@Karlach I cannot help but envision Amanda Seyfried as Isune.
@Shedrin I don't really play any other PC games... the mobile games I play nowadays though are: Words with Friends, Crystalux ND, Blendoku and of course Pokemon Go.
Books: Wheel of Time series, Katherine Kerr's Deverry Series, most anything involving Brandon Sanderson (he got me hooked with Elantris, loved it!) and the Dragonlance series.
@Karlach I cannot help but envision Amanda Seyfried as Isune.
@Shedrin I don't really play any other PC games... the mobile games I play nowadays though are: Words with Friends, Crystalux ND, Blendoku and of course Pokemon Go.
Books: Wheel of Time series, Katherine Kerr's Deverry Series, most anything involving Brandon Sanderson (he got me hooked with Elantris, loved it!) and the Dragonlance series.
What other games do you like? What's your favorite(s) book/genre/series/author.
I'm a huge fan of CRPGs (Planescape: Torment, Icewind Dale, Fallout 1/2, Wasteland 2) and RPGs in general. I also occasionally play MOBAs with friends, though generally stick to non-mechanically-intense support roles. I also occasionally land myself in MUDs outside IRE, but I won't list those for obvious reasons. And tabletop gaming, though I rarely have the time or energy.
Books, I don't actually get to read as many as I'd like to with as much as I work, but my favourite authors at the moment are Pratchett and Gaiman (separately. Together, not so much; Good Omens kind of lost its appeal about a third of the way through the book for me). I do have a huge soft spot for a lot of authors I read when I was younger though: R.A. Salvatore, Terry Brooks, Terry Goodkind (if I ignore about half of what he's written), L.E. Modesitt Jr, Philip Pullman, and so many more; back until I started working, my nose was usually in a book in my spare time. Most of what I end up reading these days seems to be reference manuals, documentation, and occasionally the player's handbook and GM guide for various tabletop games.
I'm sure a pattern can be seen in the above somewhere if one looks hard enough.
@Breandryn What are your favorite mortal adventures, plots, schemes, events, hijinks or shenanigans to catch wind of?
Long as it involves roleplay, I'm a fan, but the single most amazing thing I love is when players engage with the lore/world or engage with each other's accomplishments. The first can take the form of a book, a design, a play, or even gossip based on existing lore. Examples are Linaeve's "An Introduction to Lucidian Mosaic Art", Sthai's "The Steamcat Project", Aiakon's fabled "Libellus Geomancie". It is players expanding on or including the lore in what they do. The second is when a player creates something or something happens to them, and others pick up on it and keep it going. A painting that inspires a play, juicy gossip that propels a plot, or an event that people keep discussing or gossiping about. I love it when the game and players interact in a way that makes it feel real.
If you hadn't chosen the God you're playing now, what would have been your second choice and why?
Back when I was choosing a role I was quite set on either Malmydia, Fain or Drocilla, ultimately deciding Drocilla was what Magnagora needed more in the long run. If it hadn't been Magnagora, it would likely have been Celest as Carakhan or Valtreth. If Magnagora is what I majored in, Celest is my minor, I am really fond of its lore and well-read in it.
Ephemeral mob?
It was a panda because I was inspired to do something more exotic and unusual after Eventru dropped tainted flying monkeys on my head. The panda has since played the role of an archlich in one event on accident, proposed to me with an engagement ring I have no idea how it got (I influenced it as a test), and served as a stunt man for almost all of my tests. Favourite pet of another Eph is an exceptionally dull rock called Balboa who shadowboxes and throws Rocky quotes around.
Are there any races that you are particularly fond of, either IC or OOC?
Drocilla is obviously immensely fond of viscanti as she finds their transformation to be reminiscent of the change the Twelve have undergone. Myself I'm obsessed with the sileni for lore reasons. Also finks, frankly almost solely due to @Nikkakorra being so devoted to being one. Also because of some shenanigans in the Havens which ended up with me pitching a finkette pole dancer plot idea to Estarra. No regrets.
What's the best way you have ever scared a mortal when interacting with them?
Hard to say, I think the players themselves might be the best ones to answer it because I have no idea which of Dro's scare tactics end up working for reals. Is it the rare moments of her losing her **** and holding people's necks in a deathgrip of steel talons? Is it the subtle threats that go hand in hand with moments of praise and flattery? Of note would be an episode when Drocilla showed up in Hallifax to tell Tremula she's none too pleased with her and ended up flinging her over a bridge railing and making her cling for dear life with a gale whipping about them both. She then leaned over the railing to look down on Tremula, cast her out of the middle circle, gave a speech, and only reluctantly rescued her from this predicament. I really did put effort into being scary there.
