Looking at buying an aethersuit and realizing.... why?
Unless you want 6 or more modules AND those fall into groups such that at least half of those modules are tier 1s that unlock the tier 2 modules you want, it's cost effective to just buy the aethergears and attach them to armor that you design yourself.
The one use case appears to be someone with a skill/classflex artifact that frequently switches between acrobat, non-acrobat, or forger enough to justify wanting to swap their armor value up and down.
Aethersuits should just not have pre-requisites on their powers, that was a silly restriction to start with.
I'm assuming he's talking about Wonderbrazier Purify, referring to the recent changelog where it's changed to a quick trueground. I guess it -was- a counter to Infestation, in that it was counter to ALL mage/druid environment changes.
Is thinking of recipes to design making me hungry or is being hungry making me think of new recipe designs?
The answer is both. It's like the age old chips and dip conundrum. You get more chips because you have dip left over - you get more dip because you have chips left over.
It creates a vicious feedback loop (pun absolutely intended).
Jewellery is the ultimate tradeskill to take now. Make a button of each type, make the trade, nothing but profit. Replace the button and repeat until you can afford all artifacts just because of a tradeskill.
Jewellery is the ultimate tradeskill to take now. Make a button of each type, make the trade, nothing but profit. Replace the button and repeat until you can afford all artifacts just because of a tradeskill.
I'm not totally sure about that, having more plentiful failure comms for the other trades might make them easier to convert stuff into goop. It's more disheartening because jewellers get to continue to produce their own conversion comm, and have very little/no incentive to part with it for anyone who might want to use salt otherwise. Why do that when you -might- want to turn buttons into goop later, even if you don't want to now?
Jewellery is the ultimate tradeskill to take now. Make a button of each type, make the trade, nothing but profit. Replace the button and repeat until you can afford all artifacts just because of a tradeskill.
The only problem is all those other jewellers
You have 15 seconds from hello I am Rubie to making the trade
This just in/confirmed: Voting "support with change" is throwing away your report votes. They don't count.
As I said, the best strategy is to just blanket upvote anything you remotely like so that it gets past thresholds. All three solutions, just in case they get fractional benefit. You should also at least empty comment, in case that works. Yes, this will make a mess of the report system and make it hard to tell what has actual support in a report but... them's the breaks, that's how the system seems to be designed.
You should not be able to vote Support with Change without commenting on a change you would like. It should force you to either comment or remove the vote
Flinging people randomly to Astral when they don't have the skills to go back on their own is... Mean.
We've reduced the chance for the quake in time to throw you onto the Astral plane a bit (it was already only about 33% if it did hit you, which in itself is quite a low chance).
The flinging is level gated to hopefully avoid many instances where people get stuck or die. Those under 50 are not moved, whilst 50-80 are moved to safe locations on Prime. Those 80+ are moved to various locations including potentially dangerous ones - this can be Astral, but doesn't include much more distant places like Aetherbubbles, or places where you might need quests or artifacts to escape (like Icewynd).
Similarly the dominators that spawn are adjusted for the victim's level and won't attack those under a certain level.
We want this to be interesting and mildly threatening - something that makes you want to log in, not log out! So if something is truly causing problems for people, please BUG it and we'll do our best to find a middle ground for you.
Flinging people randomly to Astral when they don't have the skills to go back on their own is... Mean.
We've reduced the chance for the quake in time to throw you onto the Astral plane a bit (it was already only about 33% if it did hit you, which in itself is quite a low chance).
The flinging is level gated to hopefully avoid many instances where people get stuck or die. Those under 50 are not moved, whilst 50-80 are moved to safe locations on Prime. Those 80+ are moved to various locations including potentially dangerous ones - this can be Astral, but doesn't include much more distant places like Aetherbubbles, or places where you might need quests or artifacts to escape (like Icewynd).
Similarly the dominators that spawn are adjusted for the victim's level and won't attack those under a certain level.
We want this to be interesting and mildly threatening - something that makes you want to log in, not log out! So if something is truly causing problems for people, please BUG it and we'll do our best to find a middle ground for you.
Thanks for clarifying! I have a couple more questions, though.
Next time I login, I'm going to learn more Planar so I can get back without help if it happens again. For people who haven't put any lessons into Planar I can see it getting annoying (if you can't even call for help without enough skills. I was able to call for help and get help promptly).
I'm also mildly worried that I'll get displaced in the middle of doing an important quest (or even an Epic Quest) in the middle of important parts of the quest which can mess it up.
Edit: also worried about logging in to check messages and then promptly getting transported (might be a low chance but still)
You are startled as a lemon meringue pie bounces harmlessly off you after being thrown at you by Mysrai.
@Coraline - It's a really, really low chance of you logging in and getting automatically transported. I won't give you the exact figures, but it would be incredibly bad luck. If you're concerned about that, just log out in a manse and you'll be safe. Movement and dominator spawns do not occur on those in manses.
