Are lucidian supposed to be colourless crystals? Meh. I'll go with being ruby anyway.
Have a look at some of the lucidian denizens around Hallifax. We're perfectly nice until you make yourself an enemy, and even then I try to make it pretty painless to make amends.
You embrace Methrenton, Crusader of the Holy Flame with great ardour.
Methrenton, Crusader of the Holy Flame says, "Be brave and strong, sister viscanti. The Light will always fight by your side."
As you embrace Methrenton, Crusader of the Holy Flame, his strength and power floods into you. With this honour still fierce in your heart, you find yourself surrounded by light.
Are lucidian supposed to be colourless crystals? Meh. I'll go with being ruby anyway.
Have a look at some of the lucidian denizens around Hallifax. We're perfectly nice until you make yourself an enemy, and even then I try to make it pretty painless to make amends.
Cheers!
Also, I have about 200 coins left to spin. Happy urgh?
I can't shake the feeling that I'm being shunned. Maybe I'm projecting.
1
EveriineWise Old Swordsbird / BrontaurIndianapolis, IN, USA
I'm a horrible enough fighter on my computer with all my aliases on it. Without, I'm all, "DDDUUUUUUUUUUURRRR HOW DOES RAPIER WORKZ? VNDJUCBNEKFHTKFDODCGDLDEPOGNBHDFKFKBGHTFJ"
Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"
Daraius said: You gotta risk it for the biscuit.
Pony power all the way, yo. The more Brontaurs the better.
Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"
Daraius said: You gotta risk it for the biscuit.
Pony power all the way, yo. The more Brontaurs the better.
Cyndarinused Flamethrower! It was super effective.
I'm kind at the end of my rope with this two bit elder choppers. I don't even care about the elders, I'm just tired of hearing about it all the time.
The solution, though I have tried to avoid taking the Seren/Celest route of whining about raids until things change, is simply to envoy the elders and take your toys away.
I guess I just can't fathom why there's such an attraction to being a meaningless pain in the ass. They really are magnets for a special type of player. And I do mean special.
Agreed, remove the power generation, remove the elder reverting mechanism.
Edit: and also replace with some other removal method that's similar to statues.
That would just make it worse, not better.
I had to explain to a novice today that we (the characters) don't protect the trees because they generate power, but because they represent an important part of (Seren) forest lore. As players, there isn't any compelling mechanical reason to upkeep them (or to attack them, as @Celina pointed out). They generate power each day, but who really cares, at the end of the day. That's what makes it frustrating, it's hard to counter reliably, and is a noninteractive kick in the rp nuts: there is no reasonable recourse and it's done best by avoiding any kind of conflict.
Making them the same as statues doesn't really fix anything, because people who are so inclined would still take them down, and forests would still have more reason to care about them than statues of random people. It would make it somewhat less trivial to chop them on a whim, especially if the change also allowed adding runes to them all, but meh.
Drop or remove the power generation, and all but remove their destruction entirely. Passive power generation can be changed to something active and unique, if the generation disparity afterwards is a problem
For instance (top of the head) : what about a 'Grove type' change? Sacred Trees no longer can be carved into totems and no longer generate power passively , but they always die eventually, as part of their natural cycle. Druids can establish tracts of land they tend to (using demesne rules for shape/size? ). Any nature user can plant nuts in prime territory, each spec gets some ability related to growing them. The druid is important because they spend power to make the grove immune to chopping with a power upkeep (like totem Renew). -woods could replace the runing mechanism with a new class skill that enchants trees to hinder intruders. Bards could get an ability that let's them predict the rate of tree growth/death. Wiccans could get some kind of pixie/feather bonus that makes them better at doing the power quest to generate nuts, and so on. Depending on the rates and abilities, it wouldn't be to onerous to upkeep, everyone could play a part, and some kind of active power gain related to the trees could be introduced. Or even a modest passive one, based on how many tress are elder, which would require teamwork and moderate effort.
There are unlimjted ways to fix the problem, but AFAIK there hasn't ever been administrative will to do anything about this, or recognize it's a problem.
Just for fun, we should eliminate the power gains on totems for a few real-life months. I would be curious to see how little people care about 3000+ passive power per weave when they're suddenly not getting it. Perhaps it might put into perspective for you that the occasionally attentive work required to maintain totems is indeed worth it considering the MILLIONS of power they have passively netted your org over its lifetime.
Tree upkeep is like raid defense - don't do it if you don't want to, you don't lose anything except face.
