Her voice firm and commanding, Terentia, the Even Bladed says to you, "You have kept your oath to Me, Parhelion. You have sworn to maintain Justice in these troubled times."
Yet if a boon be granted me, unworthy as I am, let it be for a steady hand with a clear eye and a fury most inflaming.
Since I'm late to the party I'll do a mashup of questions:
1. What mount would you release for your order today if there were no real restrictions?
Strixes, but that strix of a goddess Lisaera has already stolen them.
2. I've asked this waaaaaay back in the past, but it might have changed by now. Back in the day, one of an eph's first tasks were to make a mob. If this is still a thing, what was your eph-mob and why?
A panda. Why? I could not think of anything at all so went with a cute animal. That panda went on to become an archlich for reasons that will remain top secret. Also, the creation of a pet is no longer the first serious task of new Ephemerals. It's second but still there!
3. I'll add in a question here. Is there something that you particularly enjoy watching the playerbase do (eg, trying to figure out quests, popping in to watch pk, randomly thinking/emoting to themselves with nobody around, etc)?
People thinking/emoting for their own enjoyment is adorable. Sometimes we have to be in some room (dropping by invisible) to access its resources (like the library catalogue) and I'll happen upon people emoting to themselves.
4. In the spirit of Ephemeral Season closing, what motivated you to apply to be an Ephemeral?
Unlike many others, I didn't feel like I was done as a player. There was more that I wanted to accomplish for my character, my guild, and my org, but the thing I wanted the most was an active admin for Magnagora. Back when I applied that was not a thing for years and years.
5. Who have been your favourite Ephemeral characters.
Super biased here but it was Kezadeil. He did not end up being active for long or being part of many stories, but his persona and release event was epic and involved such cool progwork (all his) that it's something that has given me ideas and a framework for things I have used in other Magnagoran events since. Most notably the final stretch of getting [REDACTED] for the Society, and the ritual/s to do [REDACTED] for the Infernals. Heralds have gotten other cool prog things for those events.
6. What has been the most enjoyable thing you created or contributed to the game? Bonus points if it was something that you did as an Ephemeral.
Tough question because I don't want to reveal too much. Some random things then: as an Ephemeral I started a Racial Heritage project for emotes which resulted in adding at least one new emote per race at a time when there were so few. Some of the favourite things I have contributed to involve the Gala, Halloween, Elf on Shelf, the Quest Project, and pretty much anything Magnagoran.
A. What mount would you release for your order today if there were no real restrictions?
^Feel free to skip this if you have something in the works and don't want to leak it, or maybe answer something different if you had a second idea that you won't be using.
B: Do any parts of your IRL personality leak over into your persona's personality? Bad habits?
A. Gosh, this is a hard question. I am currently playing around with two ideas: one more fantastical than the other, but the latter is one I immediately gravitate toward. If there were no real restrictions (and to be fair, I don't really think there are any restrictions), I think I would have chosen griffins because I like the imagery of them, the heraldry of it all. Of course, the Wayfaire already sold "gryphons," so any other kind of "griff" would be pretty redundant. But that might be in my favour and force me to think different ideas.
B. I don't know if any of my IRL personality comes through in Terentia. IRL, I am very disorganised and I feel like Terentia isn't or at least She doesn't want to be. When Terentia tries to feel like a "hard-ass," it is very difficult to me to do. Because I desperately don't want to be, haha.
I'll add in a question here. Is there something that you particularly enjoy watching the playerbase do (eg, trying to figure out quests, popping in to watch pk, randomly thinking/emoting to themselves with nobody around, etc)?
I don't really watch PK or anything, but I do peek in when I catch that people are in my realm or temple. Just to see what's going on.
The Quizmaster turns their attention to the Divine.
1) In the spirit of Ephemeral Season closing, what motivated you to apply to be an Ephemeral? 2) What is one suggestion that you would give to anyone who may apply to be an Ephemeral in the future? 3) Who have been your favorite Ephemeral characters (note, not the admin because that is rude, but like, the persona that they portrayed; e.g. Kidaen, the Empyrean Bard)? 4) What has been the most enjoyable thing you created or contributed to the game? Bonus points if it was something that you did as an Ephemeral.
3) Thetis, the Windblown Thistledown was awesome. I loved the character's description and personality and concept overall. The event to bring all her bits together and make her hold her form was very cute and I loved it!
4) Binky Tailsnap, a Seren vendor mobile. I've always wanted to have a mouse-kin, and now he exists, and he's adorable.
Maybe I'll ask some here. Y'all made me think this afternoon, so hopefully these make you think too!
1. For those of you who whom took up a God or Goddess that had been previously held, what was the biggest attribute about them that made you nervous? How did you overcome it? 2. Whenever I read logs, its kind of second nature to read how Evette would read into a situation. Do you catch yourselves doing this with your previous versions of yourselves still, or did that change overtime? 3. What would you consider your biggest accomplishments as a divine and what sets them apart from others?
1) I've covered this a little in my latest godblog, but the long and short of it is that Mysrai seemed to have deep memories with everyone in their order, and a lot of that went undocumented apart from the player's own memory. It was incredibly worrying to think that after a day or three I might turn people off of Mysrai because I wouldn't remember the things that was important about them. I was able to overcome it once I realised that worrying about that was stopping me from interacting with my order members and the people who were eager to see what sort of Mysrai I was.
2) Oh, absolutely. I don't think you can invest years and years of your life into a character and then just wipe them away completely. However, part of our training to become gods is to recognise when your first instinct is one of these thoughts you've built up over years of playtime and then re-examine them. Now when I read logs I still think about what my responses as a mortal would be, but I also recognise those as "<Mortal Name> Thoughts", separate from both my "Mysrai Thoughts" and "Admin Thoughts".
3) I made a tae'dae priest that's just an actual bear. Feels pretty fantastic. But in serious talk, my accomplishments are all things that probably don't seem like actual accomplishments. Every time I see someone rave about RP, post a log about an interaction I led for them, or anything like that...I count that as a delightful accomplishment, because I helped someone else feel what I used to strive to make for myself as a player.
Maybe I'll ask some here. Y'all made me think this afternoon, so hopefully these make you think too!
1. For those of you who whom took up a God or Goddess that had been previously held, what was the biggest attribute about them that made you nervous? How did you overcome it? 2. Whenever I read logs, its kind of second nature to read how Evette would read into a situation. Do you catch yourselves doing this with your previous versions of yourselves still, or did that change overtime? 3. What would you consider your biggest accomplishments as a divine and what sets them apart from others?
