Yea its a bit different and a bit more complicated from aetolia, aetolia is you just have to learn 3 new class skills when you pick up a class no matter what. Here as a bonecrusher/athletics/night warrior if I want to say become a serenguard. All I need to do is drop night and pick up lets say moon. So thats , one not even full skill to replace. Or if I want to become a shadowdancer I've already got night so I just need to learn wicca and lets say healing so two.
So I guess depending on which class you pick to flex in lusty you could save a few thousand lessons vs doing something similar in aetolia but then then swapping back and forwards between classes in Lusty is way way more expensive that constantly swapping back and forward in Aetolia.
@Veylis it's interesting, even though Aet would make you relearn a skill even if you have it on a different class once artifacts are factored in they are cheaper than us slightly for five classes.
I threw together a sheet and it looks like having all five classes in an orgwould cost ~ 4k credits which is like 6k if you factor in the Tam. Aet's like 4.9k for five classes and their arti is 750 credits so like 5.6k ish minus 300 if you include lycans as one of the five classes.
Of course, then there's considerations of the systems themselves, like our delays on switching being much higher but our ability to make choices within our classes. An aetolian might not feel as much of a need for their artifact though from an outsiders perspective of their system given what they get as a base.
For us of course, new classes also mean opportunities to spend more than that minimum amount of lessons. If you wanted everything your org has though it'd be like 7.5k credits, going up to 9.5k with the tam. Could go up a little more if you want both high and low magic but this was done with the assumption of only one. Then there's the legendary last archetype, requests for more terts, the possibility of new warrior primaries or maybe even new primaries for other archetypes.
Oh, can mages/druids/wiccans/guardians get like craftable implements? I don't mind paying gold if I can have a moon staff... or a moon orb... oooh a moon chalice. Maybe an artisan thing?
EDIT: With all crafted things, they would have to be mundane. Stuff like a druid implement that is still living/growing would be a customisation.
I'm in two minds about whether this matters, but I'll raise it anyway:
Versalean currently looks like 'a naked fool'. But he's a tree. Trees are supposed to be naked, and do not look foolish when naked amirite? So I'm kinda wondering if this bottom rank shouldn't be knocked off for -woods.
I'm in two minds about whether this matters, but I'll raise it anyway:
Versalean currently looks like 'a naked fool'. But he's a tree. Trees are supposed to be naked, and do not look foolish when naked amirite? So I'm kinda wondering if this bottom rank shouldn't be knocked off for -woods.
Much love.
No. All trees are required to wear doublets, hose, and fancy pantaloons. Crushed velvet and silk, for preference. WE MUST HAVE FOP-TREES.
I'm Lucidian. If I don't get pedantic every so often, I might explode.
So what's you're saying that that I should have kept those sweet Blacktalon skills in sekret.
I wasn't asking about guild swaps, really, just was using that as an example of shared skillsets to reply to Synkarin's question with one of my own.
No you, we could tell. And would have kept a bounty on you. x(
Actually, you couldn't have, nor could you tell unless she switch to it, and she couldn't have switched to it without your guild's permission. So unless she had kept it active, the instant she deactivated it to learn something else (like Stag), it would have been useless and unuseable.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
It would be really helpful if we could view the AB files for all skills. Show them as greyed out if you don't possess the skill. This would help both established players (do I want to flex? Let's see what the skills look like), midbies (how close am I to the next skill?) and newbies (at the least, other players can look at their skillset and help them).
I'd be happy just being able to ARTIFACT LIST *searchstring* to filter it down to anything that contains that string, if trying to break it into categories is too much work.
These spring candies/aethergoop candies need to be able to be sold in shops! I thought everybody was just hoarding their goop, but apparently they have to be crafted to a specific person? Nonsense. Do them like books/furniture/artifacts where they become owned once purchased.
These spring candies/aethergoop candies need to be able to be sold in shops! I thought everybody was just hoarding their goop, but apparently they have to be crafted to a specific person? Nonsense. Do them like books/furniture/artifacts where they become owned once purchased.
Also with a lower goop cost.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Have them specify the skill, then, if you like. It's more about getting the aff message for testing. Since there is no server-side curing, it's very helpful for people to be able to test system building and tweaking.
The idea isn't that revolutionary. Guild tutors do it in other IREs.
The next best thing would be to use the ECHO command, and echo back the line that you get. Just replace your relevant "send()" function calls with some echo's or something.
Yeah, I use echoes during debugging a lot, but if you're checking something like aeon, which causes an actual effect, it's really helpful to have it on you.
You should be able to join a guild by asking the relevant Collegium Professor, no matter how "experienced" you are. Perhaps have a gold bounty, or some sort of mini-quest to do so, for those of a higher level or something...