Dishonored 1&2 is everything. Mass Effect for the feels, Dragon Age for the lore.
Absolutely everything by Sanderson. Ancillary series holds a very special place in my heart, I read it once a year. Everything Lovecraft purely for the language. Beyond that Aasimov and Prachett.
Like Ianir I mostly play RPGs with occasional forays into MOBAs (at which @Drocilla is significantly better than me) - most excited about the upcoming Mass Effect game at the moment. Book wise I too am a child of the obvious genres but I also read a lot of terrible paranormal romance novels.
There seems to be a lot of @Malmydia namedropping. :soon:
@AllGods: most of us have a good idea of your persona's pet peeves/dislikes. What are some of your personal pet peeves when it comes to dealing with players?
@Thax: since this is probably never going to be asked in-game, do you have any sort of demigod powers/stole type items in the works any time soon?
@Drocilla: I've often implied to @Nikkakorra ingame that your goblet has Finkinora (sp) essence in it, among other things. What's actually in it?
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
@AllGods - If the Gods had a dance off in-game, do you think the God you're playing as would rank in the top three? What style of dancing would your character pick for said dance battle?
A serious question...
@AllGods - What is the one question you dread being asked by players the most?
@AllGods: most of us have a good idea of your persona's pet peeves/dislikes. What are some of your personal pet peeves when it comes to dealing with players?
I can't say more without giving away some things, but the "I can't have fun so nobody can" and the mentality annoys me a lot, especially when it comes to things being released or roleplayed. As well, being AFK on Prime; if you're in a manse, I guess it's fine, and I won't be as annoyed, but if I'm sitting there for 10 minutes poking you, the urge to force-disconnect and roledock somebody rises up for me a lot. However, as Ianir, I generally do things in such a way that my name is visible and I'm somewhat conflict-averse, so I'm always praying in the back of my head people get back to their keyboard before I have to.
@AllGods - If the Gods had a dance off in-game, do you think the God you're playing as would rank in the top three? What style of dancing would your character pick for said dance battle?
A serious question...
@AllGods - What is the one question you dread being asked by players the most?
I would, of course. I can disable everybody else's ability to emote. Joking aside, Mysrai or Isune would definitely win I think, and my style of dance would be standing in the corner sipping spiked punch.
As for the question bit, I'm generally open, but anything I'm not allowed to talk about always freezes me up a bit. I've been (usually in a roundabout way) asked about issues, purchases, and future plans that aren't entirely public, and I always feel bad about giving canned responses because I like being helpful in general. Also, occasionally, somebody accidentally asks if something I'm already working on secretly behind the scenes can be implemented, and I can't say "we're already doing it," and it just eats me up because I know hearing that would just make somebody's day probably.
You walk into a manse and see players engaged in cosmic horrors beyond that of Kethuru.
What do you do, IC or OOC.
Post logs to pastebin, duh.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
@Lisaera I'm sad people said that you were around too much. I take great delight in seeing divine of all orgs around.
@Ianir How have you found the transition between Iosai and you? Also, who picked your name? (Curious why another "I" name) And finally, have you found the players to overall be welcoming?
Flames erupt from the caldera below as a distorted voice echoes, "Their spirit must be broken if they wish to be reborn as true warriors."
@Ianir How have you found the transition between Iosai and you? Also, who picked your name? (Curious why another "I" name) And finally, have you found the players to overall be welcoming?
I've been learning as I go in the transition; there was a lot I was unaware of, and I still learn new things daily. Other than that, it's been a decent transition.
Players have been fairly welcoming. The only time I have felt unwelcome whatsoever is when I hotpatched monk damage and some things that were said in the heat of the moment made their way back to me. Also, the map lag hotfix that lasted a week got somewhat frustrating after a couple days for similar reasons. But that's all part of the job, really, and I never really expected to have a 100% approval rating when my priority is 'keep things running smoothly as often as possible'.
My name was picked by the advanced generator at http://rinkworks.com/namegen/ - I believe I used '(I)ss' - I is a tradition for anomaly names since Iosai.
@Isune (sorry if this was asked already) You've had such a varied history, and the character has seemingly been several people to date, how have you dealt with incorporating the previous story lines your character was involved with into your current persona? Plus the expectations of people who have interacted with the character before.