2. Many of us upstairs look at our godroles the way you look at your mortal roles! I do often think "What would Lantra do in this situation?" when other admin share logs of their orderlings with me. I enjoy tackling all the nuances in my godrole and trying to determine where her strengths and weaknesses lie. Speaking for myself, I don't think much about my old characters and their stories anymore, except as fond memories that inspire me to create new and exciting memories for Lusternia's players.
3. With Lantra, I'm proud of taking a historical character that could have been rather two-dimensional ("Nice, merciful good healer who loves everyone!") and turning her into someone more complex with grudges, painful losses and deep-seated beliefs and convictions. A lot of deeper layers to her character are getting to finally come out in interactions with players, and it's been a real joy to reveal those bit by bit with Celest and the Order through visions, the Rhapsody quest and other events.
And while I am happy with what I've been able to do so far, I have to agree with Mys: my biggest accomplishment as Lantra is having players see what I'm trying to do with the role and appreciating it.
Avatar by Sam Smith. You can follow her on Twitter here.
Maybe I'll ask some here. Y'all made me think this afternoon, so hopefully these make you think too!
1. For those of you who whom took up a God or Goddess that had been previously held, what was the biggest attribute about them that made you nervous? How did you overcome it? 2. Whenever I read logs, its kind of second nature to read how Evette would read into a situation. Do you catch yourselves doing this with your previous versions of yourselves still, or did that change overtime? 3. What would you consider your biggest accomplishments as a divine and what sets them apart from others?
1. The previous Terentia was very zap-happy, which sort of gave her this reputation of being kind of aggressive, I think. I don't really like playing aggressive types (so what does that mean being a Warrior?!), so I looked at a bunch of notes and tried to reason out why Terentia might have acted like that from a story perspective. I think in contrast, my Terentia is a lot more calm and collected? She is less concerned with going to war and more about strengthening her team. At least for me, there are narrative reasons for that, especially when we take into consideration what it means to "go into the Void." I think I am still filling out her armour, so to speak, so who knows whether I have, in fact, overcome anything!
2. I find this really interesting because I don't think I ever really had a sort of bifurcation like you describe. In the throes of roleplaying, I don't feel like I have a Terentia voice guiding me to respond in one way or another. I think we are pretty glued together. But, I will say, I think that is because a lot of my interactions with other players don't really draw out or point to anything in Terentia's history. I think people think they know who is Terentia, so I haven't had many instances where I needed to pause, step back, and say: "How does Terentia respond?"
3. I still think I am working on my stuff, that I am not sure if I've accomplished anything yet!
Maybe I'll ask some here. Y'all made me think this afternoon, so hopefully these make you think too!
1. For those of you who whom took up a God or Goddess that had been previously held, what was the biggest attribute about them that made you nervous? How did you overcome it? 2. Whenever I read logs, its kind of second nature to read how Evette would read into a situation. Do you catch yourselves doing this with your previous versions of yourselves still, or did that change overtime? 3. What would you consider your biggest accomplishments as a divine and what sets them apart from others?
1. The previous Terentia was very zap-happy, which sort of gave her this reputation of being kind of aggressive, I think. I don't really like playing aggressive types (so what does that mean being a Warrior?!), so I looked at a bunch of notes and tried to reason out why Terentia might have acted like that from a story perspective. I think in contrast, my Terentia is a lot more calm and collected? She is less concerned with going to war and more about strengthening her team. At least for me, there are narrative reasons for that, especially when we take into consideration what it means to "go into the Void." I think I am still filling out her armour, so to speak, so who knows whether I have, in fact, overcome anything!
Can absolutely confirm. OldTerentia liked to show up silently in a room, and then if you didn't notice her, would zap you until you noticed. She was heavily Second Circle, and the first divine in Lusternia that I ever interacted with. She was extremely anti-Fain, so much so that her ritual to promote you to middle circle had (if I'm remembering this correctly) you answer his name to a question, and then a prog instantly killed you upon saying his name. Beyond any other Traitor, she despised him.
Even though she hated the traitors, she wouldn't put up with mortals being rude to them, or other divine.
If I wanted to explain her personality, she was that drill sergeant that would absolutely run you ragged making sure of your worth, but had your back if anyone opposed you.
Her voice firm and commanding, Terentia, the Even Bladed says to you, "You have kept your oath to Me, Parhelion. You have sworn to maintain Justice in these troubled times."
Yet if a boon be granted me, unworthy as I am, let it be for a steady hand with a clear eye and a fury most inflaming.
Maybe I'll ask some here. Y'all made me think this afternoon, so hopefully these make you think too!
1. For those of you who whom took up a God or Goddess that had been previously held, what was the biggest attribute about them that made you nervous? How did you overcome it? 2. Whenever I read logs, its kind of second nature to read how Evette would read into a situation. Do you catch yourselves doing this with your previous versions of yourselves still, or did that change overtime? 3. What would you consider your biggest accomplishments as a divine and what sets them apart from others?
1. I think it's fair to say that as far as Crumkane's character attributes are concerned, I knew exactly what they consisted of and where I wanted them to go. The biggest concern I think anyone would have - certainly in my case - in piloting a role that had previously had an owner is ensuring consistency without sacrificing your own enjoyment or vision. I am not circa 2015 Crumkane - we have differing senses of humour, different ideas of what particularly his niche is in dealing with the varied mortals and immortals of Lusternia, and differing approaches for how he even communicates. (For instance, it's quite possible that not everything Crumkane says is the truth at face value, and that's causing a bit of confusion!)
The things that drew me to this role are different from the things that spawned his creation under that former admin, and while I can recognise the differences and stand by my own interpretation, I cannot do so in a way that alienates those characters that have been involved with Crumkane during the intervening time period. It's a little nerve-wracking to attempt to stay consistent, to 'recognise' these players that maybe you haven't interacted with in a personal capacity before and who almost assuredly will realise you are blowing smoke up their proverbial chimney, but who will likewise hopefully handwave the initial period of awkwardness as you're able to grow into the role. I count myself quite fortunate that everyone I've had the lovely opportunity to interact with thus far has been both exceedingly gracious and incredibly patient with my antics!
2. I'm a bit with @Lantra on this one - we spend quite a lot of time learning about our characters and in some cases building up their lore and personalities from scratch well before you'll ever see us pop out of the sky over Avechna's Peak. As a result, in most cases, it becomes incredibly easy to consider the God's reaction to certain situations. For myself, I only ever played one character, and I don't believe I'm giving anything away to say I was quite happy to wallow in anonymous mediocrity, so it's quite easy to divorce myself from thinking like them. (This also helps when we possess certain mobs during events or spontaneous interactions. Sometimes you've got to be enormously quick to think on your feet and bounce between a few different mindsets or personalities - see Nepenthe's interview of Tantus and Kariv!)
