I can't scent and chase people who run away, sadface.
You could, it just means leaving your meld.
Which we all know causes a Druid to age rapidly and crumble to dust like the guy who drinks from the wrong cup in the Last Crusade, so it's a risk I suppose.
The divine voice
of Avechna, the Avenger reverberates powerfully, "Congratulations,
Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
SD really are mostly just a set and forget class with a small number of basic aliases required.
So long as your curing is up to par and you stay aware, winning seems far too easy. Certainly much much easier than MD.
Also, nerf that dumb escape skill. So much hate.
Ehhh. This is only true against people who have smaller mana pools. For folks with high intelligence, it's just about timing (just like a Druid) with less movement hindering. The barghest stun is only a 50% chance and only if you're not deaf (you should keep earwort up against a SD to avoid it). When it does stun, you don't get the paralysis.
Even with twist, it's not "set-and-forget." If you have a nice mana pool, I need to get you to about 85-88% mana and then time my twist to hit right before banshee to ensure a toad. Outside of the arena, kill the banshee and I can't kill you. It takes you two hits to kill it, and costs me 1p to summon it, meaning you can keep me from killing you indefinitely, as I still need to time it.
In the arena, you have to be a little cautious and track the timing. If you hinder me or shield right before banshee, I'll never be able to kill you. Doing that ensures I have to hinder you before banshee hits so you can't shield, which means I can't pressure vitals enough to kill you unless you get overconfident.
Since I'm Healing, it's quite literally 100% about timing, for both my offensive and your defense. If you learn the timing of my attacks, you can pretty much make sure I can't do anything to you (the twists past double aeon are inconsequential, being stupidity, throat lock, and leg lock. You'll cure before I regain balance.).
As for Flight, I freely admit its very good. However, it's very, very pricey. In order to flight far enough to really matter 1v1, I have to spend 5 or 6 power. Toad costs 8 and twist costs 1, so if I flight out of demesne, I have to wait a while before I can resume my offense. In groups, it's no worse than serpent, true heal, hermit, or empress.
(Flight costs 1p to move 2 rooms, you have no control over where you go, and has a decent EQ cost.)
And yes, it is pretty poopy that I sat under brume the whole fight. But, unless it changes, it's a tool at my disposal that I'm going to use. It's sort of like making someone come to you in your demesne - it's something neither one of us really want to have to do, but it's the only way we can ensure our survival.
I can't take any wiccan saying their combat is harder than (class here) seriously when they have access to beast sleep + dwhammy sleep/sleep
I don't think any Wiccan has said it's truly difficult in this tangent. It's actually really, really easy. It is also, however, very easy to throw a wrench in it. Perhaps not as easy if said Wiccan is Hexen.
I can't take any wiccan saying their combat is harder than (class here) seriously when they have access to beast sleep + dwhammy sleep/sleep.
Especially with improved hexes and faster fae (especially banshee/pixie).
Really, just set your fae, then do that combo 1-2s along with force metawake off before the fae tick.
Do exactly that. Basically the same thing I have to do every time as a Tarotist to kill, but instead of sleep its anorexia/impatience (yours is better). Time your ents before your fight. They are on a 10 second timer, so the important ones balance on your own timer. Order them to attack yourself, and passify at 9 seconds. You can also make echoes inbetween your ents attacking letting you know when the next time they attack, so you can passify at 9 seconds midcombat. You probably only need to time two ents (banshee/pixie) and can let the rest just attack.
Why's everyone giving all these ideas for a Hexen Wiccan all the sudden? The thought is certainly appreciated. It just seems out of place in this tangent.
You still have options. I took healing myself and am still managing to get a few sneaky kills with aurashift.
Because you can cast aeon, probably. Aurashift neurosis + pixie isn't enough for SD to sleep someone reliably. Double sleep from Twist is second twist. Double aeon is third. No one will ever stay asleep for the 3.2 seconds it takes for me to get to double aeon, and if they do, I have no way to perpetuate the sleeplock outside of pixie and beastcloud, and once I get past the third twist, I can't aeon until the final twist. By then, all the effort is a waste.
The only offensively minded thing SD can reliably do with Healing is Aurawarp + Scourge spam, and even that's a waste if someone has the right curing priorities.
