BT can just have their own mechanics that are only really designed to work for Glom.

    Similarly, if allergies (or whatever they become) aren't really relevant to BT then after the revamp Seren could start integrating "allergies" into other classes. 



    Also, for Seren at least, ideas kinda varied when it was originally discussed (like over a year ago?). Cause you could rework with the concept of allergies or you could reskin them to something different that's more directly Seren. Which, with the latter, then opens up the possibility that maybe it becomes a def rather than an aff.


    Hopefully, darkseed is kept, it's been tied directly into lore for a little while now.
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  • AuriellaAuriella Member Posts: 37 Capable
    With giving each spec their own aff to build, does this mean that chills will become ineffective for other classes and orgs to build off of or at least advance to higher levels?
  • SteingrimSteingrim Member Posts: 1,127 Mythical
    Did I miss an explanation as to why melds will be inheritable or even why such would be a good idea?
    You tell Wyrden Ravager Tarken, "Come to Gaudiguch. I'll give you the title of Grand Moth."
    Eyes peering skywards as he thinks, Ironbeard the Magnanimous says to Sksez, "Welll, on my gooD lis *hic* t, we have....Stei *hic* ng *hic* rim.U..Xypherv....Luu *hic* hghaigh *hic* hhe....Breandryn....."
  • MakaiMakai Member Posts: 409 Adept
    Orael said:
    Other melders
        - Other melders of the same spec can bond with a node
            - Increases Node strength by 10% per melder bonded.
        - Gain access to meld commands (ie demesnewatch, teleport and any other demesne abilities)
        - If primary melder dies, secondary melder becomes the holder (in order of bonding).
            - If no seconday melder, all nodes break.
    @Steingrim it's in the original post.
  • OraelOrael Member, Administrator, Moderator, Gods Posts: 290 Creator
    Steingrim said:
    Did I miss an explanation as to why melds will be inheritable or even why such would be a good idea?
    One of the major issues with melders is any secondary melders are generally considered useless. By allowing bonding and making melds inheritable, we're reducing that issue and creating a situation that relies less on one good melder but rather a team of them. It also reduces the pressure on those melders, allowing them to participate in more strategies that may put them in harms way rather than encouraging them to play from a distance and never engage.
  • SteingrimSteingrim Member Posts: 1,127 Mythical
    Orael said:
    Steingrim said:
    Did I miss an explanation as to why melds will be inheritable or even why such would be a good idea?
    One of the major issues with melders is any secondary melders are generally considered useless. By allowing bonding and making melds inheritable, we're reducing that issue and creating a situation that relies less on one good melder but rather a team of them. It also reduces the pressure on those melders, allowing them to participate in more strategies that may put them in harms way rather than encouraging them to play from a distance and never engage.
    @Makai it was this sort of explanation that I wanted to see.

     @Orael thank you. How is the design going to avoid entrenchment?
    You tell Wyrden Ravager Tarken, "Come to Gaudiguch. I'll give you the title of Grand Moth."
    Eyes peering skywards as he thinks, Ironbeard the Magnanimous says to Sksez, "Welll, on my gooD lis *hic* t, we have....Stei *hic* ng *hic* rim.U..Xypherv....Luu *hic* hghaigh *hic* hhe....Breandryn....."
  • ShangoShango Member Posts: 156 Capable
    Can we please avoid taking away what insta kills our mages currently have? Sometimes that really is the only recourse for a mage to pull off and given it's a channeled action, they pull it off then they earned it (or had a lot of help to secure a kill that team would not have otherwise managed, and staring at each other over a disabled person till they slip in enough cures to get up because you have no kill method sucks for everyone involved)
  • MakaiMakai Member Posts: 409 Adept
    All mages are getting two kill methods now, one based on their builder aff and unleash. Not to mention tertiaries being available.
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