3. I've got a magnanimous answer and a selfish answer to this question. To echo Mysrai and Lantra, I'm so grateful to engage with players who are interested in RPing with me. Lantra has laughed firsthand at my misfortune when a quick late-night "Hi I'm alive!" poke to my Order or Gaudiguch turns into two hours of running around trying to track down a scientist for not-at-all nefarious purposes. My favourite sort of interactions to have are the unstructured and spontaneous, and boy, I've been given it in spades, and I adore them all!
Somewhat more selfishly, but no less truthfully, I feel it is something of an accomplishment to have the privilege of being an administrator and a God for Lusternia. The process is not a grueling drudgery, but it is a process, and a certain level of dedication is required to pass muster and make it to the end. I'm very glad to have put in the work, because I am often able to get distracted, but Lusternia has given a great deal to me personally over the years, and I find I am proud and thankful to be able to give back to it, now.
One thing, that I think I asked a long time ago, but am curious for the answer of todays divine is
1. how do you see prayers and how do you feel like they should be used?
2. What's your favorite pet-peeve with us mere mortals?
1. It's very rare that I'm actively online to see a prayer come through in-person these days, so often I see them through the log in my fulcrux or by catching up through my messages. Personally, I think prayers are the more formal way of talking to your god privately. Most devout people talk freely as though their god can always hear them - and even if we aren't always listening it's a good way to behave in-character, as we Could always be listening. For things that are public affairs, I personally prefer people talking on the order aether to using prayers - as the order is there to be a community and join in worship, so why not share thoughts for their experience and thoughts as well? However, the simple thing to say is that there is no wrong way to pray except for praying out-of-character things, as all prayers are in-character. I love both the prayers from foreigners who send cryptic or overly serious missives, and I equally love a certain order member's steady stream of simple prayers talking about their day and always ending with an endearing, 'I love You. Amen!'
2. I have two answers for this, relative to all players and older players respectively. Both equally peeve-y.
2a. You tend to be very impatient. There are times when you ask an NPC about something, I think of a good answer, go and possess the NPC, and by the time I've finished typing the sentence (or even the blink emote) you've run away before I can respond. I know it can be a little disheartening when it feels like an NPC never responds, but if you really want an answer, it's worth waiting around two minutes with them (and potentially continuing to talk to them) to see if there's any response out of the normal. Such as a sudden blink, smile, curious, or eyebrow emote. Those tend to be an indication that something else might be coming!
2b. People who believe they've seen everything in Lusternia tend to...skim room descriptions. And descriptions in general. Then, when you reference a room with a particular feature rather than saying "Go to <room name>", you get blank looks. People blink and suddenly realise that you are very nearly naked when you've been that way for about twenty minutes. While this seems like small potatoes, the more you skim read things like that, the more you get used to it [skimming instead of full reading] - and then the more likely you are to walk right past us when we're starting an event and miss the NPC who's suddenly standing somewhere new or the weird thingamajig that sprouted out of the blue! Which can make for an awkward situation between you (the person saying you can solve someone's problems) and the NPC (who saw you walk in and out of their room 4 times without seeming to react to them in the slightest).
Re: pet peeves. I'm gonna echo Mys on players often being impatient. I'm not sure I would go so far as to call it a pet peeve because that suggests a greater level of irritation than I actually have for it though. It's not irritation, more an observation. I understand why and how it happens, and that a lot of the time the source is something beyond the control of both sides. For example, how are players to know when we want them to RP out a solution and when to actually use some syntax to make something happen? It's very hard to signal that without outright saying USE ITEM. Different events will do this differently too. Coming back to impatience then, it's more that I wish players would not try to rush through things and take their time to hear denizens out, read their environment, and the clues provided. All too often though it very much feels like players rush just to be the first one to do something (like madly running through a new area). And again, it's not irritation, I get it. Everyone experiences things differently and gets something else out of new things.
Re: prayers. I love them. Send them about small everyday things, thoughts, feelings, inquiries, anything. It lets me feel up to date with things even when I otherwise can't be fully engaged and lets me get to know people better.
I can understand the impatience thing, but I think a lot of people talk to mobs and don't think the mob will talk back to them. I mean, we don't -expect- a god to just jump into the role and start chatting with us, either. There are times I chat up Terentia's orderrealm mobs just to roleplay with myself, and she doesn't respond, and that's fine. Sometimes she does respond, and that's great, but I don't know ahead of time if she will.
Her voice firm and commanding, Terentia, the Even Bladed says to you, "You have kept your oath to Me, Parhelion. You have sworn to maintain Justice in these troubled times."
Yet if a boon be granted me, unworthy as I am, let it be for a steady hand with a clear eye and a fury most inflaming.
I can't remember by who or when, but at some point it was suggested that a five minute rule was a good wait period to go by: If you're fishing for divine interaction via mob and you don't get any response in five minutes, that's a good indication to move on. Would the proposed five minute rule still be considered solid in this current era?
I can't remember by who or when, but at some point it was suggested that a five minute rule was a good wait period to go by: If you're fishing for divine interaction via mob and you don't get any response in five minutes, that's a good indication to move on. Would the proposed five minute rule still be considered solid in this current era?
Absolutely. Five minutes gives us plenty of time to grab the mob, briefly skim the mob's notes if we need to before we roleplay, and to type up a reply and hit enter. I think everyone in Havens has faced the curse of a drive-by "hello" where the player leaves before we can even finish typing for the NPC!
One thing, that I think I asked a long time ago, but am curious for the answer of todays divine is
1. how do you see prayers and how do you feel like they should be used?
Also a new, seperate question:
2. What's your favorite pet-peeve with us mere mortals?
1. When I released Lantra, there was a brief period of time where her prayers weren't set up correctly (Those of you who skim the changelogs may have noticed). Imagine my surprise to discover there were several "prayers" I had no idea about, many from players I hadn't realized wanted to talk to Lantra in the first place! Prayers open up opportunities for Divine to interact with you without worrying that we're stepping in where we aren't wanted. They also give us clear insights into how you want to approach us and why. I'd say any reason you want to contact a Divine is a good reason to send a prayer. Think of them as IC emails to your local deity.
2a. "Pet peeve" isn't the term I'd use, but I notice how players view Divine visibility is not always the most accurate metric of our activity. When someone is "visible" and roleplaying, that represents only one part of an admin's online time. The other part is spent doing "invisible" labor such as handling reviews, bugs, and issues, or building new quests and areas (something I especially enjoy!). There's always a competing desire for players to regularly see Divine "visibly" and also for players to enjoy all the things that come from Divine doing invisible labor. Striking a balance between the two is something I notice every admin struggles with from time to time. Especially when our offline life gets busy.
