This is making me wish more and more that my only contact with this whatever it is hadn't mostly been it asking me stuff in Ae and me telling it that I didn't understand it. While several people were looking on in confusion. And apparently disturbing a novice. <_<
I'm Lucidian. If I don't get pedantic every so often, I might explode.
Pool of Stars.This location is flooded with shallow, crystal clear water. An enormously wide circular pool, as dark as the night sky, glitters softly under the luminous sky. An imposing sword of radiant white metal has been driven deep into the ground in a silent statement of intent. There are 40 archons of Eternal Light here. With translucent wings of rainbow gossamer unfurled, a silver gryphon is here, radiating a bright incandescence. Smoke curling from her nostrils, a dark grey nightmare paws impatiently at the grey clouds roiling beneath her hooves. Ecclesiar Sheia Silverwing is here. She wields a holy symbol of the light in her right hand. Archmage Tridemon McCloud, Archdeacon of Revelation lingers nearby, the air about him singing with the rush of the ocean. He wields a golden whip of the pious in his left hand and a coral staff in his right.
You see exits leading north, east, south, and west.
The raucous notes of a wild song assail your senses, leaving you stunned.
An archon of Eternal Light says, "Welcome to New Celest, Munsia."
An archon of Eternal Light says, "Welcome to New Celest, Munsia."
An archon of Eternal Light says, "Welcome to New Celest, Munsia."
An archon of Eternal Light says, "Welcome to New Celest, Munsia."
The sands of Celestia.A rhythmic thrumming saturates the area, drawing attention to a war shrine of Terentia nearby. The corrosiveness of the taint sickens the land. A duststorm rages here. A pile of rubble lies here, blocking the way north. A pile of rubble lies here, blocking the way southeast. A pile of rubble lies here, blocking the way south. A pile of rubble lies here, blocking the way southwest. A stinking noxious cloud floats here. Smoke curling from her nostrils, a dark grey nightmare paws impatiently at the grey clouds roiling beneath her hooves.
You see exits leading north, southeast, south, and southwest.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Eager novices and mysterious voices seeking me out for history lessons because absolutely I'm the one to go to for that (not really, where are you Ushaara/Phoebus/Vivet ;-; ). That was fun though! I'm glad I had the opportunity to participate!
Also Cosette! Her exit message is so cute. Thanks for the fun interaction!
Eyes brightening at some distant sight, Cosette Cloudwalker bobs into a hurried curtsey before darting off to the south.
Barely 8 hours into the day and already a ton of squad power from 1 squad primarily. Quite pleased that the build into this stuff is paying off for Mag finally.
Sure, I lost it and have to climb back up to it, but hey!
The Necromentate's mind opens to you, and a grotesque, demonic figure appears in your mind's eye, screaming in torment: "THE DEMON LORDS CAN NEVER TRULY BE KILLED - GREAT IS THEIR POWER."
You shock a platinum-coloured geomycus with tales of terror bestowed on villages who don't follow Magnagora. A platinum-coloured geomycus slaps her knee and declares that, by the gods, Ptoma Hive should follow the Grand Empire of Magnagora after all! Shouts rise up from Ptoma Hive, as its denizens loudly pledge themselves to the Grand Empire of Magnagora.
Finally got to see my behemoth of a ship in action as an aetherbashing ship. Didn't work out the way I wanted it too, partially due to some random coding that I can't figure out if it's Lusternia or my system... and also because it's just not possible to keep up with the module damage. However! My ship fears no aethermob...ever....rawr.
Message #587 sent by (system) (received: 2013/11/29 13:50:46) A wyvern egg has finished its incubation at the Stables of the Green Hand.
The Necromentate's mind opens to you, and a grotesque, demonic figure appears in your mind's eye, screaming in torment: "THE DEMON LORDS CAN NEVER TRULY BE KILLED - GREAT IS THEIR POWER."
You shock a platinum-coloured geomycus with tales of terror bestowed on villages who don't follow Magnagora. A platinum-coloured geomycus slaps her knee and declares that, by the gods, Ptoma Hive should follow the Grand Empire of Magnagora after all! Shouts rise up from Ptoma Hive, as its denizens loudly pledge themselves to the Grand Empire of Magnagora.
A rave to @Isune for her firm but painful reprimands, and to @Vivet for her consolatory chatting.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
You compliment a starry-eyed nephele on her outstanding intellect and physique.
A starry-eyed nephele puffs up her chest and a crazy gleam enters her eyes as she vigorously agrees
with you that her intelligence and strength far surpass anyone else's.
A starry-eyed nephele leans forward and places a sweet kiss upon your brow, vanishing in a whorl of
sun-drenched light.
Your soul cries out in ecstasy as it reaches new heights of power. You have advanced to level 100.
You have reached the illustrious level of Demigod.
You have received 25 Bound Credits!
You feel your innermost energies growing to extreme proportions as a darkness takes over your senses.
When your senses return, you find yourself in a different location and there is a strange feeling
within you.
Everiine said: The reason population is low isn't because there are too many orgs. It's because so many facets of the game are outright broken and protected by those who benefit from it being that way. An overabundance of gimmicks (including game-breaking ones), artifacts that destroy any concept of balance, blatant pay-to-win features, and an obsession with convenience that makes few things actually worthwhile all contribute to the game's sad decline.
Comments
And also a massive rave for whoever wrote the Red Star verses!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Apologies to anyone who just lost, I did too.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!
Sure, I lost it and have to climb back up to it, but hey!
"THE DEMON LORDS CAN NEVER TRULY BE KILLED - GREAT IS THEIR POWER."
You shock a platinum-coloured geomycus with tales of terror bestowed on villages who don't follow Magnagora.
A platinum-coloured geomycus slaps her knee and declares that, by the gods, Ptoma Hive should follow the Grand Empire of Magnagora after all!
Shouts rise up from Ptoma Hive, as its denizens loudly pledge themselves to the Grand Empire of Magnagora.
Message #587 sent by (system) (received: 2013/11/29 13:50:46)
A wyvern egg has finished its incubation at the Stables of the Green Hand.
"THE DEMON LORDS CAN NEVER TRULY BE KILLED - GREAT IS THEIR POWER."
You shock a platinum-coloured geomycus with tales of terror bestowed on villages who don't follow Magnagora.
A platinum-coloured geomycus slaps her knee and declares that, by the gods, Ptoma Hive should follow the Grand Empire of Magnagora after all!
Shouts rise up from Ptoma Hive, as its denizens loudly pledge themselves to the Grand Empire of Magnagora.
The divine voice of Avechna, the Avenger reverberates powerfully, "Congratulations, Morkarion, you are the Bringer of Death indeed."
You see Estarra the Eternal shout, "Morkarion is no more! Mourn the mortal! But welcome True Ascendant Karlach, of the Realm of Death!