Don't know how easy this would be to code, but a weapon rune that allowed the weapon to store two sets of stats that you could switch between would be awesome. Not only would this obviate the need for carrying both a PVP and PVE weapon, but your other weapon runes would also become effective for both. I'd like the RP of not switching to a different katana for hunting better, too. There could be a short time limit on how often you could switch the stats to prevent abuse, or alternately one could be active against other PCs, the other against mobs.
Wiki's Tome-O-Stuff: allow us to learn skills without the learning messages.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
3-k? I thought it was 2-k? We're talking about seals, right?
Viravain, Lady of the Thorns shouts, "And You would seize Me? Fool! I am the Glomdoring! I am the Wyrd, and beneath the cloak of Night, the shadows of the Silent stir!"
Herb magnet: Randomly harvests one herb from the room you're in every 10 minutes or so. Will not harvest the last of an herb, nor will it harvest during hibernation.
Beehive for the manse: one of those gems, but it makes honey. Not honeycombs, still need to go to Faethorn for those. But honey. Which will then be made a comm so we can use it for cooking. Hoooooney.
Curio bit modifier. You put a curio bit into it, and you always get back another curio piece from the same collection (if "none," it would stay within its own type- a bubble piece would become another bubble piece, a mask piece would become another mask piece, and the original Czigany types would become another of the original types). Limit of one conversion per weave (possibly per day). - Benefits: This gives another way to try to get the pieces you need. This doesn't add any more curio pieces to the game, simply lets you try trading one you already own for one you need (and you'll still have a piece to trade with other people too if it turns into something you don't want!) - Alternatively, it could be 1 free conversion per weave, with a 10,000 gold charge for each additional attempt during the same weave (hello goldsink).
Beehive for the manse: one of those gems, but it makes honey. Not honeycombs, still need to go to Faethorn for those. But honey. Which will then be made a comm so we can use it for cooking. Hoooooney.
Little ents that can be anchored in a manse (they don't do anything
otherwise). They would wander around in the manse, maybe they could
have some hardcoded passive emotes. - Essentially, generic "manse
dwellers" that are non-sentient / non-unique. They could add a bit of
flavour, but the full-blown manse dweller exists for those who want
something with real oomph, since these wouldn't have any ability to add
reactions (no special messages on entry or anything else).
Little ents that can be anchored in a manse (they don't do anything
otherwise). They would wander around in the manse, maybe they could
have some hardcoded passive emotes. - Essentially, generic "manse
dwellers" that are non-sentient / non-unique. They could add a bit of
flavour, but the full-blown manse dweller exists for those who want
something with real oomph, since these wouldn't have any ability to add
reactions (no special messages on entry or anything else).
Once per IC day, it changes to match the short, dropped and examined description of a randomly chosen player designed hat from any cartel in the game. Also available in Robe, Suit, Gown, Coat, Cloak, Shoes, and Fieldplate flavours.
Once per IC day, it changes to match the short, dropped and examined description of a randomly chosen player designed hat from any cartel in the game. Also available in Robe, Suit, Gown, Coat, Cloak, Shoes, and Fieldplate flavours.
Once per IC day, it changes to match the short, dropped and examined description of a randomly chosen player designed hat from any cartel in the game. Also available in Robe, Suit, Gown, Coat, Cloak, Shoes, and Fieldplate flavours.
As per the "can't rune armour" rule, you'd have to remove robes, fieldplate and hats from that list. Unless you want to run around without the protection, of course...
Comments
When worn, changes the POINT<dir> emotes so they are sprint abilities.
Fixed. Who would honestly want excorable by choice?
People who PK because Excor has less resist sources than Divinus, not to mention Excor has an innate 10% extra damage.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
"A man's not dead while his name is still spoken." - Terry Pratchett 1948-2015
"A man's not dead while his name is still spoken." - Terry Pratchett 1948-2015
The value is 3,000, and 2/3rds of that is 2,000.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
- Benefits: This gives another way to try to get the pieces you need. This doesn't add any more curio pieces to the game, simply lets you try trading one you already own for one you need (and you'll still have a piece to trade with other people too if it turns into something you don't want!)
- Alternatively, it could be 1 free conversion per weave, with a 10,000 gold charge for each additional attempt during the same weave (hello goldsink).
Honey and wax!
- Essentially, generic "manse dwellers" that are non-sentient / non-unique. They could add a bit of flavour, but the full-blown manse dweller exists for those who want something with real oomph, since these wouldn't have any ability to add reactions (no special messages on entry or anything else).
Signature!
Once per IC day, it changes to match the short, dropped and examined description of a randomly chosen player designed hat from any cartel in the game. Also available in Robe, Suit, Gown, Coat, Cloak, Shoes, and Fieldplate flavours.
As per the "can't rune armour" rule, you'd have to remove robes, fieldplate and hats from that list. Unless you want to run around without the protection, of course...