2b. Now an actual pet peeve: please share your RP logs more! We love seeing them! It's so much fun seeing the cool things everyone is up to, especially in the orgs that we interact less with personally. Bonus points when we get to see what the other Divine are doing (and steal their ideas, shh).
Avatar by Sam Smith. You can follow her on Twitter here.
Related question! How do you and or your divine view prayers versus letters?
Edit: Another question I've been wondering about - how would you best recommend non-org members approach your divine? I see from logs there's plenty of cross-org interaction, but coming from the city everyone loves to hate I feel it's a little harder to just turn up and say hi without lots of side-eyeing and suspicion so I've been mulling it a lot. Any general ideas and tips?
Related question! How do you and or your divine view prayers versus letters?
Edit: Another question I've been wondering about - how would you best recommend non-org members approach your divine? I see from logs there's plenty of cross-org interaction, but coming from the city everyone loves to hate I feel it's a little harder to just turn up and say hi without lots of side-eyeing and suspicion so I've been mulling it a lot. Any general ideas and tips?
1) I treat them both the same really.
2) My answer probably differs from most divine, because Raezon is very open to pretty much every org, but just pray. I will get to you when I'm able. I imagine most of us are like this really, albeit anybody except me will be curious why somebody from Magnagora is praying to a Celestian divine, for example. A couple "don'ts" however: If I am actively conversing with somebody in my fulcrux, do not try to interject. Come back another time, or step out and wait for me to approach you (and I probably will unless I overextended myself and need to log out right after.) Do not just stand in my fulcrux for an hour expecting I'll respond - If I'm online, I've noticed you, but I'm also probably doing something else that requires my attention (as mentioned in an above answer by Lantra, our 'visible' time is very much a small part of our actual online time). Leave a prayer and go do something productive, I swear I'll get back to you.
Shall the title of Quizmaster be taken? Maybe not to today, but there will be questions still.
1) How do you deal with inconsistencies in the game-world when they don't match with real world facts - Do you ever find yourself just assuming something works in lustenria the way it does in the real world only to find out much later it doesn't because Magic? for example how moondancers basically have full control over the actual game moon, and yet this control doesn't seem to have advise effects on the planet and how the average person probably wouldn't think 'oh, the moon just moves freely because wiccans'
2) What do you think of those of us that want to learn very exact and precise details about the world - Do you think the level of detail some of us hope for is too much? The type of questions of applying science to this fantasy world, like 'how big is Lusternia really.', 'how far away is the moon'. 'Why does the tidal forces change with all this moon-magic'
3) What do you think of most major inventions/discoveries being made by NPCs rather than PCs? Over the years many of have us have asked for X thing and told no, only for some NPC do it instead sometime later.
Less serious questions: 4) What area do you hate the most and why?
5) If you could snap your fingers and it would be so, what game mechanic would you change (and to what) or create?
6) Assume it is possible and say your godrole loses its soul and becomes some sort of soullless-lite type of being that isn't completely about consuming. How does this change them and their views?
Shall the title of Quizmaster be taken? Maybe not to today, but there will be questions still.
1) How do you deal with inconsistencies in the game-world when they don't match with real world facts - Do you ever find yourself just assuming something works in lustenria the way it does in the real world only to find out much later it doesn't because Magic? for example how moondancers basically have full control over the actual game moon, and yet this control doesn't seem to have advise effects on the planet and how the average person probably wouldn't think 'oh, the moon just moves freely because wiccans'
Shall the title of Quizmaster be taken? Maybe not to today, but there will be questions still.
1) How do you deal with inconsistencies in the game-world when they don't match with real world facts - Do you ever find yourself just assuming something works in lustenria the way it does in the real world only to find out much later it doesn't because Magic? for example how moondancers basically have full control over the actual game moon, and yet this control doesn't seem to have advise effects on the planet and how the average person probably wouldn't think 'oh, the moon just moves freely because wiccans'
Wait what?
Some of the skill messages (Rage is the one that came up a few months ago and how they can turn the moon red on command) suggest the moondancers influence the actual moon with how it is worded.
Shall the title of Quizmaster be taken? Maybe not to today, but there will be questions still.
1) How do you deal with inconsistencies in the game-world when they don't match with real world facts - Do you ever find yourself just assuming something works in lustenria the way it does in the real world only to find out much later it doesn't because Magic? for example how moondancers basically have full control over the actual game moon, and yet this control doesn't seem to have advise effects on the planet and how the average person probably wouldn't think 'oh, the moon just moves freely because wiccans'
2) What do you think of those of us that want to learn very exact and precise details about the world - Do you think the level of detail some of us hope for is too much? The type of questions of applying science to this fantasy world, like 'how big is Lusternia really.', 'how far away is the moon'. 'Why does the tidal forces change with all this moon-magic'
3) What do you think of most major inventions/discoveries being made by NPCs rather than PCs? Over the years many of have us have asked for X thing and told no, only for some NPC do it instead sometime later.
Less serious questions: 4) What area do you hate the most and why?
5) If you could snap your fingers and it would be so, what game mechanic would you change (and to what) or create?
6) Assume it is possible and say your godrole loses its soul and becomes some sort of soullless-lite type of being that isn't completely about consuming. How does this change them and their views?
1) The game world doesn't need to match up with real world facts. It has its own physics, its own energies and forces. Any comparison to the real world is generally a writing device to make things easier to understand. 2) There's two problems you're going to have to overcome with that kind of goal: "the unreliable narrator", and "how can this be achieved with the technology mortals have?" Not all lore is written as fact - a lot of it is written from the point of view of somebody who lived it. This makes learning exact/precise details difficult. As well, a lot of these scientific questions can't really be answered with the current technology of mortals, and even if they can, you need somebody interested in that question to really develop the lore and answer them, which can be difficult as not every aspect of the lore interests everybody. 3) The thing with this comes down to telling a story. It is difficult to work with PCs at times. A lot of it comes down to people not being around at the times we need, people not really working at the level we need them to to make them a major part of the discovery (which isn't a criticism of the players as much as saying it's something we have to train every ephemeral for for months on end, and if we tried to do that with players, they'd burn out, we'd burn out, and there'd be no game), and very often we'd have to lore dump on the player to make this possible which nobody enjoys and has a lot of room for error. We love player ideas, and we love implementing them, but sometimes we just need to make sure they get implemented correctly, and that requires bringing in an NPC. 4) I don't really have an answer to this. Every area in Lusternia was crafted with love and has meaning. If I had to pick something, it would probably be the Inner Sea and Sea of Despair, and it's not hate as much as "There is a lot more that could be done with them to make them interesting and not just hundreds of rooms with similar descriptions." 5) If I could snap my fingers to do it and didn't have to work on it? Probably game balance or economy. If I had to actually work on it, neither of those things. Probably making quests and mob progs easier to write (which Ianir has been doing for the last 4 years almost nonstop.) 6) I can't answer this question in case it actually does happen at some point.
