Simple Ideas

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  • EnyalidaEnyalida Nasty Woman, Sockpuppeteer to the Gods
    I get what you mean, but it's pretty easily fixed by having shorter pages, with more pageturns and fewer likely MOREs.
  • PortiusPortius Likes big books, cannot lie
    If you make your pages short enough to treat them like pages, you rapidly hit a prohibitively high pagecount on long books. It was a problem I ran into trying to do the formatting on a few of my longer books. It does work for short-medium books, though. Assuming that you don't need longer pages for some other formatting reason, which is pretty rare.
    Any sufficiently advanced pun is indistinguishable from comedy.
  • ElanorwenElanorwen The White Falconess
    Portius said:
    Doing them manually is easier said than done in a lot of cases. A book's page (what you get when you go READ BOOK PAGE X) is really more like a chapter in a real book, in terms of how people use it.) The analogue to a real book's page is one scrolling, with MORE turning the page. So you'd want to put them at the bottom of each those sections, and doing that accurately by hand is a difficult and time consuming. Plus, since pagelength is configurable you'll never get it right for anyone who changes theirs off the default.

    If you put your footnotes at the bottom of the page instead of the MORE section, then you either have to scroll down to the end and then scroll back up or wait until the end of the page to get all the footnotes at once. Both of these are very suboptimal. Selenity's way of doing it has the same problem, since it involves opening up new sections.

    What I want is to be be able to designate a footnote at a given position and its associated text, and have the footnote get displayed at the bottom of the section that displays the footnote's position, rather than at the bottom of the page or as its own thing that can be looked up. I'd also like to mark them with a superscripted number, which is currently impossible to the best of my knowledge.


    EDIT: Because I realize what I want might not be clear without an example, here's what I'm after. Pretend the bracketed number is a superscript:

    Portius[1], in his seminal work on the importance of footnotes.....

    [1]A Hallifaxian scholar and poet of some repute.
    -----MORE------

    With the footnote being automatically inserted right above the prompt to do MORE.
    It sounds nice on paper, certainly, but like you said, pagelength can be configured. As such, you will either need some way to link footnote to text on the page or you can end up in a situation where your footnotes are not matching what's in the current virtual page.

    For instance, if my pagelength is twice yours, and you put two footnotes in two pages, they would both be:

    Elanorwen[1]
    Portius[1]

    [1] A crazy aeromage.
    [2] A Hallifaxian scholar... etc
    ------MORE------

    Or are we going to be showing all the footnotes for that book page in every virtual page? If you have more than 2 footnotes per book page, that will become much more unwieldy as the 'more' prompt happens at the end of the virtual page, but you're adding more lines before that end, so you will be displaying less 'book' per virtual page.

    In other words... it won't be as feasible if there isn't some form of linking, but linking would require modifying the editor itself to allow for variables and to expand on them when it displays a virtual page which doesn't sound like a simple task to add. Nice on paper... but I doubt it will be anywhere close to a high priority endeavour.
    image

    Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
  • EveriineEveriine Wise Old Swordsbird / Brontaur Indianapolis, IN, USA
    You know the name of this thread is Simple ideas, right? :P
    Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"

    Daraius said: You gotta risk it for the biscuit.

    Pony power all the way, yo. The more Brontaurs the better.
  • PortiusPortius Likes big books, cannot lie
    Believe me, adding in footnotes sounded simpler in my head!

    I have no idea what the linking would entail, not being anything resembling a programmer, but that I believe that is what I had in mind, yes. Basically detecting what was being shown on that MORE and providing the footnotes at the end as appropriate.
    Any sufficiently advanced pun is indistinguishable from comedy.
  • edited December 2014
    Not sure if simple or not, but this is certainly very frustrating:

    With a flourish of his arm, Edor bows deeply.
    5053h, 7844m, 7131e, 10p, 18715en, 30595w mBexkdb-
    Edor leaves to the north.
    5053h, 7844m, 7131e, 10p, 18715en, 30595w mBexkdb-
    Vumiri Shee-Slaugh, King of the Night Coven says, "To edor B'hal, Ward."
    5053h, 7844m, 7131e, 10p, 18715en, 30595w mBexkdb-
    You say, "To edor Tidings, young Ward."
    5053h, 7844m, 7131e, 10p, 18715en, 30595w mBexkdb-
    Vumiri Shee-Slaugh, King of the Night Coven says, "Or not."
    5053h, 7844m, 7131e, 10p, 18715en, 30595w mBexkdb-


    ... why can't it just say

    That person isn't here.

