You aren't the judge of that. Vivet and Kelly have their own lives and decisions to make.
I'm not, you're right. Just like I do, and Chade does, and many other people. And quite frankly, if Munsia doesn't have a life outside Lusternia and wants to help others get demi, neither of us are a judge of that either. Unless you feel it's unfair that Munsia has more time to invest in her side than Vivet and Kelly, it's a moot point.
I'm just not understanding what part of this is "imbalancing". If you don't think it's fair that Munsia is helping generate demigods, complain about it to the admin. Explain how you feel, explain what you feel she's doing wrong, or how she's breaking rules, or what is imbalanced about the situation simply because she has more time to invest in doing something than others do.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
We can never manage an aetherhunt, even though I've pushed for those at times. The few times we've gotten close, they're always hilariously interrupted by sudden conflict situations or people being way too unattentive.
We can never manage an aetherhunt, even though I've pushed for those at times. The few times we've gotten close, they're always hilariously interrupted by sudden conflict situations or people being way too unattentive.
North just has focus issues with these things.
And that's not your fault. Activity comes and goes. But it's not "imbalanced" or "unfair", it just happens.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Leave Magnagora alone! You are lucky we've been performing for you bastards! LEAVE US ALONE!!!! *cries and rips his hair off*
No, seriously. It's getting irritating even for me. Stop bitching. If you want to change something, become a Warlord or join the Iron Council. If you think what we do is not right, complain to the admins - they get paid to listen to your shit, and we don't.
I know this may sound rude, but...God damn it! Flag as much as you want - you are grown men, stop acting like children and just enjoy the friggin' game <_<
Listen -- I'd love to actually be able to do something about the state of the game, but Envoys are disabled. I'd -love- to get an admin's (Furies) decision on things, but I can't.
Here, just copy and paste this to support@lusternia.com
Dear Admin;
I am writing this email to complain about the imbalances between our side and theirs. It's just not fair. All of their skills are so powerful, and ours are so weak and ineffectual. Our side always loses because our people don't have enough time to lead vast hunts and be demigods, while their side has no life and spends all sorts of time practicing and training, and I'm tired of it. I want things to be even, I want all battles to have an even number of sides, and I don't want their side to jump in to defend when I jump people or raid; on the other hand, I want all of my side to jump in when their side raids or jumps me. All of their gods are cool, and all of our gods are teh suxxors. We don't ever get anything new, they get it all.
Sincerely;
A person who has been playing for a long time and has only seen our side losing ever.
PS: It's not fair.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
I mean, seriously. I don't even have time to juggle more than two characters right now. I literally get off work at 7 am, play for an hour or two, go to sleep, get up, eat dinner, go to work. I occasionally get to tinker with a character on my phone, and I even had one character just get divorced because I wasn't around enough to spend time with my in-game wife. Trust me, I know all about people having lives and not having time to bash people up, or design, or play politics.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Listen -- I'd love to actually be able to do something about the state of the game, but Envoys are disabled. I'd -love- to get an admin's (Furies) decision on things, but I can't.
So tolerate my whining, please.
Work with what you have. Learn to deal with skills, learn to counter skills, learn alternate strategies, try new things, take risks, be crazy
if you're trying something crazy, admit that it's crazy and there is a high chance of death, that way your expectations are super low and any kind of success, temporary, short-lived whatever, is a bonus.
Those are things that will change the state of the game, whining on forums won't.
Listen -- I'd love to actually be able to do something about the state of the game, but Envoys are disabled. I'd -love- to get an admin's (Furies) decision on things, but I can't.
So tolerate my whining, please.
I don't understand this point of view. It was not that long ago that Celest was tap dancing all over Mag... So clearly imbalances, perceived or actual, aren't the only factor.
In recent times, envoy reports that wanted to nerf skills they didn't have were set to an exceptionally high standard of scrutiny. So even in the best case scenario, attempting to nerf enemy skills that have been in play for rl years and have been through the wringer time and time again would almost certainly be rejected.
Losing can be frustrating but if you lash out externally, especially at things that are unlikely to change, then you are missing opportunities to improve what you can. If you have poor leadership, bad moral/attitude, pick a bad strategy, don't play to your strengths or have a lack of people then you are going to struggle. That you believe all your enemies carry +10 vorpal death beams of smiting simply cannot be your only problem.
I don't understand this point of view. It was not that long ago that Celest was tap dancing all over Mag... So clearly imbalances, perceived or actual, aren't the only factor.