Shall the title of Quizmaster be taken? Maybe not to today, but there will be questions still.
1) How do you deal with inconsistencies in the game-world when they don't match with real world facts - Do you ever find yourself just assuming something works in lustenria the way it does in the real world only to find out much later it doesn't because Magic? for example how moondancers basically have full control over the actual game moon, and yet this control doesn't seem to have advise effects on the planet and how the average person probably wouldn't think 'oh, the moon just moves freely because wiccans'
2) What do you think of those of us that want to learn very exact and precise details about the world - Do you think the level of detail some of us hope for is too much? The type of questions of applying science to this fantasy world, like 'how big is Lusternia really.', 'how far away is the moon'. 'Why does the tidal forces change with all this moon-magic'
3) What do you think of most major inventions/discoveries being made by NPCs rather than PCs? Over the years many of have us have asked for X thing and told no, only for some NPC do it instead sometime later.
Less serious questions: 4) What area do you hate the most and why?
5) If you could snap your fingers and it would be so, what game mechanic would you change (and to what) or create?
6) Assume it is possible and say your godrole loses its soul and becomes some sort of soullless-lite type of being that isn't completely about consuming. How does this change them and their views?
1-3) I actually don't know if I find these inconsistencies, honestly. At least for me, I start from the premise that Lusternia--the game world--is not ours, and in the cases where there might be clear similarities (e.g. certain physical principles like, I don't know, gravity?) that is incidental. Do other games or media provide in-depth rationale for phenomenon in them? Not all the time. Even in some roleplaying games, when like the nature or mechanics of the planes are described, they might have only a small section of material compared to other issues like history or societal customs (I'm thinking here of the 5e D&D DM's Handbook that barely references the planes). I think, in a similar manner to many players who suspend disbelief between game mechanics and game atmosphere (e.g. the number of firefly squid that you can actually GET SQUID vs. the ones that might exist within the ecosystem), I suspend disbelief that I can presume to know what Lusternia's reality is meant to be. I do think we get the luxury, being a fantasy game, to say that magic solves our problem. Why do the tides not go wild when the moon acts up? Well, because Mother Moon has control over all aspects of the lunar cycle, which implies that She can prevent tidal destruction. Maybe to say this another way, I think I am readily willing to allow mystery to remain, ambiguity, incompleteness rather than desire full and complete details. I think it is a balancing act between being a worldbuilder (which I actually believe I lean more toward) and a storyteller (because as many of us may be aware, novels, short stories, novellas, etc. don't always spell out every detail of world to us).
Does this mean that players who want to know the mechanics of the world are wrong or bad or should give up on that quest? I don't think so. Do I think we might need to reevaluate we want out of this game? Perhaps. I think (and to stress here, this is my perspective, not any other Godmin and definitely not our Producers!) that we are being challenged with are the limits of player agency. This, I think, ties into your third question too. What gets to be known as an answer to a question; what can be verified as an answer to a question; and who gets to answer the question. I think Lusternia is constantly trying to negotiate that, for good or for ill. Because of the makeup of the Havens--including Producers, Godmin, and Ephemerals--we might end up in a sort of stalled or more conservative understanding of what that agency might be (and this is likely because we have a host of folks who have different ideas on how lore is shared).
For the third question especially, it might be able to think with an example rather than a general "we want X; you said no; but then NPC comes with x." Mainly because thought experiments aren't really that useful in thinking with.
I don't know this response answers your questions, but this is the response it elicits.
4) This is actually a hard question, haha, because the area was someone's work that they may have done for months! I actually won't say an area, because I don't really dislike any; however, I will say that I am not the biggest fan of what we call "pockets" (which are the little micro-areas that often have quests attached). This is mainly because I think that often, unless they have some sort of amazing reward, that people will forget about them, and therefore, they are better off as events.
5) I have no game mechanics that I would change, and what I would create isn't really something major for Lusternia as a whole. I would probably try to create some sort of "church" system so that there could be an actual effect between worshipping Supernals and Celest in some way.
6) Whatever grief that Terentia currently possesses would simply magnify. The Soulless represent a particular kind of pain for her, re: Meridian, Amberle, others. I think Terentia would become someone who is utterly self-loathing.
I have come back to reclaim my title as Quizmaster.
What is your favorite org-specific (city/guild/clan) emote and why?
Making it a bit broader, what is your favorite emote and why?
What is an emote you think we clearly need and why?
How often do you make use of the libraries? What is your favorite book (scholarly or literary) to read from Lusternia?
Which of your fellow players do you think has a very lovely writing style?
This one might be one already mentioned before, but if you could sum up your character's current status or disposition in one word, what would it be?
Say a player from your past suddenly returns. Who are they and why are they important to you?
A perennial question, but similar to @Lantra's "headcanon" question, what is some lore that you are currently perplexed or puzzled by? What is some lore you want to know more about?
If your character could ask one question to Terentia, what would it be?
Why do you all use "sharded" when the correct term is "splintered"?
Probably all the Divine "bloop" emotes the ephemerals made in the havens during their emote training. We were making hamster hunt squid for Celest and they were inspired.
The holy trifecta of PEARLS, NAILS, and ASKANCE.
Always on the lookout for good racial emotes. They can be tricky to brainstorm, though!
I love checking out player writing submissions. It's come up a lot recently, but Niralahi's "The Spy Who Loved the Sea" is very cute.
Maylea! (And several ephemerals that you need to trust are amazing.)
Repressed. Someone in Celest has to be.
What I wouldn't give for some Lantra and Malmydia RP.
I love the concept of ocean Awakeners. Give me more of the Keltari and Li-varili lore.
Why don't you return my calls?
Because it's funny to see "Terentia is typing..." knowing I'm going to get a caps lock spiel about how I'm offending you.
Avatar by Sam Smith. You can follow her on Twitter here.
I will answer my own questions too (and maybe some of the AMA questions--as long as they are OOC-ish).
My favorite emote right now is the one I made last night to mess with @Lantra.
More broadly, I am a fan of "simplenod." There is something so useful and stunning about "You nod your head." I would even cut it further down: "You nod." Nod to what? For what? Assent? Nerves? The minimalism is what I love the most.
I agree with racial emotes, but I do think there should be more class emotes. I think this requires a stronger sense of what the classes do "culturally" though.
I've already posted about some of my favorite library books here!
