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Anubis: Serial Killer : Ieptix
The white fox of Inari: Vindicator :
LuceDanzaburou-danuki: Vindicator :
Roles. (Information in Italics is hidden from player perception)
You're Anubis, Judge of the
dead and apparently the only egyptian god that matters these days. Ra
who? Osiris-what's-his-name? Who cares about any of them. You're the
coolest, the strongest, and the best. The rest of the world just
don't know it yet. Originally, your role as judge of souls saw you
weighing the hearts of men against a feather. Those whose hearts were
too heavy were devoured by Ammit. But no one remembers Ammit anymore,
so you've taken their role for yourself, as the first step to
establish yourself as a Lord and Master of beliefs.
Role: You're a serial killer. You win
when you've devoured everyone, or nothing can stop this from
Soul eater: If you deliver the final
vote on someone, you'll eat their soul, strengthening you so that
during the following night-phase, you'll be immune to one night-kill.
Multiple attempts on your life during the night will still see you
Divine: Investigations will return you
as a god.
Vivet/Ratatoskr: You're Ratatoskr, the divine
messenger of Norse mythology who scurried up and down the world tree.
You originally... uh, well in all honestly, you've always been a bit
of a sly little devil. You control the perception of others by
carefully choosing your words, telling them only what you want them
to hear, letting them know only what you want them to know. Taking
delight in causing chaos for others is what you live for, especially
if you can get away with it.
Role: You're a trickster. In order to
win, everyone else must lose. Well, you can permit one other person
to win, though it'd be a hollow victory for you in that case. (Specifically Serial Killer win condition does not interfere with Ratatoskr's win condition)
Perfect Liar: You know how to control
information. No powers can discern anything you say as a lie, and all
investigations always return the most favourable result.
Sly Spy: At night, you may choose to
either hide yourself away, making you untargettable by all
night-actions, or investigate someone, learning their role, powers
and win-condition. Thrice per day, you may send someone a private,
anonymous message. Give me the message and I'll deliver it to them. (If serial killer is investigated, Ratatoskr gains one-shot SK kill protection)
Demagogue of Chaos: Thrice during the
game, you may intercept the death reveal following a lynch or kill. If a lynch, you have
to choose to intercept the lynch before the actual lynch happens. An
intercepted death reveal will hide the information from town, but you
will still learn the contents of the role. Furthermore, if none have
won by the time the game is reduced to three players (not including the serial killer), you
automatically win as you cause the remaining two players to fight
each other to the death. Finally, your role is always automatically hidden from the other players. (Should both mafia and serial killer be eliminated the night-phase will stop happening, but town will not win until you are also eliminated)
Luce/The White Fox of Inari: Inari Ökami is the spirit of lots of nice
stuff, like rice-wine and tea. But most importantly to you, she's the
spirit of foxes, and you are a fox on a mission. To reclaim the
island of Sado for all of fox-kin. In order to do that, you need to
defeat that blasted tanuki Danzaburou. Only with him gone can the
foxes return to the island. You're about evenly matched in strength,
so you can't take him out directly. In all honesty though, he should
be scared, because you're bringing the full brunt of all your vulpine
magic to bear on his miserable self. It shouldn't be that hard to
manipulate the others into bringing him down. Just be careful with
your manipulations. If he isn't brought down by your hand, you won't
get credit, and you'll lose face entirely.
Role: Vindictive. You win if Danzaburou is lynched and you're part
of the vote-train on him. If Danzaburou is killed in any other way,
you become a survivor.
Fox magic: You've got a handful of tricks up your sleeve which you
can use to help you get Danzaburou eliminated. Up to three times in
the game, you can do the following.
Make two person swap locations during the nightphase, thus making
night-actions that target the former target the latter instead, and
Force someone who has already voted to vote on someone else.
Counter one of Danzaburou's transformations.
Divine: You're not an actual god yourself, but due to your
connection to the divine, investigations reveal you as a God.
Silvanus/Danzaburou-danuki: You're a legend. The one responsible for
ensuring that there are no foxes on the island of Sado. And yet now
that wretched spirit has sent a fox to challenge you, to try to
reclaim the island for foxkind. Hah, as if you're gonna let that
happen. If this was just about eliminating him, you'd prepare some
trick to turn this whole thing into a non-issue, but as is you're
being observed, so anything but a direct takedown by you will leave
your reputation ruined.
Role: Vindictive. You win if The White Fox of Inari is lynched and
you're part of the vote-train on him. If the Fox is killed in any
other way, you become a survivor.
Tanuki Transformations: You've brought with you three leaves,
which you can use for your transformative magic. You can spend one
leaf to activate any one of the following spells.
Duplicate: One layer of kill protection. Lasts one night or day.
Petrify: Vote and daytime roleblock
Disguise: Divert all actions but nightkills to the person you
disguise yourself as.
Legendary monster: While you hold no active opposition to the
divine and to gods as a whole, nor any animosity towards humans,
you're still a monster as far as most are concerned. Investigations
on you will return you as a monster.