Isune was one of my favourite gods pre-Hallifax, and unfortunately interactions between my character and yours are unlikely at this date.
Avurekhos says, "Dylara's a PvP menace in my eyes, totes rekting face."
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable. Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
@Shedrin I still have a subscription to Final Fantasy XIV and really wish I had more time to play it. I also play Achaea to get my MUD fix and for inspiration on things that would be cool for Lusternia. I also really enjoyed World of Warcraft but gave it up due to time restrictions. I also was heavily into Destiny (for Xbox) when I had free time. Unsurprisingly, I enjoy fantasy novels and used to be really into Mercedes Lackey, Robert Jordan, Terry Brooks, and David Eddings.
@Fyler I've always had a tough time with handling Avatars (and by extension, cults). I want it to be special for people who really invest in the RP of the Order but worry that if many people get it, it will make it less special. With cults, the system is even more restrictive because there is a hardcoded limit (or so Eventru told me once upon a time) and even without one, low order populations is essentially a limiter in the amount of cults in an order. If someone goes dormant that essentially locks out a cult and the options are to be okay with that or cost someone tons of essence taking it away when you're not sure if they plan to come back and you may still really want them to have it.
@Shaddus One of my biggest pet peeves is weird player conspiracies about how the admin are evil and out to ruin the game. I've (directly, not just as the general "all admin") been accused of only caring about taking money from players because I'm a greedy money grubber who doesn't care about the game (P.S. I am an unpaid volunteer). I've been accused of punishing someone for obvious and egregious rulebreaking because all the admin are out to get them. I've had former admin tell me really weird accusations players have made in clans that make absolutely no sense... I've developed a decently thick skin during my tenure as an admin but that stuff always gets to me.
As to fun items for the order, I do have plans to release some but the Guild Overhaul is my main priority right now, and I have limited time to spend on Lusternia, so they probably won't come along for awhile. If I hadn't started building my godrealm before the overhaul was announced, even that would still be unreleased.
@Selenity I am the Dance Machine. I also really don't dread any questions from players. I've been an admin for long enough that I feel confident in knowing what I can/can't say and I'm comfortable politely declining to answer if I need to.
@Shuyin Mostly I just roll my eyes and walk out. That happens often enough that it's no longer even remotely surprising to walk in on something like that.
@Arix Nothing exciting has happened in mine, although I was really surprised to find so many severed heads the first time I visited it after my release.
@Ianir What's it like being a lead coder in a mostly non-coder or non-professional coder workforce like Lusternia's?
Is it acceptable to quote part of the forums in Quotes? Asking for a friend.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
@Darvellan: is it true that you're really just Gilderoy Lockhart with a pirate's hat?
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Only one major pet peeve: when something happens and players don't tell anyone. This takes form as either release-level event hogging because they want to be the one in the newspost so they don't alert anyone else, or I'm leading an event and players participate and then don't inform anyone else about what transpired. Sometimes keeping things low key is good and intended, but it can be frustrating for me because 1) it excludes players who can't be there at the time, 2) means I have to do more work to involve others. It's just more work all around and I try to run events for as many people to enjoy as possible as opposed to for 2 people.
Re: chalice. That's actually a memento from the Dro vs Lis event. Drocilla sent her nighthawks to stalk Serenwilde and devour butterlies carrying bits of Lisaera's essence (she imbued a lot of herself into the forest). Serenwilders hunted the nighthawks but Dro's order managed to save and call back a lot of them. They then funneled into the chalice, dying as they divested Lis' essence into it. The chalice is a mockery of one of Lisaera's holy symbols.
The question I always dread is: where is Dro? Why isn't she visible more? The irony is that I'm online for hours every single day but I'm juggling a lot of duties. It's really hard to explain this work and why it takes as much time as it does. There are things I can and want to give up on doing so I can devote more time to the Order as it pains me how many things are sitting just waiting to be released, or how long players sometimes have to wait to hear back from me, or for certain necessary things to happen. These guys are very important to me and one of my main motivations for being around.
In fact, driven by mad inspiration I've recently progged a system I've nicknamed Godline [Bling] which lets gods send IC messages to their orderling's order items in the hopes it will let me get in touch with Dro's Order easier during times when my hands are full.
@Shuyin Break into the emergency adorable kittens/puppies/snails stash, apply heavily onto the eye area, contact Haven staff in symptoms do not go away within 10mins for assistance.