I've talked about how I believe my writing is sparer. I really love people who can make really lush emotes: @Lantra can, so can @Maylea and @Nocht and @Carakhan. Player wise, I really like @Rancoura's writing, the thickness of both @Falaine and @Avaris, but I also really enjoy several of the Skydrifter's, @Calioliahali for instance. I also have enjoyed reading @Uzriel and @Sapphira's writing. Everyone writes so well and beautifully!
Mournful.
For Terentia the Character, it would be one of Her crechemates likely (the only known one gone--so it would be some sort of miraculous intervention if that wasn't so!).
I am a lover of the Holy Celestine Empire, the Nature Wars especially. Maybe it is because I am more interested in how mortality exists without the presence of Elder Gods. Although, I have increasingly become fascinated by the Vernal Wars.
... well, I don't know if I can actually answer this one, haha.
You all are so silly. The action is clearly "splintered" which creates shards. Sometimes the action doesn't always correlate to the noun.
@Ayisdra When are you going to publicly release the Book of Terentia? (I'm guessing 'never publicly' is the answer).
I do want to release "the Book of Terentia" (whatever that might mean). I have so many notes about it that it is still in the stages of finalizing. Interestingly enough, I have debated on making it more "public." If only because it aligns with how Terentia currently engages with mortals.
@Coraline OOC: How do you pronounce "Terentia"? Teren-sha, or Teren-tee-a, or something else?
I think it is actually more like "Teren-shee-ah." I was surprised to realize that Terentia was the name of Cicero's wife (I am not a Ciceronian, but I have read his work on friendship for my academic research), and I think that is how you pronounce her name. I think I more commonly say "Teren-sha."
@Coraline IC: Hmm, I wonder if Terentia's militant nature is only through weapons, or if there is any "Words are my Weapons" tenet?
Although you preface this as an IC question, I think you would be surprised at how Terentia understands militancy or what She would find to be a weapon.
@Tyrus If you ever sharded (sorry, splintered) what do you think your shardlings (splinters, splinterlings?) would look like or be like? I'm not sure I would ever ask this in character though. Tyrus likes to have his head remain on his shoulders. [O]r a second question: If you could make two of one person by cleaving them in twain, who would that person be?
I think this would be a harder question to ask IC, so I'll answer(ish) it here, haha. From my own drafting of Terentia's history and personality, I do think that Her shards would be a bit different than what we expect. Though something warrior-y will still be there. To the second question, if that person is Terentia, (and here is an ambiguous answer), they would be the person she could have been and the person she is now.
@Tau Who was the most important Elder to You in Your life, Who is now gone
I am not answering this question, but I really like this question! Who indeed! Especially if there have been hundreds, thousands of Elders!
Comments
sea pancakes
Explorer (80%), Achiever (53%), Socializer (53%), Killer (13%)
Bartle Taxonomy
(test yourself)
Strixes, but that strix of a goddess Lisaera has already stolen them.
A panda. Why? I could not think of anything at all so went with a cute animal. That panda went on to become an archlich for reasons that will remain top secret. Also, the creation of a pet is no longer the first serious task of new Ephemerals. It's second but still there!
People thinking/emoting for their own enjoyment is adorable. Sometimes we have to be in some room (dropping by invisible) to access its resources (like the library catalogue) and I'll happen upon people emoting to themselves.
Unlike many others, I didn't feel like I was done as a player. There was more that I wanted to accomplish for my character, my guild, and my org, but the thing I wanted the most was an active admin for Magnagora. Back when I applied that was not a thing for years and years.
Super biased here but it was Kezadeil. He did not end up being active for long or being part of many stories, but his persona and release event was epic and involved such cool progwork (all his) that it's something that has given me ideas and a framework for things I have used in other Magnagoran events since. Most notably the final stretch of getting [REDACTED] for the Society, and the ritual/s to do [REDACTED] for the Infernals. Heralds have gotten other cool prog things for those events.
Tough question because I don't want to reveal too much. Some random things then: as an Ephemeral I started a Racial Heritage project for emotes which resulted in adding at least one new emote per race at a time when there were so few. Some of the favourite things I have contributed to involve the Gala, Halloween, Elf on Shelf, the Quest Project, and pretty much anything Magnagoran.
*pans camera over to a leopard-spotted or celestially-dotted river stingtray*
*pans back to Divine*
Avatar made through Picrew
B. I don't know if any of my IRL personality comes through in Terentia. IRL, I am very disorganised and I feel like Terentia isn't or at least She doesn't want to be. When Terentia tries to feel like a "hard-ass," it is very difficult to me to do. Because I desperately don't want to be, haha.
I don't really watch PK or anything, but I do peek in when I catch that people are in my realm or temple. Just to see what's going on.
4) Binky Tailsnap, a Seren vendor mobile. I've always wanted to have a mouse-kin, and now he exists, and he's adorable.
1. For those of you who whom took up a God or Goddess that had been previously held, what was the biggest attribute about them that made you nervous? How did you overcome it?
2. Whenever I read logs, its kind of second nature to read how Evette would read into a situation. Do you catch yourselves doing this with your previous versions of yourselves still, or did that change overtime?
3. What would you consider your biggest accomplishments as a divine and what sets them apart from others?
2) Oh, absolutely. I don't think you can invest years and years of your life into a character and then just wipe them away completely. However, part of our training to become gods is to recognise when your first instinct is one of these thoughts you've built up over years of playtime and then re-examine them. Now when I read logs I still think about what my responses as a mortal would be, but I also recognise those as "<Mortal Name> Thoughts", separate from both my "Mysrai Thoughts" and "Admin Thoughts".
3) I made a tae'dae priest that's just an actual bear. Feels pretty fantastic. But in serious talk, my accomplishments are all things that probably don't seem like actual accomplishments. Every time I see someone rave about RP, post a log about an interaction I led for them, or anything like that...I count that as a delightful accomplishment, because I helped someone else feel what I used to strive to make for myself as a player.
3. With Lantra, I'm proud of taking a historical character that could have been rather two-dimensional ("Nice, merciful good healer who loves everyone!") and turning her into someone more complex with grudges, painful losses and deep-seated beliefs and convictions. A lot of deeper layers to her character are getting to finally come out in interactions with players, and it's been a real joy to reveal those bit by bit with Celest and the Order through visions, the Rhapsody quest and other events.
And while I am happy with what I've been able to do so far, I have to agree with Mys: my biggest accomplishment as Lantra is having players see what I'm trying to do with the role and appreciating it.
2. I find this really interesting because I don't think I ever really had a sort of bifurcation like you describe. In the throes of roleplaying, I don't feel like I have a Terentia voice guiding me to respond in one way or another. I think we are pretty glued together. But, I will say, I think that is because a lot of my interactions with other players don't really draw out or point to anything in Terentia's history. I think people think they know who is Terentia, so I haven't had many instances where I needed to pause, step back, and say: "How does Terentia respond?"
