Blame Seren/Celest because they're the ones responsible for the tantrums that bring those rifts down. If you know the bear is sleeping why poke it with a hot branding iron?
I've only seen people destroy the Mag gate in retaliation to something, and you going around and unravelling ALL OF THE OTHER RIFTS is pretty good grounds to destroy the mag ones again. What caused it originally? A mag destroying pathways/rifts. For some reason Mag (and certain people inside of it) thinks they have a divine right to the meadows when we don't. It's public, and gates are a privilege not a right. Things like unravelling, public posts, and being a general annoyance are the fastest way to get your rifts undone, or PK'd.
You did something to piss me off, so I'm gonna do something to piss everyone off! That'll show you!
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
And since we're adding information post-edit, besides the pillar to the meadows surrounded by Geomancers, there's also a pillar to the meadows surrounded by Aquamancers. And since it's on the Ethereal plane, the communes have to have a say. Oh, and it's crystal, so Hallifax has a say, and it's always causing things to come under fire so I suppose that includes Gaudiguch.
Wouldn't it be amazing if sometime, somehow, someone would actually take the high ground and choose to not stoop to petty, immature annoyances such as rift unravelling?
Realtalk: the issue is that Magnagora's Nosfydra construct, the Undead Crypt, is entirely, way too key to Magnagora. You literally do -not- have a choice in which construct is put there.
Unfortunately, that means that novices can't use the earth or nil construct from Nosfydra to access the higher planes. Hence the rifts.
It's arguably the same problem for all of the cities. Each org has a pretty clear 'primary construct' that they probably are going to want to keep up on their nexus world at all times.
It's arguably the same problem for all of the cities. Each org has a pretty clear 'primary construct' that they probably are going to want to keep up on their nexus world at all times.
Don't agree. Gaudi and Halli's constructs, at least, are pretty "could go either way". I know Gaudi has their fire construct up in their nexus world, while we have our continuum construct up. Novices need to do the planar quest? Don't worry 'bouuttt it. B-)
Moon and Night altar? If you're getting raided excessively, I would easily make the snap decision to unraise that and raise the ethereal construct instead.
Celest has their phial construct up. I personally think the Celestia construct would be better, but I ain't no Star Council member no more.
EDIT: The point of the above is to say: Undead Crypt is way too good to not have permanently in your nexus world, unlike everything else.
Or get a friend who can transport to a higher plane to take you. Two out of five guilds (and some of the more typically popular guilds, too?) in each city org can take you to a higher-planed nexus, and from there you can get to all other points. Or anyone with an orgbix, of course! Unless said novice is logging on when no one is on, or everyone is afk or something, it shouldn't be an issue. If that is the case, learning how to walk out to the Faethorn rifts is a good strategy.
If all else fails, make friends with one of the forests and have them let you put rifts in their territory, where they will be reasonably protected. Seren has historically turned down all such requests from staunch allies, though.
Or get a friend who can transport to a higher plane to take you. Two out of five guilds (and some of the more typically popular guilds, too?) in each city org can take you to a higher-planed nexus, and from there you can get to all other points. Or anyone with an orgbix, of course! Unless said novice is logging on when no one is on, or everyone is afk or something, it shouldn't be an issue. If that is the case, learning how to walk out to the Faethorn rifts is a good strategy.
If all else fails, make friends with one of the forests and have them let you put rifts in their territory, where they will be reasonably protected. Seren has historically turned down all such requests from staunch allies, though.
Or get a friend who can transport to a higher plane to take you. Two out of five guilds (and some of the more typically popular guilds, too?) in each city org can take you to a higher-planed nexus, and from there you can get to all other points. Or anyone with an orgbix, of course! Unless said novice is logging on when no one is on, or everyone is afk or something, it shouldn't be an issue. If that is the case, learning how to walk out to the Faethorn rifts is a good strategy.
If all else fails, make friends with one of the forests and have them let you put rifts in their territory, where they will be reasonably protected. Seren has historically turned down all such requests from staunch allies, though.
Interestingly enough, originally Serenwilde had gates to all of their villages in the ethereal plane, but when the guard change came through that restricted them to just the nexii we stopped that policy and I think moved to paintings eventually with the expansion of the kitchen area.
From memory one of the rifts that we used to maintain was also a rift to Celest and they had, effectively, free access to etherwilde. But then there was the fall out and leading up to that is when Serenwilde moved to the stance about no allied rifts in the forest because of the issues it brought up (like etherwilde becoming a gatehub with the expectation that it would be linked to allies etc).
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Comments
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
And since we're adding information post-edit, besides the pillar to the meadows surrounded by Geomancers, there's also a pillar to the meadows surrounded by Aquamancers. And since it's on the Ethereal plane, the communes have to have a say. Oh, and it's crystal, so Hallifax has a say, and it's always causing things to come under fire so I suppose that includes Gaudiguch.
Ixion tells you, "// I don't think anyone else had a clue, amazing form."
I can dream, right?
Unfortunately, that means that novices can't use the earth or nil construct from Nosfydra to access the higher planes. Hence the rifts.
(This was before I was circle 60 and before I was a combatant)
Moon and Night altar? If you're getting raided excessively, I would easily make the snap decision to unraise that and raise the ethereal construct instead.
Celest has their phial construct up. I personally think the Celestia construct would be better, but I ain't no Star Council member no more.
EDIT: The point of the above is to say: Undead Crypt is way too good to not have permanently in your nexus world, unlike everything else.
http://forums.lusternia.com/discussion/1870/tweets-not-tweets?new=1
But we still rift to Ptoma.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.
EDIT: D'awwwww.... A fuzzy baby chick chatters pleasantly at you, nuzzling fondly against your cheek. Sooooo cute.
Forgiveness is the fragrance that the violet sheds on the heel that has crushed it.