    ... instead of allowing it to go through if the target is a player.
  • SAYTO is nice for avoiding that situation, but it also avoids the opposite situation: you can't say "To go there..." if there's someone named Gorothul near you. You just can't. 
  • Actually, I believe that saying by using ' instead of SAY bypasses the player targetting. At least it used to.
    image
  • It recently came to my attention that, though there is a skill to create pathways, there seems to be none to remove one. Was this intentional? It seems like something that was forgotten. Rifts, that are the most similar to pathways, have both create, remove, transverse as well as other abilities like making them inaccessible for a time. This seems like a bit of a predicament if certain pathways were made that seem like a threat (such as to important enemy mobs) as well as the general over abundance that would come with a create, but no delete.


    Solutions:

    1 - Place an ability in Ecology and Tracking that would allow for the collapsing of a Pathway.

    Or

    2 - Place an ability in Environment for the collapsing of a Pathway. Additionally make an ability that would allow one to sense if a pathway is in the room (for those without the artifact or skill).

    Or

    3 - Solution 1 and 2

    Or

    4 - Allow the artifact that gives access to pathways to also be able to remove them.
  • There most certainly is a way to remove pathways. People going around removing pathways are irritating the same way removing rifts are.

  • SynkarinSynkarin Nothing to see here
    Yeah, can definitely remove pathways

    Everiine said:
    "'Cause the fighting don't stop till I walk in."
    -Synkarin's Lament.
  • Synkarin said:
    Yeah, can definitely remove pathways
    oh? I looked through Hunting, Tracking and Ecology. Seems no ability.
  • RiviusRivius Your resident wolf puppy
    I was wondering, can we make the protean spiders act like loyal mobs? Like maybe be able to drop one and make it follow you? Maybe add some occasional ambiences when it's on the ground? From the description, it's technically a living creature, so why not? :)
  • EnyalidaEnyalida Nasty Woman, Sockpuppeteer to the Gods
    Arcanis said:
    Synkarin said:
    Yeah, can definitely remove pathways
    oh? I looked through Hunting, Tracking and Ecology. Seems no ability.

    It's waaaay simpler than you think.
  • KaimanahiKaimanahi The One True Queen
    edited December 2014
    I am essentially trying to use gmcp to check if my beast/ent is in the room with me. However, when I move, p, li { white-space: pre-wrap; }gmcp.Char.Items.List does not get populated with any ents in my entourage (a second forced QL will update the table properly). Strangely the table does get populated with any ents that are following my player entourage (e.g., Saoirse is following me and a phoenix mob is following Saoirse; if I move a room, the phoenix gets populated into the gmcp list). Any chance that this could get added?
    image
  • Hmm. Odd, it gets added when I move. I get the following when I move:

    Plain-text room name and items
    Char.Items.List
    Room.Players
    You see exits leading north, northeast, southeast, southwest, and northwest.
    Char.Items.Add (mount)
    Room.Info
    Room.Players
    Char.Vitals