3. I still think I am working on my stuff, that I am not sure if I've accomplished anything yet!
Can absolutely confirm. OldTerentia liked to show up silently in a room, and then if you didn't notice her, would zap you until you noticed. She was heavily Second Circle, and the first divine in Lusternia that I ever interacted with. She was extremely anti-Fain, so much so that her ritual to promote you to middle circle had (if I'm remembering this correctly) you answer his name to a question, and then a prog instantly killed you upon saying his name. Beyond any other Traitor, she despised him.
Even though she hated the traitors, she wouldn't put up with mortals being rude to them, or other divine.
If I wanted to explain her personality, she was that drill sergeant that would absolutely run you ragged making sure of your worth, but had your back if anyone opposed you.
The things that drew me to this role are different from the things that spawned his creation under that former admin, and while I can recognise the differences and stand by my own interpretation, I cannot do so in a way that alienates those characters that have been involved with Crumkane during the intervening time period. It's a little nerve-wracking to attempt to stay consistent, to 'recognise' these players that maybe you haven't interacted with in a personal capacity before and who almost assuredly will realise you are blowing smoke up their proverbial chimney, but who will likewise hopefully handwave the initial period of awkwardness as you're able to grow into the role. I count myself quite fortunate that everyone I've had the lovely opportunity to interact with thus far has been both exceedingly gracious and incredibly patient with my antics!
2. I'm a bit with @Lantra on this one - we spend quite a lot of time learning about our characters and in some cases building up their lore and personalities from scratch well before you'll ever see us pop out of the sky over Avechna's Peak. As a result, in most cases, it becomes incredibly easy to consider the God's reaction to certain situations. For myself, I only ever played one character, and I don't believe I'm giving anything away to say I was quite happy to wallow in anonymous mediocrity, so it's quite easy to divorce myself from thinking like them. (This also helps when we possess certain mobs during events or spontaneous interactions. Sometimes you've got to be enormously quick to think on your feet and bounce between a few different mindsets or personalities - see Nepenthe's interview of Tantus and Kariv!)
3. I've got a magnanimous answer and a selfish answer to this question. To echo Mysrai and Lantra, I'm so grateful to engage with players who are interested in RPing with me. Lantra has laughed firsthand at my misfortune when a quick late-night "Hi I'm alive!" poke to my Order or Gaudiguch turns into two hours of running around trying to track down a scientist for not-at-all nefarious purposes. My favourite sort of interactions to have are the unstructured and spontaneous, and boy, I've been given it in spades, and I adore them all!
Somewhat more selfishly, but no less truthfully, I feel it is something of an accomplishment to have the privilege of being an administrator and a God for Lusternia. The process is not a grueling drudgery, but it is a process, and a certain level of dedication is required to pass muster and make it to the end. I'm very glad to have put in the work, because I am often able to get distracted, but Lusternia has given a great deal to me personally over the years, and I find I am proud and thankful to be able to give back to it, now.
2. What's your favorite pet-peeve with us mere mortals?
2. I have two answers for this, relative to all players and older players respectively. Both equally peeve-y.
2a. You tend to be very impatient. There are times when you ask an NPC about something, I think of a good answer, go and possess the NPC, and by the time I've finished typing the sentence (or even the blink emote) you've run away before I can respond. I know it can be a little disheartening when it feels like an NPC never responds, but if you really want an answer, it's worth waiting around two minutes with them (and potentially continuing to talk to them) to see if there's any response out of the normal. Such as a sudden blink, smile, curious, or eyebrow emote. Those tend to be an indication that something else might be coming!
2b. People who believe they've seen everything in Lusternia tend to...skim room descriptions. And descriptions in general. Then, when you reference a room with a particular feature rather than saying "Go to <room name>", you get blank looks. People blink and suddenly realise that you are very nearly naked when you've been that way for about twenty minutes. While this seems like small potatoes, the more you skim read things like that, the more you get used to it [skimming instead of full reading] - and then the more likely you are to walk right past us when we're starting an event and miss the NPC who's suddenly standing somewhere new or the weird thingamajig that sprouted out of the blue! Which can make for an awkward situation between you (the person saying you can solve someone's problems) and the NPC (who saw you walk in and out of their room 4 times without seeming to react to them in the slightest).
Re: prayers. I love them. Send them about small everyday things, thoughts, feelings, inquiries, anything. It lets me feel up to date with things even when I otherwise can't be fully engaged and lets me get to know people better.
1. When I released Lantra, there was a brief period of time where her prayers weren't set up correctly (Those of you who skim the changelogs may have noticed). Imagine my surprise to discover there were several "prayers" I had no idea about, many from players I hadn't realized wanted to talk to Lantra in the first place! Prayers open up opportunities for Divine to interact with you without worrying that we're stepping in where we aren't wanted. They also give us clear insights into how you want to approach us and why. I'd say any reason you want to contact a Divine is a good reason to send a prayer. Think of them as IC emails to your local deity.
2a. "Pet peeve" isn't the term I'd use, but I notice how players view Divine visibility is not always the most accurate metric of our activity. When someone is "visible" and roleplaying, that represents only one part of an admin's online time. The other part is spent doing "invisible" labor such as handling reviews, bugs, and issues, or building new quests and areas (something I especially enjoy!). There's always a competing desire for players to regularly see Divine "visibly" and also for players to enjoy all the things that come from Divine doing invisible labor. Striking a balance between the two is something I notice every admin struggles with from time to time. Especially when our offline life gets busy.
2b. Now an actual pet peeve: please share your RP logs more! We love seeing them! It's so much fun seeing the cool things everyone is up to, especially in the orgs that we interact less with personally. Bonus points when we get to see what the other Divine are doing (and steal their ideas, shh).
Edit: Another question I've been wondering about - how would you best recommend non-org members approach your divine? I see from logs there's plenty of cross-org interaction, but coming from the city everyone loves to hate I feel it's a little harder to just turn up and say hi without lots of side-eyeing and suspicion so I've been mulling it a lot. Any general ideas and tips?
2) My answer probably differs from most divine, because Raezon is very open to pretty much every org, but just pray. I will get to you when I'm able. I imagine most of us are like this really, albeit anybody except me will be curious why somebody from Magnagora is praying to a Celestian divine, for example.
A couple "don'ts" however: If I am actively conversing with somebody in my fulcrux, do not try to interject. Come back another time, or step out and wait for me to approach you (and I probably will unless I overextended myself and need to log out right after.) Do not just stand in my fulcrux for an hour expecting I'll respond - If I'm online, I've noticed you, but I'm also probably doing something else that requires my attention (as mentioned in an above answer by Lantra, our 'visible' time is very much a small part of our actual online time). Leave a prayer and go do something productive, I swear I'll get back to you.