I've been trying to switch guilds for a week now, and unfortunately no one's been around (at least at the same time as I am). Grr!
You should be able to join a guild by asking the relevant Collegium Professor, no matter how "experienced" you are. Perhaps have a gold bounty, or some sort of mini-quest to do so, for those of a higher level or something...
I've been trying to switch guilds for a week now, and unfortunately no one's been around (at least at the same time as I am). Grr!
I think the guild overhaul is going to address this, whenever it's finished.
Viravain, Lady of the Thorns shouts, "And You would seize Me? Fool! I am the Glomdoring! I am the Wyrd, and beneath the cloak of Night, the shadows of the Silent stir!"
A proper leash system. 'Isn't Trem cursed? Why did she follow Gavriel around?' Not seeing someone emote picking one character up and moving her at the source, but seeing them along the way would provide the same visual.
LEAD TREMULA (Cradled in her arms) carries %player. Vatul has requested to lead you: Cradled in her arms, Vatul carries Tremula to the ^DIR. ACCEPT LEAD
FOLLOW PORTIUS respectfully following in %player's footsteps. Tremula had requested to follow you: Tremula arrives from the ^DIR, respectfully following in Portius's footsteps. ACCEPT FOLLOW
Pretty please? I even added in that extra 's that doesn't belong after Portius' name because of experience with the ^player system.
We could really use some emoting improvements. Coloured says in emotes and vice versa, custom poses (Person is here, casually leaning on the lamp post), better targeting like being able to target people in prefatory phrases (say to thisguy (glaring at ^thisotherguy), no I didn't steal the cookies from the cookie jar.), being able to use targeted emotes on NPCs...
Poses are not just a good way to enhance current RP scenes, I just want to point out. When they got introduced in Aetolia, public RP went up a TON as a custom pose basically became an invitation for people to come up and RP with you. I've noticed that RP in Lusty is often more of a private thing, and encouraging spontaneous RP encounters definitely does help get new people hooked on the game. So, it's not just a cosmetic change but one that can quietly help improve retention.
Comments
Yea its a bit different and a bit more complicated from aetolia, aetolia is you just have to learn 3 new class skills when you pick up a class no matter what. Here as a bonecrusher/athletics/night warrior if I want to say become a serenguard. All I need to do is drop night and pick up lets say moon. So thats , one not even full skill to replace. Or if I want to become a shadowdancer I've already got night so I just need to learn wicca and lets say healing so two.
So I guess depending on which class you pick to flex in lusty you could save a few thousand lessons vs doing something similar in aetolia but then then swapping back and forwards between classes in Lusty is way way more expensive that constantly swapping back and forward in Aetolia.
I threw together a sheet and it looks like having all five classes in an orgwould cost ~ 4k credits which is like 6k if you factor in the Tam.
Aet's like 4.9k for five classes and their arti is 750 credits so like 5.6k ish minus 300 if you include lycans as one of the five classes.
Of course, then there's considerations of the systems themselves, like our delays on switching being much higher but our ability to make choices within our classes. An aetolian might not feel as much of a need for their artifact though from an outsiders perspective of their system given what they get as a base.
For us of course, new classes also mean opportunities to spend more than that minimum amount of lessons.
If you wanted everything your org has though it'd be like 7.5k credits, going up to 9.5k with the tam. Could go up a little more if you want both high and low magic but this was done with the assumption of only one. Then there's the legendary last archetype, requests for more terts, the possibility of new warrior primaries or maybe even new primaries for other archetypes.
EDIT: With all crafted things, they would have to be mundane. Stuff like a druid implement that is still living/growing would be a customisation.
Versalean currently looks like 'a naked fool'. But he's a tree. Trees are supposed to be naked, and do not look foolish when naked amirite? So I'm kinda wondering if this bottom rank shouldn't be knocked off for -woods.
Much love.
Just something that makes more intuitive sense than sorting by ID number.
Thanks to Talan for reminding me about this one.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Vive l'apostrophe!
The idea isn't that revolutionary. Guild tutors do it in other IREs.
STABLE REMOVE <beast> WITH <feed>
SUMMON <beast> WITH <feed>
I've been trying to switch guilds for a week now, and unfortunately no one's been around (at least at the same time as I am). Grr!
LEAD TREMULA (Cradled in her arms) carries %player.
Vatul has requested to lead you: Cradled in her arms, Vatul carries Tremula to the ^DIR.
ACCEPT LEAD
FOLLOW PORTIUS respectfully following in %player's footsteps.
Tremula had requested to follow you: Tremula arrives from the ^DIR, respectfully following in Portius's footsteps.
ACCEPT FOLLOW
Pretty please? I even added in that extra 's that doesn't belong after Portius' name because of experience with the ^player system.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
Pretty please?