Aerdureth/Morgan Le Fay: You are the legendary Morgan Le Fay, known from
Arthurian legends. A powerful fey of... ambigious morality and a lot
of ambition. It's that ambition that seems to remain stuck in public
opinion as your primary characteristic. Not that there's anything
wrong with that. Ambition is the key to change and progress after
all. The will to change and upheave the status quo. It's your
greatest asset, and it's what makes you dangerous. Far more than your
magical power and charm, though they're pretty dangerous too. Either
way. Power, charm, ambition, doesn't matter how. You've got your
little army, and with it, it's time to take down the gods.
Role: You're the mafia leader. Your mafia allies are the Dullahan
and Arachne. You win when all the Gods and their servants are dead.
Study: If you are not performing the mafia kill that night, you
can study someone. If they're a God, (or count as one for
investigative purposes at least), you will learn what powers they
wield. If they're not a God, you learn that they're not a god.
Enchant: If you are not performing the mafia kill that night, nor
studying someone, you can enchant someone, assuming control of their
vote for the next day only. They will act normally until a trigger
phrase, chosen at the time of their enchantment, after which you can
message me their vote, and they'll be locked on that vote for the
rest of the day.
Lavinya/Arachne: The first Drider! Got it? No? You don't know Lolth? Oh,
nevermind then. Regardless, you are a mortal woman, cursed into the
guise of a monster due to being a better weaver than the goddess
Athena. There may or may not also have been arrogance involved, which
is a reminder not to be arrogant towards Goddesses but... either way.
The punishment was way too severe for the crime. But now, now you
have a chance to strike back against the Gods. To cast them down from
Olympus and... oh, no one lives on Olympus anymore... well, doesn't
matter. One god is as good as any.
Role: You're a mafia Goon. Your mafia allies are Morgan Le Fay and
the Dullahan. You win when all the Gods and their servants are dead.
Loom of the spider: If you are not performing the mafia kill that
night, you can send your spiders out to trap someone in webbing.
Falmiis/The Dullahan: The headless horseman. An unseelie fey that spells
doom and death. No, you're not the Banshee. You don't warn about
someone' s impending death. You cause it. As long as they don't have
gold on them. You've been roped into this plot for prey far greater
than mere mortals though. You're here to take down the gods
themselves. And even they will tremble when you mark them for death.
Role: You're a mafia Goon. Your mafia allies are Morgan Le Fay and
Arachne. You win when all the Gods and their servants are dead.
Doom of the Dullahan: Once during the game, if you were not chosen
to kill the night before, you will have the power to kill someone
during the day. If you do so, you will not be able to kill the
Celina/Medusa: A monster, cursed as such by the gods. Nowadays you're
known for your ability to turn anyone who looks at your face into
stone. Y'know, because you're so hideous. Somehow that gives you
petrification powers. Now, however, you have a chance to do something
about it. Oh sure, it would be tempting to join the insurrection and
get revenge on the gods, but you've been promised that if you help
put down the insurrection, your curse will be removed.
Role: You're on the side of the Gods, and thus you win when the
monster insurrection has been put down.
Monster: You are a monster, and this is what investigations
against you will reveal.
Stone gaze: It wouldn't do to forget your ability to petrify with
a look. A very useful tool for eliminating unwanted suitors. Not
quite that strong now though. Game balance you see. Once during the
game, you can execute someone, killing them if they're at half the
votes required for a lynch.
Deputy: You're the backup vigilante. If the vigilante dies, you take over as vig.
Yavina/Idunn: You are the goddess of youth and fertility. Mostly youth.
The stories that surround you make you out to be... really, really,
really naive. Which for some reason means you get to guard the
endless apples that provide eternal youth, longevity and healing. How
many times were those apples stolen again? Still you're here, so you
might as well make the best of things and try to help weed out those
Role: You're a God. You win when all those icky monsters have been
Idunn's apples: You've brought one of those apples with you here.
It works excellent as a snack, what with being endless and all, and
you can eat it constantly to heal yourself. Thus you can't be
lynched. If a lynch is attempted on you, you will survive, but the
day will end.
Nurse: Idunn is a backup doctor
Krackenor/Nemesis: You are the goddess of divine retribution. The one who
brings death to those who would dare to defy the will of the gods.
Your name is also the word used to indicate a much loathed person
whom you struggle to overcome and make yourself superior to,
sometimes by outright killing them. Funny how language changes and...
hrm? Oh right, your role in all of this. As the goddess of divine
retribution, you're here to put down the squabbling rebelling
Role: You're a God. You win when divine retribution has been
delivered unto the monsters.
Retribution: Whenever you are killed or lynched, you will take
down the one who killed you, or the one who placed the final vote on
If Buddha is killed, Nemesis becomes a backup truth-detector.
Tekora/Ereshkigal: You are a god of the dead,
and one people probably haven't even heard of. Your domain is that of
the underworld, and you rule over the dead. This here is your chance
to earn the recognition worthy of the Great Queen of the Earth,
master of the souls of the dead.
