I'm sure people voted with their wallets during the crate promo. So the ideal is obviously to get that rolling again, right.
Awesome. I've spent twenty-four hours trying hard not to bring that up. But you just opened it up. Let's do this. I feel it'll help us all to contextualise the reactions of a certain individual to this underwhelming promo.
All I'm saying is that feedback on a public forum and actual spending data are both important. I'm sitting pretty much on the fence on this promo. Not sure if I want to buy anything yet. Maybe for an alt, but, jeez, I always feel guilty taking time away from Maligorn and his responsibilities
I think feedback on why a promotion isn't doing well is important, as well as feedback if a promotion is breaking the game economy. That's not what this is, in my opinion. Nobody's going to force Ayisdra to buy anything. He doesn't think it's worth it for him, and that's fine, but there are a lot of cases and a lot of people for whom this promotion will be just swell. If it turns out that people end up not investing much, they've shown in the past that they're not above asking us what's up with that and making tweaks at that point, but I'm just a bit annoyed by a blanket declaration that it's not worth it at all for anyone, period, right off the bat.
Rancoura said: (which is done with huge amounts of help from unpaid volunteers)
tbh that part bothers me more than anything else. I guess it's not viable with a low number of players but... I would feel better if spent money went to those people...
I think it's amazing support from those of you who feel us unpaid volunteers should be compensated, but, really, we volunteer with the full knowledge of no payment. What we get back is a more intangible payment for knowing what we create is going to remain in this game and world to be enjoyed for weeks, months and years to come. We are crafting a world, and playing host to some pretty great folks overall.
Its a pretty good promo for folks who want to do stuff in game. I mean credits= lessons, new artis, custom beasts, gold for fancy ships and manses etc etc. I mean if you don't need skills, artis, manses etc then yea sure its not worth buying but the folks who are maxed out are few and far between.
Its not really as exciting as a new item or new toys to play with. Its a simple but good offer for folks who want credits.
And its not crates yea. Crates were broken so thank god its not crates
but I'm just a bit annoyed by a blanket declaration that it's not worth it at all for anyone, period, right off the bat.
I guess generalizing that much is going a bit far, but... personally, I like to hear from both sides, and why they think something is or isn't worth it. Even if it sometimes does get a little heated...
As someone who started in July, I like the promo just fine. There's dingbat only stuff I want, and I'm glad to have an avenue to get them with. ...That's pretty much all I have to say on the topic!
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With that out of the way, let us return to tweeting.
With nothing personal here: I strongly believe that plagues are a terrible game mechanic which push players to isolate and quarantine themselves (when there is a lack of readily available cure) instead of being able to enjoy the aspects of Lusternia that make it enjoyable for us (and are the reason we are still playing).
Edit: I also wish you had left my posts because they were about the mechanic in general, not the people, and I think it is important for them to be read and considered (especially by the Powers That Be).
I really think Gaudiguch needs healing on ONE of their classes, hell make the bard get you so drunk you pass out and sleep off the illness with one of their abilities. That makes sense.
It would make this plague thing a hell of a lot less tense for me as a player. If there were doctors in freedom city.
If cures were not gated behind resources / skills that are locked to a strict minority it would be far less annoying, agreed. Players who are unable to do anything about being infected have two choices: play the game and spread the plague (which always comes back to bite you-- literally-- I have lost count of how many people have gotten infected, logged out, and come back days/weeks/months later to start the whole plague cycle anew), or sit in isolation and pray for someone to come around who can fix it. Then hope that you do not get reinfected because you get to do the whole thing all over again. This is not particularly entertaining.
If cures were not gated behind resources / skills that are locked to a strict minority it would be far less annoying, agreed. Players who are unable to do anything about being infected have two choices: play the game and spread the plague (which always comes back to bite you-- literally-- I have lost count of how many people have gotten infected, logged out, and come back days/weeks/months later to start the whole plague cycle anew), or sit in isolation and pray for someone to come around who can fix it. Then hope that you do not get reinfected because you get to do the whole thing all over again. This is not particularly entertaining.
I could not agree more. It's the one thing in the game that has basically literally made me OOCly say screw it. I'll get it fixed later, and go on with my day.
Just, "Neela what's wrong, you keep coughing and murmuring about infecting people." "Oh nothing, just a bit of the plague." Isn't a conversation that I could genuinely imagine my character saying. But this plague is going to make her desensitized to it eventually.
Not to take away from the underlying sentiment, but isn't there a machine in the Starhopper that cures it?
The machine in the Starhopper cures the skinrot plague, which is different from this one. As far as I know, this new plague (which you can get from walking over a puddle on the road, which are created by a specific quest, or from already-plagued people who bite you) can only be cured by a healer radiating a purity aura.
Not to take away from the underlying sentiment, but isn't there a machine in the Starhopper that cures it?
The machine in the Starhopper cures the skinrot plague, which is different from this one. As far as I know, this new plague (which you can get from walking over a puddle on the road, which are created by a specific quest, or from already-plagued people who bite you) can only be cured by a healer radiating a purity aura.
Being undead also cures it, but that only affects an even smaller population of the game.
SylandraJoin Queue for Mafia GamesThe Last Mafia Game
Seconding that I think it's important this has a readily available cure. Skinrot is the closest aff to this I can think of and it has the Starhopper to cure it. It's fine to include a nuisance in Lusternia - less fine to make your curing dependent on someone else's goodwill, when sometimes what causes your aff is someone else's desire to spread chaos.
"Oh yeah, you're a naughty mayor, aren't you? Misfile that Form MA631-D. Comptroller Shevat's got a nice gemstone disc for you, but yer gonna have to beg for it."