In recent times, envoy reports that wanted to nerf skills they didn't have were set to an exceptionally high standard of scrutiny. So even in the best case scenario, attempting to nerf enemy skills that have been in play for rl years and have been through the wringer time and time again would almost certainly be rejected.
Losing can be frustrating but if you lash out externally, especially at things that are unlikely to change, then you are missing opportunities to improve what you can. If you have poor leadership, bad moral/attitude, pick a bad strategy, don't play to your strengths or have a lack of people then you are going to struggle. That you believe all your enemies carry +10 vorpal death beams of smiting simply cannot be your only problem.
What I bolded I think is the biggest problem, by far, and why New Celest was curbstomping Magnagora not too long ago. And it's not something that can be directly policed. "Hey you stand down and let us have a fair fight" is a ridiculous notion and would be rightfully scorned.
But here's how I see it: right now we're in the middle of this huge overhaul, the portents of which are still largely unknown. We haven't gotten an update on it in months. I really do think there are skill imbalances that need addressing, whether or not it's "difficult" to get things nerfed if you're on the receiving end. Seriously, I wouldn't whine so much if I could get a nice, curt Furies decision on things. But that's beside the point I'm trying to make!
This Demigod factory could imbalance the game because -- let's face it, we just don't have good newbie retention right now (right? That's how it seems nowadays. I can't think of any new person that's made an impression on me yet in Hallifax, at least, besides someone named Meribolt). And I mean true blue newbies (or other IRE game refugees, whatever) that want to stay, not alts of people we know now -- and casual gamers are going to be attracted to the other side by the victory and the extremely efficient ur'Bashes. More demigods means more firepower means a bigger imbalance in the numbers game we're playing.
I'm worried about the health of the game. All I'm asking (not demanding) is that you show some restraint in the ultra powerleveling that's going to be happening from now on -- as an OOC thought, not an IC one (because obviously, any org would pounce on the opportunity for a soldier factory). Does that explanation seem a bit more rational?
EDIT: And you all better believe if I'd been around for what Celest was doing to Magnagora, I'd be bitching at them too.
I'd say Celest had it coming after the every hour, on the hour consta-raiding of Draylor/Veyrzhul long while back. It's been a while, but that time period drove off a lot of.people.
by the way, Celest should just vote Valtreth off the island. RP it out, something about a serious lack of attentiveness so soon after joining, or the fact that they defend his realm constantly and it's a draw for enemies to raid, or something. #possiblybitter
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
I'd say Celest had it coming after the every hour, on the hour consta-raiding of Draylor/Veyrzhul long while back. It's been a while, but that time period drove off a lot of.people.
[spoiler] by the way, Celest should just vote Valtreth off the island. RP it out, something about a serious lack of attentiveness so soon after joining, or the fact that they defend his realm constantly and it's a draw for enemies to raid, or something. #possiblybitter [/spoiler]
If we're saying Org X had Thing B coming for the actions of a small number of members, ones who aren't around or barely, then we'll be here all day.
I don't know why people continually still associate 'Toxic' and 'Munsia' when you clearly have people like Caerlyr, Daebach, and Elanorwen. Whom I've seriously proven I'm way more mature than.
Hmm I might be wrong but personally I dislike demigod factory for one twofold reason: - some people get to demigod too quickly without that much effort on their behalf, just riding the train. - this could potentially kill the interest in the game for some as they do not put that much effort themselves, trying to explore new hunting grounds, quests, influencing, do stuff first in order to progress or even put other objectives first in front of demigodhood. I am interested to hear what Munsia and others think on that point, I well maybe wrong given the vibrant city that is Magnagora which may as well be due to its concept rather than demigodhood support.
In any case, this is a game in the end, I've covered that point ton's of times. A game, and some people just wanna get to end game like any other game out there. There are those who are interested in the slow path, and they're allowed to have that experience, other's aren't, so the option exists for them. Noone is being forced to bash astral, or go on aetherhunts with people. It is their own choice and demanding that they take a slower route because you don't like it is silly...
Heh I remember when getting endgame in -any- IRE game took months of persistence, and the rewards were extraordinary because it was a rare feat to accomplish.
I'm all in favor of demigod factory if that's what we're calling it. People have fun on big bashing trips. I know I have the few times I've been on one. So Magnagora will be able to do them even more regularly. Good on them! More fun for people!
P.S. What's the net cost of raising and descending a VA? Why aren't we all doing it?