Role: You are a God. You win when the
monsters seeking an uprising have been put back in the Earth where
Speak of the dead: As Queen of the
Underworld, not even death can stop you, in any way. You can talk to
the dead whenever you like. Furthermore, even if you're killed, you
will still be able to deliver a message to the living each day.
If Ereshkigal is alive, and the
Buddha and Arachne is dead, and Chang'e has either won or died,
Ereshkigal gains a one-shot resurrection.
Ellowyn/Chang'e: You are Chang'e. A chinese
goddess of the moon. Your husband shot down the suns when they were
scorching the world and for this he was rewarded with the elixir of
eternal life. Before he could drink it with you, his apprentice tried
to steal the elixir for himself, and to stop that you drank the
elixir before you fled to the moon. Now you reside there with your
Jade Rabbit, desperately working on re-creating the medicine for your
husband. You weren't even really planning on being here in the first
place, but with all this death and chaos happening, this might be a
great place to gather the ingredients that you need.
Role: You are a God, but this war does
not concern you. To win, you must acquire the following items. A
spider's thread. An angel's feather. And an apple of youth. You win
when holders of these three items die while you're still alive.
Moon prison: You can hide yourself away
in the moon to make yourself untargettable for a whole night.
However, you can only do this once.
Jade Rabbit: You can not speak, instead
you must have your companion, the jade rabbit, speak for you. Due to
this, the truthfulness of what you're saying can't be determined. Any
attempts to discern the truthfulness of your words will return no
If Chang'e wins, the Elixir of
Immortality is made. Whomever drinks it gains night-kill
immunity against scum and vigilante.
Dylara/Michael: You are the archangel Michael.
Protector of the jewish people, and soldier of god. You fought with
Lucifer and cast him into the firey pits of hell. Or is that
something that will happen? The bible has a really confusing
time-line all things considered. Regardless, as a trusted servant of
The One himself (no, not that one, the other... erf. You know what I
mean.) it is obvious that you would have to be here at the
front-lines yourself. You're not here alone. You were sent here with
your fellow angels, although you lost sight of them in the process.
Just as well, because you have your own... motivations here.
Role: You win when the monster
rebellion has been crushed, but you do not truly win until you stand
as a testament and beacon for the Jewish people... alone. You must
also eliminate Gabriel and Raphael to truly win. Before the rebellion
Role: You win when you've put down the
rebelling monsters, although you do not truly win until your voice is
the only one heard by the mortals, to guide them down the path of
proper faith for Allah and his prophet. To truly win, you must also
eliminate Raphael and Michael before the rebellion ends.
The Messenger: You are the messenger,
the one who shares what is known by The One (no relation to the
Matrix) to those below. Once per night, you may choose two targets.
The first target will learn if the second target is aligned with the
gods or monsters.
Shaddus/Raphael: You are the Archangel of
Healing. Your name literally is a request for god to white-mage
patchup your wounds. You're not as famous as the angels Gabriel or
Michael, but you're still here to offer your support to them as best
you can. After all, the only thing that truly matters is doing the
duty that you are commanded to do. Now if only you hadn't lost sight
of the other two on your way here.
Role: You win when the monster
rebellion is over, and the violence is at an end.
The Healer: You are a healer, and so
once a night you can protect someone from one attempt on their life.
You will not be able to protect yourself.
Kerberos: You are Kerberos. The monster
that guards the gate to the underworld. And all in all, you don't
care three slobbering licks for the current “war” that's going
on. If you can even call it that. It's just a bunch of posturing
monsters and gods who beat on their chest and try to pretend to be
something that they aren't. Pah. At least you can get something good
out of this though. It's been ages since you had a new chewtoy, and
powerful souls are so gooooood. You just can't have enough.
Role: You're a lyncher. You win if you
place the last vote on three different lynch-trains. It has to be the
last vote to count.
Synkarin/Buddha: You are the Buddha, the mortal
man who reached true enlightenment and ascended to a higher plane of
existence. But this... war has drawn you back. It caught your
attention for just a brief moment, and that's all it takes to undo
all that meditation. All those “oooohms”. Ah well, there's
nothing to do about it but to begin once more. Just hope that you can
keep these brutes from interfering with your pursuit for
Role: You win by achieving
enlightenment. A complex power that requires distancing yourself from
the world through the loss of your power, your vote, and your ability
to speak. During night, you may choose to sacrifice your power, your
vote, or your speech, losing them for the rest of the game. You may
only make one sacrifice each night. On twilight the day after your
third and final sacrifice you win as long as you are still alive.
Cosmic truth: Once per day, you are
able to discern if a particular statement (forum post) is true or
false. The result will be revealed to you in private.
Night actions 1:
Night actions 2:Aerdureth studies
Night actions 3:
Night actions 4:
Everiine said:"'Cause the fighting don't stop till I walk in."-Synkarin's Lament.
I have words to say that I'll post later. For now, bahaha serial killer win and in your face Celina, you will never hear the end of it on envoys. Ahahaha.