@Ianir What's it like being a lead coder in a mostly non-coder or non-professional coder workforce like Lusternia's?
There's surprisingly not as much coding as you'd think. A lot of my time is actually spent helping with administrative stuff; I generally have 5-10 questions asked to me a day if I'm online by the other gods. Then there's envoys, which takes up a huge amount of my time. Then there's conferring with Estarra, figuring out what I need to do, what she needs to do, and asking for permission to do the things I can't make calls on by myself. Then there's sorting through the bug queue and dropping out things that aren't bugs. And between all that, and my actual full-time job, it only leaves me 1-3 hours of code time a day if that. And part of that, I'd generally like to do nothing with code at all and just work on my own projects or just have a bit of fun occasionally (e.g. the ethereal lollipops and macarons to test the new feature that myself and another Divine who I won't name publicly but is amazing spread around).
As well, being the lead coder, I also have to manage all the other coders (except Roark), including reviewing their proposals, reviewing every single line of code they write that goes into the game, helping them sort out their own projects, and doing occasional check-ins on their code. And this is on top of my own projects, on top of fixing bugs that require immediate coder attention (e.g. when somebody got stuck in a weird flux of being in dreamform and being not in dreamform yesterday night, and I had to go in and modify their character directly in the live game), and on top of learning how to do all the other admin-y things and trying to be generally helpful.
And when I do finally get to sit down and just code, it's amazing - One of the other coders has seen my personal code setup and can testify, between tmux, VIm, both with -very- heavily modified rc files, running in fullscreen in easy-on-the-eyes Solarized Dark, where I can just sit and go at it for hours jumping between panes and file tabs without ever taking my hands off the keyboard and just lose myself, as if the world doesn't exist and there's nothing but me and my project.
It's chaotic, it's never-ending, it's exhausting, and I love it.
In fact, driven by mad inspiration I've recently progged a system I've nicknamed Godline [Bling] which lets gods send IC messages to their orderling's order items in the hopes it will let me get in touch with Dro's Order easier during times when my hands are full.
If this is what's been attached to Thax's insignia, it's pretty amazing.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
@Shaddus it is! I was very pleasantly surprised by the positive feedback from my fellow admin who jumped on it like it's Thax's hot body. It also comes with a cool panel on the admin side.
What other games do you like? What's your favorite(s) book/genre/series/author.
I'm a pretty huge fan of grand strategy/4x games. Not necessarily because I'm all that amazing at them, but because I always enjoy the stories that come out of my flailing about.
Like almost everyone else in the Havens, I'm a big fan of most of the fantasy genre, but those by Sanderson, Martin, Jordan (except Crossroads of Twilight, because who the heck thought that having the entire first half of the book essentially be a rehashing of the last part of the previous book was a good idea), and Roth are highest on my list. Outside of fantasy, I really enjoy histories and biographies.
It's actually kind of neat...there's a whole lot of media cross-pollination in Havens. One of us will rave about a new favorite game and another will decide to try it out and get hooked. It's how I was introduced to Mass Effect and Dishonoured (Thanks @Drocilla!) and League of Legends (Thanks @LiterallyAllOfYou).
@AllGods: if you hadn't chosen the God you're playing now, what would have been your second choice and why? Have any of you ever made up a God/Persona concept that wasn't in the histories, but Estarra turned it down?
I was actually looking pretty hard at Charune for awhile as I really liked his RP. Ultimately, though, I decided that I wanted to build a concept tied to an elemental plane and came up with the Pyresmith.
@Ushaara I think the vision is already enough of a teaser. I can neither confirm nor deny your suspicions (although the story of Jadice's eyes is indeed written).
@Selenity My least favourite questions are those based around obscure lore that I then have to panic-check before answering, or questions about Jadice's past with other divine that she's not directly associated with (so basically anyone other than Xyl, Mysrai, Hoaracle and Manteekan), where I'm worried I'll contradict something that's canon but not well-known. Mostly this stuff is fine but the occasional curveball is a harrowing experience!
@Shaddus My pet peeve is typoing with players, especially when it's clear I've mucked up the syntax of a command like an emote, as opposed to a spelling error. No one ever comments (well, not that I can hear, anyway) but it's always embarrassing. Plus what @Thax said; trust me, if admin were out to get you, you'd know.
@Shedrin Like @Yomoigu, I enjoy strategy games. Also city-builders, and the occasional JRPG or FPS-RPG.
