It's a good thing you sipped health instead of mana.
I don't know if you noticed in my log, but I almost died to health damage.
You didn't do it just once. You did it in both logs. Granted yes you had a choice of health or mana in the first log, but sipping health over mana in the second log leads me to think you just cured badly, that's fine we all do it now and then.
19:12:04 [H:78%|7263][M:52%|6494][E:104%|10800][p:10(114)][0][*Marcella*][33.38m]lrexk
You take a drink of a potion of healing from an elemental ice vial.
The potion heals and soothes you.
19:12:04 [H:95%|8862][M:52%|6494][E:104%|10800][p:10(114)][0][*Marcella*][33.38m]lrexk(+1599h, 17.2%)
Just fyi, dreambeast is getting nerfed, and it isn't tied to a class with a 50% mana kill, so I'm not sure that comparing another skill to that is a good idea.
Also, if all twist did was the mana drain it wouldn't be as much of an issue.
It's a good thing you sipped health instead of mana.
I don't know if you noticed in my log, but I almost died to health damage.
You didn't do it just once. You did it in both logs. Granted yes you had a choice of health or mana in the first log, but sipping health over mana in the second log leads me to think you just cured badly, that's fine we all do it now and then.
19:12:04 [H:78%|7263][M:52%|6494][E:104%|10800][p:10(114)][0][*Marcella*][33.38m]lrexk
You take a drink of a potion of healing from an elemental ice vial.
The potion heals and soothes you.
19:12:04 [H:95%|8862][M:52%|6494][E:104%|10800][p:10(114)][0][*Marcella*][33.38m]lrexk(+1599h, 17.2%)
That ain't meeee. 1st is me, 2nd is Kreon (who gave me permission to post).
Just fyi, dreambeast is getting nerfed, and it isn't tied to a class with a 50% mana kill, so I'm not sure that comparing another skill to that is a good idea.
Also, if all twist did was the mana drain it wouldn't be as much of an issue.
Let me get this straight. You want Shadowdancers to be aeonless versions of Moondancers, with less afflicting potential, but two forms of Lash (one that costs power). Is that correct?
I'm getting confused by your arguments here. How about we just swap Lash and Succumb back now that Choke's gone? I am pretty sure if you do that you won't see Twist used much at all any more, too, so it could be a winner in that respect!
I think what Fal is trying to say is that the afflictions through twist really are too strong to warrant the consistent mana drain with an impending bomb at the end for the cost, consistency, and availability of the move without any real constraints on use barring 1 shadow per person.
(I'm the mom of Hallifax btw, so if you are in Hallifax please call me mom.)
== Professional Girl Gamer == Yes I play games Yes I'm a girl get over it
Look, you're complaining about the replacement to Choke. This started
out as room choke. It got nerfed to single-target choke (that hit both
caster and target). Then Succumb & Lash got switched (because "having passive drain and choke is too much"). Then that
wasn't good enough so Choke got deleted entirely and turned into Twist.
Twist has also been hit a couple of times (no more *locks, for
example).
Classes are going to have unique skills. If you really insist we can pop up a report to swap Succumb & Lash back, or we could revive Choke. What we're not going to do is say "Shadowdancers, you have to have 2 versions of Lash-- though you can only use one at a time and one of the two costs power-- and no affliction potential because we can't handle you otherwise." You're never going to kill anybody just Lashing them (or PowerLashing). That's not how the game works. You need supporting prep, and that's what Twist is used for.
Look, you're complaining about the replacement to Choke. This started
out as room choke. It got nerfed to single-target choke (that hit both
caster and target). Then Succumb & Lash got switched (because "having passive drain and choke is too much"). Then that
wasn't good enough so Choke got deleted entirely and turned into Twist.
Twist has also been hit a couple of times (no more *locks, for
example).
Classes are going to have unique skills. If you really insist we can pop up a report to swap Succumb & Lash back, or we could revive Choke. What we're not going to do is say "Shadowdancers, you have to have 2 versions of Lash-- though you can only use one at a time and one of the two costs power-- and no affliction potential because we can't handle you otherwise." You're never going to kill anybody just Lashing them (or PowerLashing). That's not how the game works. You need supporting prep, and that's what Twist is used for.
Celestines manage just fine with Amssio -> Absolve, and shadowdancers are more than capable of just lashing people to death in groups.
I'd rather twist be closer in power to ruby -> shatterplex -> timequake, since they share the same niche.
Further, Just because something has been changed before does not mean it shouldn't be changed again.
(I'm the mom of Hallifax btw, so if you are in Hallifax please call me mom.)
== Professional Girl Gamer == Yes I play games Yes I'm a girl get over it
As a little side point in terms of helping you survive @Maligorn you can attempt to cure off the mana barbs with allheale for one minor improvement. I don't see you using that at all in the first log. Its a bit of a lucky shot but its saved my life a few times.