    Not sure if there's a difference if the beast is camouflaged or not.
    image
  • KaimanahiKaimanahi The One True Queen
    It's not camouflaged. I think it does get added to gmcp.Char.Items.Add (assuming no other mobs are following you, or in your entourage's entourage, in which case it could be one of those other mobs/items). But I'm really talking about when I check the gmcp.Char.Items.List table after moving, it is not there until I force a new QL.
    image
  • Ah, gotcha. Frankly, I'd think that's a client thing, since the data is being sent to it and everything, but I wouldn't really mind beasts being included in the first Char.Items.List a whole lot. Of course, this probably means new stuff that wanders into the room isn't in Char.Items.List table either before you do a new QL, and no amount of server-side recoding would fix that.
    image
  • EnyalidaEnyalida Nasty Woman, Sockpuppeteer to the Gods
    That's why when you move, you don't constantly see your beast in the room already when you get there, but you see your player entourage's entourage.
  • Could CONFIG NEWSIGNORE be expanded to allow for ignoring any news board you have no interest in instead of just the three that are possible right now? What I am trying to achieve on an alt is to ignore all boards except boards said alt only has access to such as guild, org, order ect. I'm not really interested in seeing politics on the alt for example, because I'll have read it on Ria through the browser addon already, same for stuff like announce or overhaul news. I'd like to log in on the alt, and have RN bring up only new things, to allow for quickly catching up instead of going through a backlog of politics and other spam.
    image
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  • could we get these Help files:

    HELP PRESTIGE to explain the importance of prestige, it's effects, as well as list all the stages (homeless wretch made me lol). It is slightly mentioned in HELP STATUS but isnt very explanatory.

    in HELP TOLERANCE, could we get all the levels listed for future reference to those seeing how far they can reach?


  • SiamSiam Whispered Voice
    HEXLIST

    Separate command for a hexen that shows all hexes(those in the room, those attached to their hex aura, and those drawn on other body parts)
    Viravain, Lady of the Thorns shouts, "And You would seize Me? Fool! I am the Glomdoring! I am the Wyrd, and beneath the cloak of Night, the shadows of the Silent stir!"

    #bringShikariback 


  • Sayto would be awesome. That way if I whisper to someone I don't end up talking to tomo, or if I whisper "I think we should go kill hallifax." I don't end up whispering nothing to Iari.
    The playa you love to hate
  • I second sayto. It's what I'm used to, and it's very useful for 'sayto' to throw an error instead of 'say to' writing out the equivalent of say "to (name)" and make everything awkward. :(
  • edited December 2014
    Arcanis said:
    could we get these Help files:

    HELP PRESTIGE to explain the importance of prestige, it's effects, as well as list all the stages (homeless wretch made me lol). It is slightly mentioned in HELP STATUS but isnt very explanatory.

    in HELP TOLERANCE, could we get all the levels listed for future reference to those seeing how far they can reach?


    I've got the prestige levels for you, if it helps.

    On the "positive" side:
    nondescript -> common -> well-to-do -> prosperous -> opulent -> like royalty

    And for "negative" prestige:
    nondescript -> tawdry -> shabby -> pathetic -> beggarly -> like a homeless wretch.

    EDIT: Also, though I have no way to actually confirm this 100%, I believe if you get to "like royalty" there's still a lot of room for more prestige. As in, you can be a lot more "like royalty" than somebody who has just barely reached the threshold to even see it

    Mayor Steingrim, the Grand Schema says to you, "Well, as I recall you kinda leave a mark whereever you go."
  • QistrelQistrel the hemisemidemifink
    How do you even get below tawdry?

  • Qistrel said:
    How do you even get below tawdry?
    The scarecrow hat starts you at "shabby", and ignores all your positive prestige you're wearing.

    Outside of dingbat artifacts, it's tawdry clothing. Eventually, mending clothes turns them tawdry, and you can't even tell what they were beforehand. You can continue to mend, and they get even worse. Tawdry, shabby, and pathetic level clothing. Wearing that stuff gives you "negative" prestige.

    Mayor Steingrim, the Grand Schema says to you, "Well, as I recall you kinda leave a mark whereever you go."
  • QistrelQistrel the hemisemidemifink
    Really? My scarecrow hat puts me at tawdry, not shabby. Hmmm.

  • Yep, you're right. Either it got changed, or I'm just remembering wrong, but its true power is ignoring anything you're wearing that's not tawdry. Stack that stuff with your hat, and you'll see those levels easily.

    It's just super hard to find tawdry clothes. Nobody seems to sell it anymore, in the North, anyway.

    For a simple idea, I would love a Tailoring skill that lets you insta-tawdryfy clothes, rather than waiting through weeks/months for it to degrade.

    Mayor Steingrim, the Grand Schema says to you, "Well, as I recall you kinda leave a mark whereever you go."
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