@allgods: Do you think it is hard to live up to the expectations that your godrole has from us mortals or do you just ignore anything of this nature and take the role however you want?
If you weren't your current role, what God would you be?
I kinda asked this on page 1
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Comments
@Shedrin I don't really play any other PC games... the mobile games I play nowadays though are: Words with Friends, Crystalux ND, Blendoku and of course Pokemon Go.
Books: Wheel of Time series, Katherine Kerr's Deverry Series, most anything involving Brandon Sanderson (he got me hooked with Elantris, loved it!) and the Dragonlance series.
Books, I don't actually get to read as many as I'd like to with as much as I work, but my favourite authors at the moment are Pratchett and Gaiman (separately. Together, not so much; Good Omens kind of lost its appeal about a third of the way through the book for me). I do have a huge soft spot for a lot of authors I read when I was younger though: R.A. Salvatore, Terry Brooks, Terry Goodkind (if I ignore about half of what he's written), L.E. Modesitt Jr, Philip Pullman, and so many more; back until I started working, my nose was usually in a book in my spare time. Most of what I end up reading these days seems to be reference manuals, documentation, and occasionally the player's handbook and GM guide for various tabletop games.
I'm sure a pattern can be seen in the above somewhere if one looks hard enough.
What are your favorite mortal adventures, plots, schemes, events, hijinks or shenanigans to catch wind of?
@Shaddus
Absolutely everything by Sanderson. Ancillary series holds a very special place in my heart, I read it once a year. Everything Lovecraft purely for the language. Beyond that Aasimov and Prachett.
And Bae Doona would be a perfect Czixi
@AllGods: most of us have a good idea of your persona's pet peeves/dislikes. What are some of your personal pet peeves when it comes to dealing with players?
@Thax: since this is probably never going to be asked in-game, do you have any sort of demigod powers/stole type items in the works any time soon?
@Drocilla: I've often implied to @Nikkakorra ingame that your goblet has Finkinora (sp) essence in it, among other things. What's actually in it?
@AllGods - If the Gods had a dance off in-game, do you think the God you're playing as would rank in the top three? What style of dancing would your character pick for said dance battle?
A serious question...
@AllGods - What is the one question you dread being asked by players the most?
I would, of course. I can disable everybody else's ability to emote. Joking aside, Mysrai or Isune would definitely win I think, and my style of dance would be standing in the corner sipping spiked punch.
As for the question bit, I'm generally open, but anything I'm not allowed to talk about always freezes me up a bit. I've been (usually in a roundabout way) asked about issues, purchases, and future plans that aren't entirely public, and I always feel bad about giving canned responses because I like being helpful in general. Also, occasionally, somebody accidentally asks if something I'm already working on secretly behind the scenes can be implemented, and I can't say "we're already doing it," and it just eats me up because I know hearing that would just make somebody's day probably.
What do you do, IC or OOC.
@Ianir How have you found the transition between Iosai and you? Also, who picked your name? (Curious why another "I" name) And finally, have you found the players to overall be welcoming?
Players have been fairly welcoming. The only time I have felt unwelcome whatsoever is when I hotpatched monk damage and some things that were said in the heat of the moment made their way back to me. Also, the map lag hotfix that lasted a week got somewhat frustrating after a couple days for similar reasons. But that's all part of the job, really, and I never really expected to have a 100% approval rating when my priority is 'keep things running smoothly as often as possible'.
My name was picked by the advanced generator at http://rinkworks.com/namegen/ - I believe I used '(I)ss' - I is a tradition for anomaly names since Iosai.
Isune was one of my favourite gods pre-Hallifax, and unfortunately interactions between my character and yours are unlikely at this date.
The eye of Dylara materialises in your hands and flings itself around your neck, tightening incomprehensibly until it is irremovable.
Perfectly clean, this eyeball has been wrenched from the socket of Dylara. It has been animated by some unusual force, constantly looking around itself as if in shock or fear. It is bathed in a light covering of white flames that roll endlessly over its surface. A single chain of empyreal metal pierces either side of the eye, allowing it to be worn around the neck.
@Fyler I've always had a tough time with handling Avatars (and by extension, cults). I want it to be special for people who really invest in the RP of the Order but worry that if many people get it, it will make it less special. With cults, the system is even more restrictive because there is a hardcoded limit (or so Eventru told me once upon a time) and even without one, low order populations is essentially a limiter in the amount of cults in an order. If someone goes dormant that essentially locks out a cult and the options are to be okay with that or cost someone tons of essence taking it away when you're not sure if they plan to come back and you may still really want them to have it.
