Not sure if this is the best thread for this question, but does anybody know any/all of the things that would affect warrior wounding? Just had a situation where, using the same weapon (katana), an orclach (18str,14dex, considerable racial stat bonus to weapon) did ~850 wounding to 90/90 armour and a human (19str, 15dex) did >1000 wounding to 100/100 armour, and I admit to being very, very confused by this. Neither of us had any other buffs that would account for this that I can think of (though I could be wrong), and it's not a tertiary thing since both of us are trackers.
EDIT: Disregard. I ignored the obvious. It's amazing what a 5% DMP difference can do.
Wounded is affected by the Precision of the weapon, and the Dex stat. Also the wounding rune. Also, armour doesn't affect wounding on the head, you need a helmet for that.
Wounding isn't really affected by Dex, it is affected by Strength. Higher strength = more wounding.
The chance of rolling an affliction, however, is dependent upon an algorithm using current wounding level, then weighted by Dex (so higher dexterity gives you a better chance of rolling an affliction value higher up in your "wound window").
Not sure if this is the best thread for this question, but does anybody know any/all of the things that would affect warrior wounding? Just had a situation where, using the same weapon (katana), an orclach (18str,14dex, considerable racial stat bonus to weapon) did ~850 wounding to 90/90 armour and a human (19str, 15dex) did >1000 wounding to 100/100 armour, and I admit to being very, very confused by this. Neither of us had any other buffs that would account for this that I can think of (though I could be wrong), and it's not a tertiary thing since both of us are trackers.
EDIT: Disregard. I ignored the obvious. It's amazing what a 5% DMP difference can do.
Wounded is affected by the Precision of the weapon, and the Dex stat. Also the wounding rune. Also, armour doesn't affect wounding on the head, you need a helmet for that.
Wounding isn't really affected by Dex, it is affected by Strength. Higher strength = more wounding.
The chance of rolling an affliction, however, is dependent upon an algorithm using current wounding level, then weighted by Dex (so higher dexterity gives you a better chance of rolling an affliction value higher up in your "wound window").
A centaur hunter says, "Welcome, Mimie, but mark you do not harm the forest." An elfen guard exclaims, "Enjoy your visit to the Serenwilde, Mimie. There's lots of great sights to be seen!" An elfen guard strikes a pose.
He totes lightens the dread the hunters try to set
A centaur hunter says, "Welcome, Mimie, but mark you do not harm the forest." An elfen guard exclaims, "Enjoy your visit to the Serenwilde, Mimie. There's lots of great sights to be seen!" An elfen guard strikes a pose.
He totes lightens the dread the hunters try to set
Both him and the maiden are creepers.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
150 dingbats to teleport to your god's fulcrux? 50 to throw trash away?
Is there some new way to get dingbats besides memberships, and nobody told me?
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
The current promotion gives a little bit of everything but not enough for anything. Last month buying 500 credits got you 50 presents with hair curios. This month buying 500 credits gets you 10 presents with hair curios, and they release new hair curios......
150 dingbats to teleport to your god's fulcrux? 50 to throw trash away?
Is there some new way to get dingbats besides memberships, and nobody told me?
the 50db thing isn't that bad. but the 150 teleport is. But most of the divine items are a bit overpriced I think. If the idol were more around 50dbs, I would think about it a bit more (going off of the 50db prayer beads that save you from walking a few extra steps as well)
The current promotion gives a little bit of everything but not enough for anything. Last month buying 500 credits got you 50 presents with hair curios. This month buying 500 credits gets you 10 presents with hair curios, and they release new hair curios......
If they were smart, they'd release some sort of mob that turns your credits into dingbats and dingbats into goop at some specific rate. I'd buy credits just to turn into goop.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
The current promotion gives a little bit of everything but not enough for anything. Last month buying 500 credits got you 50 presents with hair curios. This month buying 500 credits gets you 10 presents with hair curios, and they release new hair curios......
If they were smart, they'd release some sort of mob that turns your credits into dingbats and dingbats into goop at some specific rate. I'd buy credits just to turn into goop.
The problem with credits to dingbats that I see is no would use it, if you set it too high or people wouldn't be able to sell their dingbats if you set it to low.
I'll admit though, these new hair curios sound amazing.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
The Waha emote wasn't even activated when the new set came out and one required it. I'm not surprised in the least.
Just bug it and they'll fix it.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Due to plagiarism and copyright laws, I have to respond in the negative.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
I firmly believe that Gloms are just sleeping underground.
Viravain, Lady of the Thorns shouts, "And You would seize Me? Fool! I am the Glomdoring! I am the Wyrd, and beneath the cloak of Night, the shadows of the Silent stir!"
I wish I could reach level 80 in real life, this sleeping and eating is for noobs
If you are willing to go through the effort, you can hook up a tube for food, and take pills to stay awake (though you'll have to find another method to flush out your neurotoxins)
I wish I could reach level 80 in real life, this sleeping and eating is for noobs
If you are willing to go through the effort, you can hook up a tube for food, and take pills to stay awake (though you'll have to find another method to flush out your neurotoxins)
I sometimes wish IV-fluids were available to the general public
Comments
The chance of rolling an affliction, however, is dependent upon an algorithm using current wounding level, then weighted by Dex (so higher dexterity gives you a better chance of rolling an affliction value higher up in your "wound window").
I love this guy
A centaur hunter says, "Welcome, Mimie, but mark you do not harm the forest."
An elfen guard exclaims, "Enjoy your visit to the Serenwilde, Mimie. There's lots of great sights to
be seen!"
An elfen guard strikes a pose.
He totes lightens the dread the hunters try to set
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
Is there some new way to get dingbats besides memberships, and nobody told me?
Just bug it and they'll fix it.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
It's true, I really am you.
Signature!
It's true, I really am you.
I sometimes wish IV-fluids were available to the general public
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That should be the next upgrade to stoles. Custom exit/enter messages.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.