Neurosis pulses on an 8 second tic, and fae are on a 10 second tic, so it's really only a stroke of luck if neurosis strips insomnia right before a pixie tic.
I'm just saying that playing as a wiccan can't be that hard when that tactic is something you literally just keep doing until it sticks and they die. It's simple but effective.
I'm just saying that playing as a wiccan can't be that hard when that tactic is something you literally just keep doing until it sticks and they die. It's simple but effective.
It's not really something a SD can keep doing. We have four tries to stick it with aeon before having to steal and retwist to aeon. It's just not worth it when you can do more with Hexes and final twist. Also, no one has said playing as a wiccan is hard in the first place when you consider the general population. I'm sure there are plenty of other combinations that are just as easy as Hexes + Wiccan. It's simply not very relevant when the tangent here split off from a conversation of a Wiccan Healer fighting a Hartstone Dreamweaver.
If I wanted to kill everyone without having to try, sure I'd just go Hexes. But I like Healing. It's viable *and* RP-fun.
Finally described my manse rooms, after ages. Now Zyphora can invite people to tea in her home without fearing social repercussions due to lack of furnishing.
Viravain, Lady of the Thorns shouts, "And You would seize Me? Fool! I am the Glomdoring! I am the Wyrd, and beneath the cloak of Night, the shadows of the Silent stir!"
EveriineWise Old Swordsbird / BrontaurIndianapolis, IN, USA
Glad you enjoyed it!
Everiine is a man, and is very manly. This MAN before you is so manly you might as well just gender bend right now, cause he's the manliest man that you ever did see. His manly shape has spurned many women and girlyer men to boughs of fainting. He stands before you in a manly manerific typical man-like outfit which is covered in his manly motto: "I am a man!"
Daraius said: You gotta risk it for the biscuit.
Pony power all the way, yo. The more Brontaurs the better.
Comments
Which we all know causes a Druid to age rapidly and crumble to dust like the guy who drinks from the wrong cup in the Last Crusade, so it's a risk I suppose.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Signature!
Even with twist, it's not "set-and-forget." If you have a nice mana pool, I need to get you to about 85-88% mana and then time my twist to hit right before banshee to ensure a toad. Outside of the arena, kill the banshee and I can't kill you. It takes you two hits to kill it, and costs me 1p to summon it, meaning you can keep me from killing you indefinitely, as I still need to time it.
In the arena, you have to be a little cautious and track the timing. If you hinder me or shield right before banshee, I'll never be able to kill you. Doing that ensures I have to hinder you before banshee hits so you can't shield, which means I can't pressure vitals enough to kill you unless you get overconfident.
Since I'm Healing, it's quite literally 100% about timing, for both my offensive and your defense. If you learn the timing of my attacks, you can pretty much make sure I can't do anything to you (the twists past double aeon are inconsequential, being stupidity, throat lock, and leg lock. You'll cure before I regain balance.).
As for Flight, I freely admit its very good. However, it's very, very pricey. In order to flight far enough to really matter 1v1, I have to spend 5 or 6 power. Toad costs 8 and twist costs 1, so if I flight out of demesne, I have to wait a while before I can resume my offense. In groups, it's no worse than serpent, true heal, hermit, or empress.
(Flight costs 1p to move 2 rooms, you have no control over where you go, and has a decent EQ cost.)
And yes, it is pretty poopy that I sat under brume the whole fight. But, unless it changes, it's a tool at my disposal that I'm going to use. It's sort of like making someone come to you in your demesne - it's something neither one of us really want to have to do, but it's the only way we can ensure our survival.
That is all.
And I love them
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Entered by: Iosai the Anomaly Date: 2013-07-03 14:41:00
o Phantom Spheres now show up on ILLUSIONS with their current room.
o You will no longer be able to passively regenerate mana a few points
over maximum.
o Wildarrane's NatureRhythm will no longer reduce your current health,
mana, and ego to maximum if they are over that.
o Phantasms Reality's trigger line now properly respects blackout.
o You can now BURY items on the floor through selfishness.
>------------------------------------------------------------------------------<
Signature!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
:x
Now to try and catch some board members so this thing can happen.