No biggie. Your fun > the internet.
0
Cyndarinused Flamethrower! It was super effective.
edited July 2015
2015/07/18 00:00:10 - The Shadow Totems added 2025 power
That's a million power over 481 days. Considering the benefit of amassing power is ONLY in raising ascendants, of which even communes can realistically have three active at any time (which no one has currently), the overblown value of totems towards the contribution of a literally infinite resource isn't a real excuse grounded in reason.
That being said, I figured removing easy harassment of non player objects with the only objective being creating more work for players through overt conflict avoidance would receive fairly unanimous support. I don't really care about the power, it can be removed. I've played long enough to acknowledge power generation is a hilariously meaningless topic when comparing orgs. Magnagora has Lavinya and Arimisia, Celest has Xena only. The implication that it's the power generated by totems that's causing some imbalance in power generation...which can only lead to ascendants...which only have pk value is pretty lolzy considering who the vernal ascendants actually are right now. Perceived imbalance, as it turns out, is a far cry from actual, practical application.
Players always surprise me!
edit: Honestly if we're going the it's unfaaaaaaaaaaair for cities route, I'd like a not blockable archway to each raidable city plane please!
I still don't see why Glom doesn't just raid Nil/Prime Mag non-stop until the Iron Council does something about Arcanis.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
0
Cyndarinused Flamethrower! It was super effective.
The same reason Marcella/Arcanis attacking trees doesn't prompt the Shadow Court into action. Starting fights doesn't make people want to talk peace with you
Comments
Estarra the Eternal says, "Give Shevat the floor please."
Celestian 2: How???
Celestian 1: Let's go raise Marani. That'll fuck'em up
Celestian 2: Isnt she..like...dangerous to the basin?
Celestian 1: Whatever, you chicken?
Celestian 2: Im just saying...might hurt us too
Celestian 1: Just follow up, this is gonna be so sweet.
Oh Celest...
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
CHELP BANNEDQUESTS
o Raising Marani in the Shallamurine Cathedral*
And yes, we keep track of it.
No need for your grumpy, watch some good hearted MLP or even Carebears and relearn the values of kindness and respect.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
Cheers!
https://youtu.be/CMx3u2P8cp0?t=106
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
What? You're a pointy little darling respectable Sohei that everyone likes. It's all in your head.
Vive l'apostrophe!
Edit: and also replace with some other removal method that's similar to statues.
I had to explain to a novice today that we (the characters) don't protect the trees because they generate power, but because they represent an important part of (Seren) forest lore. As players, there isn't any compelling mechanical reason to upkeep them (or to attack them, as @Celina pointed out). They generate power each day, but who really cares, at the end of the day. That's what makes it frustrating, it's hard to counter reliably, and is a noninteractive kick in the rp nuts: there is no reasonable recourse and it's done best by avoiding any kind of conflict.
Making them the same as statues doesn't really fix anything, because people who are so inclined would still take them down, and forests would still have more reason to care about them than statues of random people. It would make it somewhat less trivial to chop them on a whim, especially if the change also allowed adding runes to them all, but meh.
Drop or remove the power generation, and all but remove their destruction entirely. Passive power generation can be changed to something active and unique, if the generation disparity afterwards is a problem
For instance (top of the head) : what about a 'Grove type' change? Sacred Trees no longer can be carved into totems and no longer generate power passively , but they always die eventually, as part of their natural cycle. Druids can establish tracts of land they tend to (using demesne rules for shape/size? ). Any nature user can plant nuts in prime territory, each spec gets some ability related to growing them. The druid is important because they spend power to make the grove immune to chopping with a power upkeep (like totem Renew). -woods could replace the runing mechanism with a new class skill that enchants trees to hinder intruders. Bards could get an ability that let's them predict the rate of tree growth/death. Wiccans could get some kind of pixie/feather bonus that makes them better at doing the power quest to generate nuts, and so on. Depending on the rates and abilities, it wouldn't be to onerous to upkeep, everyone could play a part, and some kind of active power gain related to the trees could be introduced. Or even a modest passive one, based on how many tress are elder, which would require teamwork and moderate effort.
There are unlimjted ways to fix the problem, but AFAIK there hasn't ever been administrative will to do anything about this, or recognize it's a problem.
Vive l'apostrophe!
Tree upkeep is like raid defense - don't do it if you don't want to, you don't lose anything except face.
No biggie. Your fun > the internet.