4) What area do you hate the most and why?
Some of the skill messages (Rage is the one that came up a few months ago and how they can turn the moon red on command) suggest the moondancers influence the actual moon with how it is worded.
2) There's two problems you're going to have to overcome with that kind of goal: "the unreliable narrator", and "how can this be achieved with the technology mortals have?" Not all lore is written as fact - a lot of it is written from the point of view of somebody who lived it. This makes learning exact/precise details difficult. As well, a lot of these scientific questions can't really be answered with the current technology of mortals, and even if they can, you need somebody interested in that question to really develop the lore and answer them, which can be difficult as not every aspect of the lore interests everybody.
3) The thing with this comes down to telling a story. It is difficult to work with PCs at times. A lot of it comes down to people not being around at the times we need, people not really working at the level we need them to to make them a major part of the discovery (which isn't a criticism of the players as much as saying it's something we have to train every ephemeral for for months on end, and if we tried to do that with players, they'd burn out, we'd burn out, and there'd be no game), and very often we'd have to lore dump on the player to make this possible which nobody enjoys and has a lot of room for error. We love player ideas, and we love implementing them, but sometimes we just need to make sure they get implemented correctly, and that requires bringing in an NPC.
4) I don't really have an answer to this. Every area in Lusternia was crafted with love and has meaning. If I had to pick something, it would probably be the Inner Sea and Sea of Despair, and it's not hate as much as "There is a lot more that could be done with them to make them interesting and not just hundreds of rooms with similar descriptions."
5) If I could snap my fingers to do it and didn't have to work on it? Probably game balance or economy. If I had to actually work on it, neither of those things. Probably making quests and mob progs easier to write (which Ianir has been doing for the last 4 years almost nonstop.)
6) I can't answer this question in case it actually does happen at some point.
Does this mean that players who want to know the mechanics of the world are wrong or bad or should give up on that quest? I don't think so. Do I think we might need to reevaluate we want out of this game? Perhaps. I think (and to stress here, this is my perspective, not any other Godmin and definitely not our Producers!) that we are being challenged with are the limits of player agency. This, I think, ties into your third question too. What gets to be known as an answer to a question; what can be verified as an answer to a question; and who gets to answer the question. I think Lusternia is constantly trying to negotiate that, for good or for ill. Because of the makeup of the Havens--including Producers, Godmin, and Ephemerals--we might end up in a sort of stalled or more conservative understanding of what that agency might be (and this is likely because we have a host of folks who have different ideas on how lore is shared).
For the third question especially, it might be able to think with an example rather than a general "we want X; you said no; but then NPC comes with x." Mainly because thought experiments aren't really that useful in thinking with.
I don't know this response answers your questions, but this is the response it elicits.
4) This is actually a hard question, haha, because the area was someone's work that they may have done for months! I actually won't say an area, because I don't really dislike any; however, I will say that I am not the biggest fan of what we call "pockets" (which are the little micro-areas that often have quests attached). This is mainly because I think that often, unless they have some sort of amazing reward, that people will forget about them, and therefore, they are better off as events.
5) I have no game mechanics that I would change, and what I would create isn't really something major for Lusternia as a whole. I would probably try to create some sort of "church" system so that there could be an actual effect between worshipping Supernals and Celest in some way.
6) Whatever grief that Terentia currently possesses would simply magnify. The Soulless represent a particular kind of pain for her, re: Meridian, Amberle, others. I think Terentia would become someone who is utterly self-loathing.
- My favorite emote right now is the one I made last night to mess with @Lantra.
- More broadly, I am a fan of "simplenod." There is something so useful and stunning about "You nod your head." I would even cut it further down: "You nod." Nod to what? For what? Assent? Nerves? The minimalism is what I love the most.
- I agree with racial emotes, but I do think there should be more class emotes. I think this requires a stronger sense of what the classes do "culturally" though.
- I've already posted about some of my favorite library books here!
- I've talked about how I believe my writing is sparer. I really love people who can make really lush emotes: @Lantra can, so can @Maylea and @Nocht and @Carakhan. Player wise, I really like @Rancoura's writing, the thickness of both @Falaine and @Avaris, but I also really enjoy several of the Skydrifter's, @Calioliahali for instance. I also have enjoyed reading @Uzriel and @Sapphira's writing. Everyone writes so well and beautifully!
- Mournful.
- For Terentia the Character, it would be one of Her crechemates likely (the only known one gone--so it would be some sort of miraculous intervention if that wasn't so!).
- I am a lover of the Holy Celestine Empire, the Nature Wars especially. Maybe it is because I am more interested in how mortality exists without the presence of Elder Gods. Although, I have increasingly become fascinated by the Vernal Wars.
- ... well, I don't know if I can actually answer this one, haha.
- You all are so silly. The action is clearly "splintered" which creates shards. Sometimes the action doesn't always correlate to the noun.
@Ayisdra When are you going to publicly release the Book of Terentia? (I'm guessing 'never publicly' is the answer).- I do want to release "the Book of Terentia" (whatever that might mean). I have so many notes about it that it is still in the stages of finalizing. Interestingly enough, I have debated on making it more "public." If only because it aligns with how Terentia currently engages with mortals.
@Coraline OOC: How do you pronounce "Terentia"? Teren-sha, or Teren-tee-a, or something else?- I think it is actually more like "Teren-shee-ah." I was surprised to realize that Terentia was the name of Cicero's wife (I am not a Ciceronian, but I have read his work on friendship for my academic research), and I think that is how you pronounce her name. I think I more commonly say "Teren-sha."
@Coraline IC: Hmm, I wonder if Terentia's militant nature is only through weapons, or if there is any "Words are my Weapons" tenet?- Although you preface this as an IC question, I think you would be surprised at how Terentia understands militancy or what She would find to be a weapon.
@Tyrus If you ever sharded (sorry, splintered) what do you think your shardlings (splinters, splinterlings?) would look like or be like? I'm not sure I would ever ask this in character though. Tyrus likes to have his head remain on his shoulders. [O]r a second question: If you could make two of one person by cleaving them in twain, who would that person be?- I think this would be a harder question to ask IC, so I'll answer(ish) it here, haha. From my own drafting of Terentia's history and personality, I do think that Her shards would be a bit different than what we expect. Though something warrior-y will still be there. To the second question, if that person is Terentia, (and here is an ambiguous answer), they would be the person she could have been and the person she is now.
@Tau Who was the most important Elder to You in Your life, Who is now gone- I am not answering this question, but I really like this question! Who indeed! Especially if there have been hundreds, thousands of Elders!
@Everiine When we getting Hajamin back</3