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Cyndarinused Flamethrower! It was super effective.
edited September 2017
I think the whole point of a new outbreak is that it's not immediately treatable and people have to learn to adapt. A new affliction that is immediately treatable isn't a particularly compelling story line. "New epidemic sweeps the Basin of Life and everyone was fine." Meh.
So long as the hardcoded effects aren't terribly detrimental it's not a big deal, like skinrot didn't do anything significant until you had it for a long period of time. I think the second stage even added physical resistances. I never understood why everyone tried to quarantine themselves over it. You don't have to RP the CDC.
Full disclosure: Glom tried to isolate me with Skin Rot and, and this may surprise you, I did what I wanted.
Removing the ability to intentionally infect would be a good step to take as well. I have found myself logging in less to avoid being infected by someone, rather than just avoiding the roads.
Hmm. I don't know. I get that it is annoying, but ideally I would rather see IC resolution on something like this rather than forum fights or mechanic changes. Players should face consequences for their actions. Player should sometimes need to rely on others for help. Organizations also should need alliances and outside friends sometimes. For those of you who find this annoying enough to want OOC change - do you think your concerns would be alleviated with higher populations (more people around, so more access to healing spec)?
I think the whole point of a new outbreak is that it's not immediately treatable and people have to learn to adapt. A new affliction that is immediately treatable isn't a particularly compelling story line. "New epidemic sweeps the Basin of Life and everyone was fine." Meh.
So long as the hardcoded effects aren't terribly detrimental it's not a big deal, like skinrot didn't do anything significant until you had it for a long period of time. I think the second stage even added physical resistances. I never understood why everyone tried to quarantine themselves over it. You don't have to RP the CDC.
This is fine for a release event (which is long done by now). We are past the storyline and have moved on to the stage where there is a repeatable quest, becoming maintenance drudgery instead. Once it gets to this point it needs a better way of handling outbreaks.
Hmm. I don't know. I get that it is annoying, but ideally I would rather see IC resolution on something like this rather than forum fights or mechanic changes. Players should face consequences for their actions. Player should sometimes need to rely on others for help. Organizations also should need alliances and outside friends sometimes. For those of you who find this annoying enough to want OOC change - do you think your concerns would be alleviated with higher populations (more people around, so more access to healing spec)?
No. Gating a cure behind a specific type of essence is bad enough. Gating it behind a skillset instead is worse, imo.
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SylandraJoin Queue for Mafia GamesThe Last Mafia Game
I think the whole point of a new outbreak is that it's not immediately treatable and people have to learn to adapt. A new affliction that is immediately treatable isn't a particularly compelling story line. "New epidemic sweeps the Basin of Life and everyone was fine." Meh.
So long as the hardcoded effects aren't terribly detrimental it's not a big deal, like skinrot didn't do anything significant until you had it for a long period of time. I think the second stage even added physical resistances. I never understood why everyone tried to quarantine themselves over it. You don't have to RP the CDC.
Full disclosure: Glom tried to isolate me with Skin Rot and, and this may surprise you, I did what I wanted.
I loved the skinrot event! Definitely my favorite end of the year storyline. I had fun with it for the reasons you mention above. No one could treat skin rot for RL months, though, and it was a lot of fun seeing how everyone reacted to it as a result. Very much "We're all in this together" kind of vibe. I do agree that the people who quarantined themselves missed out on the fun.
Alternatively, this is an affliction that already has a cure, and the cure is a difficult one for certain players to achieve. It's also an affliction that doesn't just passively infect, it can actively infect, which means you can run around afflicting people if that's something of interest to you. During skinrot, we all knew a cure was coming around eventually. Here, there is a cure - it's just one that I think should be more accessible, if that's the cure that we're going to get.
"Oh yeah, you're a naughty mayor, aren't you? Misfile that Form MA631-D. Comptroller Shevat's got a nice gemstone disc for you, but yer gonna have to beg for it."
As far as Gaudi goes, I know I've been trying to remember to offer Necroscream's temporary undeath to anyone who isn't an enemy to Mag; I'll try and make it more known to the city though!
Comments
Its not really as exciting as a new item or new toys to play with. Its a simple but good offer for folks who want credits.
And its not crates yea. Crates were broken so thank god its not crates
I guess generalizing that much is going a bit far, but... personally, I like to hear from both sides, and why they think something is or isn't worth it. Even if it sometimes does get a little heated...
D'awwwwwwwwww!
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With that out of the way, let us return to tweeting.
Edit: I also wish you had left my posts because they were about the mechanic in general, not the people, and I think it is important for them to be read and considered (especially by the Powers That Be).
It would make this plague thing a hell of a lot less tense for me as a player. If there were doctors in freedom city.
Just, "Neela what's wrong, you keep coughing and murmuring about infecting people." "Oh nothing, just a bit of the plague." Isn't a conversation that I could genuinely imagine my character saying. But this plague is going to make her desensitized to it eventually.
So long as the hardcoded effects aren't terribly detrimental it's not a big deal, like skinrot didn't do anything significant until you had it for a long period of time. I think the second stage even added physical resistances. I never understood why everyone tried to quarantine themselves over it. You don't have to RP the CDC.
Full disclosure: Glom tried to isolate me with Skin Rot and, and this may surprise you, I did what I wanted.
No. Gating a cure behind a specific type of essence is bad enough. Gating it behind a skillset instead is worse, imo.
Alternatively, this is an affliction that already has a cure, and the cure is a difficult one for certain players to achieve. It's also an affliction that doesn't just passively infect, it can actively infect, which means you can run around afflicting people if that's something of interest to you. During skinrot, we all knew a cure was coming around eventually. Here, there is a cure - it's just one that I think should be more accessible, if that's the cure that we're going to get.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."