@Shaddus One of my biggest pet peeves is weird player conspiracies about how the admin are evil and out to ruin the game. I've (directly, not just as the general "all admin") been accused of only caring about taking money from players because I'm a greedy money grubber who doesn't care about the game (P.S. I am an unpaid volunteer). I've been accused of punishing someone for obvious and egregious rulebreaking because all the admin are out to get them. I've had former admin tell me really weird accusations players have made in clans that make absolutely no sense... I've developed a decently thick skin during my tenure as an admin but that stuff always gets to me.
As to fun items for the order, I do have plans to release some but the Guild Overhaul is my main priority right now, and I have limited time to spend on Lusternia, so they probably won't come along for awhile. If I hadn't started building my godrealm before the overhaul was announced, even that would still be unreleased.
@Selenity I am the Dance Machine. I also really don't dread any questions from players. I've been an admin for long enough that I feel confident in knowing what I can/can't say and I'm comfortable politely declining to answer if I need to.
@Shuyin Mostly I just roll my eyes and walk out. That happens often enough that it's no longer even remotely surprising to walk in on something like that.
@Arix Nothing exciting has happened in mine, although I was really surprised to find so many severed heads the first time I visited it after my release.
@Ianir What's it like being a lead coder in a mostly non-coder or non-professional coder workforce like Lusternia's?
In fact, driven by mad inspiration I've recently progged a system I've nicknamed Godline [Bling] which lets gods send IC messages to their orderling's order items in the hopes it will let me get in touch with Dro's Order easier during times when my hands are full.
As well, being the lead coder, I also have to manage all the other coders (except Roark), including reviewing their proposals, reviewing every single line of code they write that goes into the game, helping them sort out their own projects, and doing occasional check-ins on their code. And this is on top of my own projects, on top of fixing bugs that require immediate coder attention (e.g. when somebody got stuck in a weird flux of being in dreamform and being not in dreamform yesterday night, and I had to go in and modify their character directly in the live game), and on top of learning how to do all the other admin-y things and trying to be generally helpful.
And when I do finally get to sit down and just code, it's amazing - One of the other coders has seen my personal code setup and can testify, between tmux, VIm, both with -very- heavily modified rc files, running in fullscreen in easy-on-the-eyes Solarized Dark, where I can just sit and go at it for hours jumping between panes and file tabs without ever taking my hands off the keyboard and just lose myself, as if the world doesn't exist and there's nothing but me and my project.
It's chaotic, it's never-ending, it's exhausting, and I love it.
I'm a pretty huge fan of grand strategy/4x games. Not necessarily because I'm all that amazing at them, but because I always enjoy the stories that come out of my flailing about.
Like almost everyone else in the Havens, I'm a big fan of most of the fantasy genre, but those by Sanderson, Martin, Jordan (except Crossroads of Twilight, because who the heck thought that having the entire first half of the book essentially be a rehashing of the last part of the previous book was a good idea), and Roth are highest on my list. Outside of fantasy, I really enjoy histories and biographies.
It's actually kind of neat...there's a whole lot of media cross-pollination in Havens. One of us will rave about a new favorite game and another will decide to try it out and get hooked. It's how I was introduced to Mass Effect and Dishonoured (Thanks @Drocilla!) and League of Legends (Thanks @LiterallyAllOfYou).
I was actually looking pretty hard at Charune for awhile as I really liked his RP. Ultimately, though, I decided that I wanted to build a concept tied to an elemental plane and came up with the Pyresmith.
@Selenity My least favourite questions are those based around obscure lore that I then have to panic-check before answering, or questions about Jadice's past with other divine that she's not directly associated with (so basically anyone other than Xyl, Mysrai, Hoaracle and Manteekan), where I'm worried I'll contradict something that's canon but not well-known. Mostly this stuff is fine but the occasional curveball is a harrowing experience!
@Shaddus My pet peeve is typoing with players, especially when it's clear I've mucked up the syntax of a command like an emote, as opposed to a spelling error. No one ever comments (well, not that I can hear, anyway) but it's always embarrassing. Plus what @Thax said; trust me, if admin were out to get you, you'd know.
@Shedrin Like @Yomoigu, I enjoy strategy games. Also city-builders, and the occasional JRPG or FPS-RPG.
If you were a type of cheese what would you be?
Edit: I don't have a real question since mine was already asked, so this is what you get.