(They did at first, but as mentioned this was fixed. We're really sorry it took so long, it looked fine on our end and was logging as correct. We monitored it for 6 hours without any bug reports coming in - it wasn't reported for about 4 more hours after that, all of which was the cause of the delay in fixing it).
Yes, there is a chance you'll be displaced whilst you're doing something important. That's part of the threat of it, and the reason it is as infrequent as it is.
As for lacking Planar, anyone can send a message to another player from Astral. I would hope that people who are a high enough level to have ended up in Astral in the first place would know to do so, and have an idea of who's online to reach out to. But again, if this continues to be a serious problem for people, we can tweak it further.
@Coraline - It's a really, really low chance of you logging in and getting automatically transported. I won't give you the exact figures, but it would be incredibly bad luck. If you're concerned about that, just log out in a manse and you'll be safe. Movement and dominator spawns do not occur on those in manses.
(They did at first, but as mentioned this was fixed. We're really sorry it took so long, it looked fine on our end and was logging as correct. We monitored it for 6 hours without any bug reports coming in - it wasn't reported for about 4 more hours after that, which was the cause of the delay in fixing it).
Yes, there is a chance you'll be displaced whilst you're doing something important. That's part of the threat of it, and the reason it is as infrequent as it is.
As for lacking Planar, anyone can send a message to another player from Astral. I would hope that people who are a high enough level to have ended up in Astral in the first place would know to do so, and have an idea of who's online to reach out to. But again, if this continues to be a serious problem for people, we can tweak it further.
Ah, I didn't know that it was prevented in manses. That's good to know. Still a bit worried for the quests, but I guess that's part of the uncertainty of it all.
You are startled as a lemon meringue pie bounces harmlessly off you after being thrown at you by Mysrai.
Comments
Unless you want 6 or more modules AND those fall into groups such that at least half of those modules are tier 1s that unlock the tier 2 modules you want, it's cost effective to just buy the aethergears and attach them to armor that you design yourself.
The one use case appears to be someone with a skill/classflex artifact that frequently switches between acrobat, non-acrobat, or forger enough to justify wanting to swap their armor value up and down.
Aethersuits should just not have pre-requisites on their powers, that was a silly restriction to start with.
It creates a vicious feedback loop (pun absolutely intended).
o Commodity Cost for Breaking Down Aethercrafts Updates:
Ew. Oh well, at least I tried. Choo choo, jewellery train. Onwards you go.
You have 15 seconds from hello I am Rubie to making the trade
Speaking as a jeweller, I agree entirely!
But yes, if the objective is to get comms out of the game in droves, more trades are better.
As I said, the best strategy is to just blanket upvote anything you remotely like so that it gets past thresholds. All three solutions, just in case they get fractional benefit. You should also at least empty comment, in case that works. Yes, this will make a mess of the report system and make it hard to tell what has actual support in a report but... them's the breaks, that's how the system seems to be designed.
That's how the system was designed, for you to vote what you want to vote for and not vote for whatever gets you to the next stage.
PS Don't leave empty comments, they don't do anything to help you.
It should force you to either comment or remove the vote
The flinging is level gated to hopefully avoid many instances where people get stuck or die. Those under 50 are not moved, whilst 50-80 are moved to safe locations on Prime. Those 80+ are moved to various locations including potentially dangerous ones - this can be Astral, but doesn't include much more distant places like Aetherbubbles, or places where you might need quests or artifacts to escape (like Icewynd).
Similarly the dominators that spawn are adjusted for the victim's level and won't attack those under a certain level.
We want this to be interesting and mildly threatening - something that makes you want to log in, not log out! So if something is truly causing problems for people, please BUG it and we'll do our best to find a middle ground for you.
Next time I login, I'm going to learn more Planar so I can get back without help if it happens again. For people who haven't put any lessons into Planar I can see it getting annoying (if you can't even call for help without enough skills. I was able to call for help and get help promptly).
I'm also mildly worried that I'll get displaced in the middle of doing an important quest (or even an Epic Quest) in the middle of important parts of the quest which can mess it up.
Edit: also worried about logging in to check messages and then promptly getting transported (might be a low chance but still)
(They did at first, but as mentioned this was fixed. We're really sorry it took so long, it looked fine on our end and was logging as correct. We monitored it for 6 hours without any bug reports coming in - it wasn't reported for about 4 more hours after that, all of which was the cause of the delay in fixing it).
Yes, there is a chance you'll be displaced whilst you're doing something important. That's part of the threat of it, and the reason it is as infrequent as it is.
As for lacking Planar, anyone can send a message to another player from Astral. I would hope that people who are a high enough level to have ended up in Astral in the first place would know to do so, and have an idea of who's online to reach out to. But again, if this continues to be a serious problem for people, we can tweak it further.