What if there was a dingbat item that helped you make a bunch of things at once, e.g. PUT 400 VELLUM INTO MACHINE TO FOLD 100 KIRIGAMIDESIGN#
newp, doesn't have anything at all to do with earlier.
The soft, hollow voice of Nocht, the Silent resounds within your mind as His words echo through the aether, "Congratulations, Arimisia. Your mastery of vermin cannot be disputed."
Small request for a slight change to Illusions Detection. This is how things look when you check DETECT ILLUSIONS ME:
******************************[ Your Illusions ]******************************* Spell Duration Location ------------------------------------------------------------------------------- an invisibility illusion 6966 on Caerlyr a blurred illusion 6978 on Caerlyr an illusory colourmaelstrom 295 the Pool of Stars *******************************************************************************
Looking at CHECK ILLUSIONS HERE, however, we notice a disparity:
There is an illusory colourmaelstrom. You detect one illusion.
Might we have a slight change to show who the owner of an illusion is in these circumstances, bringing it in line with how HERE works?
A command that would move something to the bottom of your inventory.
It would be functionally the same as "drop thing/take thing" but since it's one command, you wouldn't have to specify the item number to avoid confusion with matching things already in the room.
Allow inner order members to be given a perm by trusting gods to wipe offerings and administer favours.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
I understand why you're suggesting that, but I think it would just cause problems.
How about some tailoring ideas instead?
-Allow us to have some means of giving clothing negative warmth, perhaps through use of frost potion. We could call it Summerproofing, or something to that effect.
-Similarly allow some means of Windproofing, to reduce friction against high winds. Maybe vitae or allheale for that.
And in order to make shears more interesting/desirable...
-Allow someone with shears to mend whenever they want, instead of only when the item is below a given decay threshold. This would open the way for more marketable tawdry items, as well as make it possible some people might shoot for going for the greater degrees of tawdry past that (which basically never see use).
-Allow shears to reduce the comms needed for padding/thermal, or to increase the amount of warmth added by them by 50%. If Summerproof or Windproof are added, they can be similarly affected here as well.
Could we not have the reserves of ships pretty much wiped when they blow up, please? I'm fine with power being zero'd, but it sucks losing nearly all of the reserves as well.
Allow every player access to the full suite of DESIGN commands, sans submit. Add in a command that associates a particular design with a cartel after it has already been written, so that the cartel can actually submit the design.
That would be a good start. Part of the idea was to make it easier for people to design things as part of cartels without having to be a trademaster directly. Without these commands, at some point, you need to send a list of details that a trademaster will copy/paste into the correct form. Why not remove the middle man in that regards? The trademaster would still need to submit it, they just wouldn't have to c/p it in, and the designer would be able to more clearly understand what is needed for their design - seeing the design template in person.
Yes, please tweak the system to allow everyone access to all designs. Make it have to happen in a room or something. Make a new room or something. Make it a channeled action or something. But people who don't have the trade skill should be able to see available designs of the trade without needing to find a person to pastebin it for them. In order to put up a single tattoo for a novice, I spent an hour and twenty minutes, and that's with me streamlining and explaining everything, helping him to buy comms etc etc. Of that entire time, only 10 minutes were the actual time taken to complete the tattoos - the bulk of the time was spent on choosing the designs, simply because we needed to dance around pastebin.
Problem: Currently, if someone has a Scroll of Laurels, there is no way to determine their city rank (or citizenship status, for that matter) when they are not online. Solution: Introduce the command CMEMBERS command, which works like GMEMBERS, except for citizens instead of guild members. It would display name, rank and ministry status of everyone who is a citizen of your city/commune. Also, CMEMBERS DORMANT for dormant people.
Make a quest to retrieve sands from an aspect/elemental. I'd prefer for it to not be "killing the mob", but something you can do sneakily to take a sand from it and give it to your own mob.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Make a quest to retrieve sands from an aspect/elemental. I'd prefer for it to not be "killing the mob", but something you can do sneakily to take a sand from it and give it to your own mob.
Make a quest to retrieve sands from an aspect/elemental. I'd prefer for it to not be "killing the mob", but something you can do sneakily to take a sand from it and give it to your own mob.
Can anything that doesn't consume balance/eq, involve eating/reading/drinking/releasing (IE curing and non balance def upkeeps) or require leaving the room not interrupt channelled effects? That'd be better.
The divine voice
of Avechna, the Avenger reverberates powerfully, "Congratulations,
Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Can we please have leg balance added to the prompt in the same fashion as arm balance? As a monk, I'd be very grateful for this.
You have received a new honour! Congratulations! On this day, you have shown your willingness to ensure a bug-free Lusternia for everyone to enjoy. The face of Iosai the Anomaly unfolds before you, and within you grows the knowledge that you have earned the elusive and rare honour of membership in Her Order. Curio Exchange - A website to help with the trading of curio pieces in Lusternia.
Comments
******************************[ Your Illusions ]*******************************
Spell Duration Location
-------------------------------------------------------------------------------
an invisibility illusion 6966 on Caerlyr
a blurred illusion 6978 on Caerlyr
an illusory colourmaelstrom 295 the Pool of Stars
*******************************************************************************
Looking at CHECK ILLUSIONS HERE, however, we notice a disparity:
There is an illusory colourmaelstrom.
You detect one illusion.
Might we have a slight change to show who the owner of an illusion is in these circumstances, bringing it in line with how HERE works?
Estarra the Eternal says, "Give Shevat the floor please."
How about some tailoring ideas instead?
-Allow us to have some means of giving clothing negative warmth, perhaps through use of frost potion. We could call it Summerproofing, or something to that effect.
-Similarly allow some means of Windproofing, to reduce friction against high winds. Maybe vitae or allheale for that.
And in order to make shears more interesting/desirable...
-Allow someone with shears to mend whenever they want, instead of only when the item is below a given decay threshold. This would open the way for more marketable tawdry items, as well as make it possible some people might shoot for going for the greater degrees of tawdry past that (which basically never see use).
-Allow shears to reduce the comms needed for padding/thermal, or to increase the amount of warmth added by them by 50%. If Summerproof or Windproof are added, they can be similarly affected here as well.
Inbeforemisuseofflags.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Solution: Introduce the command CMEMBERS command, which works like GMEMBERS, except for citizens instead of guild members. It would display name, rank and ministry status of everyone who is a citizen of your city/commune. Also, CMEMBERS DORMANT for dormant people.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
You have received a new honour! Congratulations! On this day, you have shown your willingness to ensure a bug-free Lusternia for everyone to enjoy. The face of Iosai the Anomaly unfolds before you, and within you grows the knowledge that you have earned the elusive and rare honour of membership in Her Order.
Curio Exchange - A website to help with the trading of curio pieces in Lusternia.