Because of numerous issues and setbacks in the Overhaul Project, we have
decided to suspend that project and develop an alternative approach
that goes in a completely different direction. Instead of developing a
completely different database system incompatible with current combat
system, this amendment would allow the redesign to be introduced
incrementally into the game which would give players a chance to slowly
get used to the changes and provide an opportunity to envoys to help
guide development.
Phase I: Afflictions and Curing
Note the amended overhaul proposal would not include the 5 level
affliction system. The goal would be to radically reduce the number of
afflictions and place them in a database system. Likewise, cures for
afflictions would be radically redesigned so that there are only 4 cures
for the majority of afflictions in the game. In other words, there
would only be 4 cures:
- Curing Salve (apply): cures external physical afflictions (broken limbs, scabies, etc.)
- Curing Potion (drink): cures internal physical afflictions (dysentery, pox, etc.)
- Curing Herb (eat): cures mental afflictions (confusion, dementia, etc.)
- Curing Pipe (smoke): cures spiritual afflictions (aeon, jinx, etc.)
The four cure types (apply/drink/eat/smoke) would each have their own balance.
Possible New Discipline Skills
- Focus Herb - allows target cure of specific affliction, i.e., EAT HERB FOCUS STUIPIDITY
- Focus Potion - allows target cure of specific affliction
- Focus Pipe - allows target cure of specific affliction
- Focus Salve - allows target cure of specific affliction
- New trans skill to prioritize what afflictions are cured?
As we begin to phase in the new ailments and cures, we will be reactivating the envoys to ask them to help guide us in the development.
Phase II: Defenses
Consists of migrating defenses to a database system. Players will probably not see a great deal of difference in how defenses work.
Phase III: Buff System
Redesign the buff system to the 5 level buff system contemplated in the original overhaul proposal. In other words, all skills, abilities, curios, etc. will give a level of buff which stack and max out at 5.
Phase IV: Race Stats
Redesign the race statistics into body/mind/spirit/empathy/artistry as
outlined in the original overhaul proposal. Health/mana/ego would no
longer be tied to race stats.
Comments
If it's going to go live straight, though, it would be appreciated if more details about what afflictions will stay and what will go can be released for discussion ahead of time. Possibly re-purpose the overhaul shells for testing first too, would be great, but if not, at the very least, some sort of a headsup would be nice.
Also, since afflictions is phase 1, a general idea of the transition process will be nice. Will the curing method transition come first? Ie. will we first keep all our current afflictions and migrate to just using four curing commands? Or will you cut down afflictions first, and then implement the curing commands after the affliction list has been pared down to the desired amount? Either way, when the afflictions start getting cut, which set (internal/external/mental/spiritual) will get started, or will it be decided all at once and then cut at the same time?
Finally, will there be a transition period when the old curing commands will be valid at the same time as the new curing commands? If so, how long will the transition period last?
We'll definitely start by creating the 4 cures first so people will be able to create and stock up on them, and then slowly add and remove skills (as per the above) and adjust with player feedback until all ailments are migrated.
The first part is going to be the big one, classes will change mechanics wise quite significantly in some cases, and take some getting use to. Question though, would the weapon/armour system changes come in with the new affliction system as part of mitigation, or later on?
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
That said I -love- the sound of this, and I think it would be so much better. Plus you guys would have the envoy feedback. Win-win for everyone.
You have received a new honour! Congratulations! On this day, you have shown your willingness to ensure a bug-free Lusternia for everyone to enjoy. The face of Iosai the Anomaly unfolds before you, and within you grows the knowledge that you have earned the elusive and rare honour of membership in Her Order.
Curio Exchange - A website to help with the trading of curio pieces in Lusternia.
Four cures, four things to stock up on. So you go to a shop and go "buy 1000 herbbundle, rift fill from curesalve, rift fill from curepotion, buy 1000 pipestuffing". All those things will likely need a combination of the herbs that already exist today though (although neither of those herbs will cure anything by themselves).
Ok joke aside, I'd like to know as well about the change to artifacts, especially with regards to Phase 3. There's been some discussion that came out of last year's IREcon but I've not seen any significant details on it.
Also if we've only four cures for everything, I assume cure stacking is going to be a key element to combat?
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
I think you mentioned it once or twice...