Comments
I'm just not understanding what part of this is "imbalancing". If you don't think it's fair that Munsia is helping generate demigods, complain about it to the admin. Explain how you feel, explain what you feel she's doing wrong, or how she's breaking rules, or what is imbalanced about the situation simply because she has more time to invest in doing something than others do.
Someone needs to make an apolitical clan called "Sparkleberry Stripharvest Prevention Coalition".
No, seriously. It's getting irritating even for me. Stop bitching. If you want to change something, become a Warlord or join the Iron Council. If you think what we do is not right, complain to the admins - they get paid to listen to your shit, and we don't.
I know this may sound rude, but...God damn it! Flag as much as you want - you are grown men, stop acting like children and just enjoy the friggin' game <_<
P.S. Someone had to spill it out.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
So tolerate my whining, please.
Here, just copy and paste this to support@lusternia.com
Dear Admin;
I am writing this email to complain about the imbalances between our side and theirs. It's just not fair. All of their skills are so powerful, and ours are so weak and ineffectual. Our side always loses because our people don't have enough time to lead vast hunts and be demigods, while their side has no life and spends all sorts of time practicing and training, and I'm tired of it. I want things to be even, I want all battles to have an even number of sides, and I don't want their side to jump in to defend when I jump people or raid; on the other hand, I want all of my side to jump in when their side raids or jumps me. All of their gods are cool, and all of our gods are teh suxxors. We don't ever get anything new, they get it all.
Sincerely;
A person who has been playing for a long time and has only seen our side losing ever.
PS: It's not fair.
Oh wait.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
What I bolded I think is the biggest problem, by far, and why New Celest was curbstomping Magnagora not too long ago. And it's not something that can be directly policed. "Hey you stand down and let us have a fair fight" is a ridiculous notion and would be rightfully scorned.
But here's how I see it: right now we're in the middle of this huge overhaul, the portents of which are still largely unknown. We haven't gotten an update on it in months. I really do think there are skill imbalances that need addressing, whether or not it's "difficult" to get things nerfed if you're on the receiving end. Seriously, I wouldn't whine so much if I could get a nice, curt Furies decision on things. But that's beside the point I'm trying to make!
This Demigod factory could imbalance the game because -- let's face it, we just don't have good newbie retention right now (right? That's how it seems nowadays. I can't think of any new person that's made an impression on me yet in Hallifax, at least, besides someone named Meribolt). And I mean true blue newbies (or other IRE game refugees, whatever) that want to stay, not alts of people we know now -- and casual gamers are going to be attracted to the other side by the victory and the extremely efficient ur'Bashes. More demigods means more firepower means a bigger imbalance in the numbers game we're playing.
I'm worried about the health of the game. All I'm asking (not demanding) is that you show some restraint in the ultra powerleveling that's going to be happening from now on -- as an OOC thought, not an IC one (because obviously, any org would pounce on the opportunity for a soldier factory). Does that explanation seem a bit more rational?
EDIT: And you all better believe if I'd been around for what Celest was doing to Magnagora, I'd be bitching at them too.
Signature!
Signature!
LET'S SWITCH SUBJECTS!!!
Glancing into your tarot rift, you see:
+------------------------------------------------------------- Tarot Cards +
| aeon: 1000 blankcard: 280 catacombs: 883 |
| dreamer: 1000 emperor: 6 empress: 959 |
| enigma: 1000 fall: 1000 fool: 847 |
| hangedman: 998 healer: 1000 hermit: 748 |
| judge: 1000 lovers: 615 lust: 728 |
| magician: 1000 moon: 908 princess: 616 |
| soulless: 1000 starleaper: 1000 teacher: 10 |
| warrior: 998 world: 993 |
+--------------------------------------------------------------------------+
I win.
- some people get to demigod too quickly without that much effort on their behalf, just riding the train.
- this could potentially kill the interest in the game for some as they do not put that much effort themselves, trying to explore new hunting grounds, quests, influencing, do stuff first in order to progress or even put other objectives first in front of demigodhood. I am interested to hear what Munsia and others think on that point, I well maybe wrong given the vibrant city that is Magnagora which may as well be due to its concept rather than demigodhood support.
In any case, this is a game in the end, I've covered that point ton's of times. A game, and some people just wanna get to end game like any other game out there. There are those who are interested in the slow path, and they're allowed to have that experience, other's aren't, so the option exists for them. Noone is being forced to bash astral, or go on aetherhunts with people. It is their own choice and demanding that they take a slower route because you don't like it is silly...
Signature!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Estarra the Eternal says, "Give Shevat the floor please."