The other thing is your vitals prios may not quite right. You sipped/read healing/sparkleberry at 10892h|87%, 9901m|79%, 9895e|100%, The mana sip covered the entire of the mana drain and the sparkleberry covered all the health damage. The scroll was a wasted balance but didnt go through due to failure which was lucky for you but something you may want to adjust in the future.
Looking at that first log mana barbs is a bit mental actually. Take out the mana barbs and you'd be able to keep up fairly decently. Maybe mana barbs needs to be looked at.
The second log there is someone standing there unhindered not healing properly or shielding or leaving the room. Not really sure what else to say about that. Adjust your sip prios. Theres a handy trigger below to do it auto.
expandAlias("hh ego") if (prioStatusTimer) then killTimer(prioStatusTimer) end prioStatusTimer = tempTimer(6, [[expandAlias("hh health")]])
Really? You know of any Celestine that has ever managed a kill with nothing but Amissio? Do you know how many times Amissio has been complained about over the years because they can't kill just with Amissio?
Just like every other mana draining class they have to have support to make their kill go (and yes, that support can be a group). Thankfully we don't balance around "You aren't allowed to do anything but mana drain and can accomplish nothing unless you're in a group," too.
The drain %age of amissio (and lash) is easily outpaced by curing.
Specifically talking about groups: Amissio -> Absolve is a more than a viable route and Lash -> Toad is no less powerful. Edit: Relic of a time once gone: http://nogfx.org/logs/82
You didn't consider my comparison regarding bringing twist in line with ruby/plex/quake.
(I'm the mom of Hallifax btw, so if you are in Hallifax please call me mom.)
== Professional Girl Gamer == Yes I play games Yes I'm a girl get over it
Comments
Harbingers and SDs totally balanced guys.
Time when Veyils first twists me: 19:26:27.706.
Time I'm gusted out: 19:26:34.670.
(yes, I figured it was a lure, but I wanted to see what would happen. Thx for the save.)
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
Flapping his wings furiously, an enormous bat creates a gust of wind that slams into you.
GDI @Tarken.
Also double is a gross exaggeration.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
Also you said 'fixed', implying it was broken in the first place despite being defended until that day as being fine.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
19:12:04 [H:78%|7263][M:52%|6494][E:104%|10800][p:10(114)][0][*Marcella*][33.38m]lrexk
You take a drink of a potion of healing from an elemental ice vial.
The potion heals and soothes you.
19:12:04 [H:95%|8862][M:52%|6494][E:104%|10800][p:10(114)][0][*Marcella*][33.38m]lrexk(+1599h, 17.2%)
Try saying what you mean in future.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
Also, if all twist did was the mana drain it wouldn't be as much of an issue.
Let me get this straight. You want Shadowdancers to be aeonless versions of Moondancers, with less afflicting potential, but two forms of Lash (one that costs power). Is that correct?
I'm getting confused by your arguments here. How about we just swap Lash and Succumb back now that Choke's gone? I am pretty sure if you do that you won't see Twist used much at all any more, too, so it could be a winner in that respect!
Succumb for a 5k mana and health tick wrecks face
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
Classes are going to have unique skills. If you really insist we can pop up a report to swap Succumb & Lash back, or we could revive Choke. What we're not going to do is say "Shadowdancers, you have to have 2 versions of Lash-- though you can only use one at a time and one of the two costs power-- and no affliction potential because we can't handle you otherwise." You're never going to kill anybody just Lashing them (or PowerLashing). That's not how the game works. You need supporting prep, and that's what Twist is used for.
I'd rather twist be closer in power to ruby -> shatterplex -> timequake, since they share the same niche.
Further,
Just because something has been changed before does not mean it shouldn't be changed again.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
The other thing is your vitals prios may not quite right. You sipped/read healing/sparkleberry at
10892h|87%, 9901m|79%, 9895e|100%, The mana sip covered the entire of the mana drain and the sparkleberry covered all the health damage. The scroll was a wasted balance but didnt go through due to failure which was lucky for you but something you may want to adjust in the future.
Looking at that first log mana barbs is a bit mental actually. Take out the mana barbs and you'd be able to keep up fairly decently. Maybe mana barbs needs to be looked at.
The second log there is someone standing there unhindered not healing properly or shielding or leaving the room. Not really sure what else to say about that. Adjust your sip prios. Theres a handy trigger below to do it auto.
expandAlias("hh ego")
if (prioStatusTimer) then killTimer(prioStatusTimer) end
prioStatusTimer = tempTimer(6, [[expandAlias("hh health")]])
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
Just like every other mana draining class they have to have support to make their kill go (and yes, that support can be a group). Thankfully we don't balance around "You aren't allowed to do anything but mana drain and can accomplish nothing unless you're in a group," too.
The drain %age of amissio (and lash) is easily outpaced by curing.
Edit: Relic of a time once gone: http://nogfx.org/logs/82
You didn't consider my comparison regarding bringing twist in line with ruby/plex/quake.
== Professional Girl Gamer ==
Yes I play games
Yes I'm a girl
get over it
Not really. Read the log and add up the numbers and mana barbs did the most vital pressure there out of anything.